diff --git a/apps/openmw/mwworld/physicssystem.cpp b/apps/openmw/mwworld/physicssystem.cpp index 5359c4eb27..9e2e94143f 100644 --- a/apps/openmw/mwworld/physicssystem.cpp +++ b/apps/openmw/mwworld/physicssystem.cpp @@ -43,7 +43,7 @@ namespace MWWorld return mEngine; } - std::pair PhysicsSystem::getFacedHandle (MWWorld::World& world) + std::pair PhysicsSystem::getFacedHandle (MWWorld::World& world, float queryDistance) { btVector3 dir(0, 1, 0); dir = dir.rotate(btVector3(1, 0, 0), mPlayerData.pitch); @@ -56,11 +56,14 @@ namespace MWWorld mPlayerData.eyepos.z); origin += dir * 5; - btVector3 dest = origin + dir * 500; - return mEngine->rayTest(origin, dest); + btVector3 dest = origin + dir * queryDistance; + std::pair result; + /*auto*/ result = mEngine->rayTest(origin, dest); + result.second *= queryDistance; + return std::make_pair (result.second, result.first); } - std::vector < std::pair > PhysicsSystem::getFacedObjects () + std::vector < std::pair > PhysicsSystem::getFacedHandles (float queryDistance) { btVector3 dir(0, 1, 0); dir = dir.rotate(btVector3(1, 0, 0), mPlayerData.pitch); @@ -73,22 +76,32 @@ namespace MWWorld mPlayerData.eyepos.z); origin += dir * 5; - btVector3 dest = origin + dir * 500; - return mEngine->rayTest2(origin, dest); + btVector3 dest = origin + dir * queryDistance; + std::vector < std::pair > results; + /* auto */ results = mEngine->rayTest2(origin, dest); + std::vector < std::pair >::iterator i; + for (/* auto */ i = results.begin (); i != results.end (); ++i) + i->first *= queryDistance; + return results; } - std::vector < std::pair > PhysicsSystem::getFacedObjects (float mouseX, float mouseY) + std::vector < std::pair > PhysicsSystem::getFacedHandles (float mouseX, float mouseY, float queryDistance) { Ray ray = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY); Ogre::Vector3 from = ray.getOrigin(); - Ogre::Vector3 to = ray.getPoint(500); /// \todo make this distance (ray length) configurable + Ogre::Vector3 to = ray.getPoint(queryDistance); btVector3 _from, _to; // OGRE to MW coordinates _from = btVector3(from.x, -from.z, from.y); _to = btVector3(to.x, -to.z, to.y); - return mEngine->rayTest2(_from,_to); + std::vector < std::pair > results; + /* auto */ results = mEngine->rayTest2(_from,_to); + std::vector < std::pair >::iterator i; + for (/* auto */ i = results.begin (); i != results.end (); ++i) + i->first *= queryDistance; + return results; } void PhysicsSystem::setCurrentWater(bool hasWater, int waterHeight) @@ -110,7 +123,7 @@ namespace MWWorld Ray centerRay = mRender.getCamera()->getCameraToViewportRay( mRender.getViewport()->getWidth()/2, mRender.getViewport()->getHeight()/2); - btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y); /// \todo make this distance (ray length) configurable + btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y); return result; } @@ -118,7 +131,7 @@ namespace MWWorld { //get a ray pointing to the center of the viewport Ray centerRay = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY); - btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y); /// \todo make this distance (ray length) configurable + btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y); return result; } diff --git a/apps/openmw/mwworld/physicssystem.hpp b/apps/openmw/mwworld/physicssystem.hpp index 8bd73fd6cb..81715c31e9 100644 --- a/apps/openmw/mwworld/physicssystem.hpp +++ b/apps/openmw/mwworld/physicssystem.hpp @@ -41,14 +41,13 @@ namespace MWWorld bool toggleCollisionMode(); - std::pair getFacedHandle (MWWorld::World& world); + std::pair getFacedHandle (MWWorld::World& world, float queryDistance); + std::vector < std::pair > getFacedHandles (float queryDistance); + std::vector < std::pair > getFacedHandles (float mouseX, float mouseY, float queryDistance); btVector3 getRayPoint(float extent); btVector3 getRayPoint(float extent, float mouseX, float mouseY); - std::vector < std::pair > getFacedObjects (); - - std::vector < std::pair > getFacedObjects (float mouseX, float mouseY); // cast ray, return true if it hit something bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to); diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 26614f3e13..09c48bd137 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -577,13 +577,13 @@ namespace MWWorld { if (!mRendering->occlusionQuerySupported()) { - std::pair result = mPhysics->getFacedHandle (*this); + std::pair result = mPhysics->getFacedHandle (*this, 500); - if (result.first.empty() || - result.second>getStore().get().find ("iMaxActivateDist")->getInt()) + if (result.second.empty() || + result.first>getStore().get().find ("iMaxActivateDist")->getInt()) return ""; - return result.first; + return result.second; } else { @@ -979,11 +979,11 @@ namespace MWWorld { float x, y; MWBase::Environment::get().getWindowManager()->getMousePosition(x, y); - results = mPhysics->getFacedObjects(x, y); + results = mPhysics->getFacedHandles(x, y, 500); } else { - results = mPhysics->getFacedObjects(); + results = mPhysics->getFacedHandles(500); } // ignore the player and other things we're not interested in