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Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
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38 changed files with 327 additions and 304 deletions
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@ -11,13 +11,13 @@ namespace osg
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namespace DetourNavigator
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{
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class RecastMesh;
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struct Settings;
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struct RecastSettings;
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}
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namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
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const DetourNavigator::Settings& settings);
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const DetourNavigator::RecastSettings& settings);
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}
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#endif
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