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FEAT: Lua Engine Handler for MWScript startscript
functionality
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@ -58,6 +58,16 @@ Engine handler is a function defined by a script, that can be called by the engi
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- Object is activated by an actor.
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* - onNewExterior(cell)
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- A new exterior cell not defined by a content file has been generated.
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* - onGlobalScriptRequested(script, started, target)
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- | A `StartScript` was called.
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| Note that this affects `Start Scripts` defined by content files, as well as calls to the MWScript function `StartScript`.
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| This does not necessarily indicate the script in question is actually being started, as there may (presently)
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| only be a single instance of a global script at a time.
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| This can potentially be used to override vanilla functionality, such as:
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| ``if script.recordId == 'dbattackscript' then script.variables.sleeponce = 1 end``
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| The `target` and `script.object` fields may be different.
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| If `started` is true then refer to `script.object`, otherwise the `target`, if present, represents what the `startscript` call is actually targeted at. For example:
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| ``if started and script.object then print(script.object.recordId) elseif target then print(target.recordId) end``
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**Only for local scripts**
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