From cd53cbbea261c16bcd62c840c8edd1c099542570 Mon Sep 17 00:00:00 2001 From: Alexei Kotov Date: Fri, 21 Feb 2025 01:38:08 +0300 Subject: [PATCH] Don't disable automove when the player can't move (#8358) --- files/data/scripts/omw/input/playercontrols.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/data/scripts/omw/input/playercontrols.lua b/files/data/scripts/omw/input/playercontrols.lua index 32a6f404c1..244b952a1a 100644 --- a/files/data/scripts/omw/input/playercontrols.lua +++ b/files/data/scripts/omw/input/playercontrols.lua @@ -89,7 +89,7 @@ local function processMovement() local sideMovement = input.getRangeActionValue('MoveRight') - input.getRangeActionValue('MoveLeft') local run = input.getBooleanActionValue('Run') ~= settings:get('alwaysRun') - if movement ~= 0 or not Actor.canMove(self) then + if movement ~= 0 then autoMove = false elseif autoMove then movement = 1