Various collision changes:

- no collision with NCO objects
- better camera control (no turning the camera upside down)
- up/down buttons (shift/ctrl) does not move the player when walking
- eye level adjusted
- various updates


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@55 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
nkorslund 2008-10-29 15:41:45 +00:00
parent e927c9a70e
commit 08ba0278a1
9 changed files with 236 additions and 97 deletions

View file

@ -182,6 +182,8 @@ extern "C" void ogre_makeScene()
// Alter the camera aspect ratio to match the viewport
mCamera->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
mCamera->setFOVy(Degree(55));
// Set default mipmap level (NB some APIs ignore this)
TextureManager::getSingleton().setDefaultNumMipmaps(5);