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Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
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38 changed files with 327 additions and 304 deletions
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@ -37,7 +37,7 @@ namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
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const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::Settings& settings)
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const DetourNavigator::RecastSettings& settings)
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{
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using namespace DetourNavigator;
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