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Properly center jail progress widget, fix a bug with it not disappearing if the console is open
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1d9e973573
commit
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4 changed files with 18 additions and 11 deletions
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@ -1,7 +1,4 @@
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_ScrollBar.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_TextBox.h>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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@ -19,22 +16,18 @@
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namespace MWGui
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{
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JailScreen::JailScreen()
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: WindowBase("openmw_loading_screen.layout"),
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: WindowBase("openmw_jail_screen.layout"),
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mTimeAdvancer(0.0125),
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mDays(1),
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mFadeTimeRemaining(0)
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{
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getWidget(mLoadingText, "LoadingText");
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getWidget(mProgressBar, "ProgressBar");
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getWidget(mLoadingBox, "LoadingBox");
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setVisible(false);
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mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &JailScreen::onJailProgressChanged);
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mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &JailScreen::onJailFinished);
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mLoadingText->setCaptionWithReplacing("#{sInPrisonTitle}");
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center();
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}
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@ -78,7 +71,7 @@ namespace MWGui
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void JailScreen::onJailFinished()
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Jail);
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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@ -19,8 +19,6 @@ namespace MWGui
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float mFadeTimeRemaining;
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MyGUI::Widget* mLoadingBox;
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MyGUI::TextBox* mLoadingText;
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MyGUI::ScrollBar* mProgressBar;
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void onJailProgressChanged(int cur, int total);
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