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Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx.
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9 changed files with 65 additions and 62 deletions
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@ -180,4 +180,25 @@
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-- @param #any record A record to be registered in the database. Must be one of the supported types.
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-- @return #any A new record added to the database. The type is the same as the input's.
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--- @{#VFX}: Visual effects
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-- @field [parent=#world] #VFX vfx
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---
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-- Spawn a VFX at the given location in the world. Best invoked through the SpawnVfx global event
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-- @function [parent=#VFX] spawn
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-- @param #string model #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar)
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-- @param openmw.util#Vector3 position
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-- @param #table options optional table of parameters. Can contain:
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--
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-- * `mwMagicVfx` - Boolean that if true causes the textureOverride parameter to only affect nodes with the Nif::RC_NiTexturingProperty property set. (default: true).
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-- * `particleTextureOverride` - Name of a particle texture that should override this effect's default texture. (default: "")
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-- * `scale` - A number that scales the size of the vfx (Default: 1)
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--
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-- @usage -- Spawn a sanctuary effect near the player
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-- local effect = core.magic.effects.records[core.magic.EFFECT_TYPE.Sanctuary]
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-- local pos = self.position + util.vector3(0, 100, 0)
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-- local model = types.Static.record(effect.castingStatic).model
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-- core.sendGlobalEvent('SpawnVfx', {model = model, position = pos})
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--
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return nil
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