Merge branch 'automove' into 'master'
Some checks failed
Build and test / Ubuntu (push) Has been cancelled
Build and test / MacOS (push) Has been cancelled
Build and test / Read .env file and expose it as output (push) Has been cancelled
Build and test / Windows (2022) (push) Has been cancelled
Build and test / Windows (2019) (push) Has been cancelled

Don't disable automove when the player can't move (#8358)

Closes #8358

See merge request OpenMW/openmw!4547
This commit is contained in:
Evil Eye 2025-02-22 11:18:39 +00:00
commit 07cc2a72bb

View file

@ -89,7 +89,7 @@ local function processMovement()
local sideMovement = input.getRangeActionValue('MoveRight') - input.getRangeActionValue('MoveLeft')
local run = input.getBooleanActionValue('Run') ~= settings:get('alwaysRun')
if movement ~= 0 or not Actor.canMove(self) then
if movement ~= 0 then
autoMove = false
elseif autoMove then
movement = 1