openmw/files/materials/objects.shader

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2012-07-04 00:26:57 +02:00
#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4 wvp) @shAutoConstant(wvp, worldviewproj_matrix)
shInput(float2, uv0)
shOutput(float2, UV)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
UV = uv0;
}
#else
SH_BEGIN_PROGRAM
shSampler2D(diffuseMap)
shInput(float2, UV)
SH_START_PROGRAM
{
// shOutputColor = float4(1.0, 0.0, 0.0, 1.0);
shOutputColor = shSample(diffuseMap, UV);
}
#endif