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Test Lua widgets for text inputs correctly
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6 changed files with 18 additions and 3 deletions
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@ -11,6 +11,9 @@ namespace LuaUi
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{
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MYGUI_RTTI_DERIVED(LuaTextEdit)
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public:
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bool isTextInput() override { return mEditBox->getEditStatic(); }
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protected:
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void initialize() override;
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void deinitialize() override;
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