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moddable post-processing pipeline
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@ -45,9 +45,6 @@ namespace SceneUtil
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// Returns an orthographic projection matrix for use with a reversed z-buffer.
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osg::Matrix getReversedZProjectionMatrixAsOrtho(double left, double right, double bottom, double top, double near, double far);
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// Returns true if the GL format is a floating point depth format.
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bool isFloatingPointDepthFormat(GLenum format);
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// Returns true if the GL format is a depth format
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bool isDepthFormat(GLenum format);
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