Split navigator settings into subtypes

Mostly to distinguish settings that affect properties of the generated navmesh.
This commit is contained in:
elsid 2021-11-06 13:46:43 +01:00
parent 33bb18850d
commit 01c712d5f1
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GPG key ID: D27B8E8D10A2896B
38 changed files with 327 additions and 304 deletions

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@ -37,7 +37,7 @@ namespace SceneUtil
{
osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end,
const DetourNavigator::Settings& settings)
const DetourNavigator::RecastSettings& settings)
{
using namespace DetourNavigator;