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CMakeLists.txt
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New water WIP Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments...
2015-10-26 21:36:19 +01:00
add_subdirectory(shaders)
Merge files/builtin_scripts and files/vfs into one dir
2022-05-26 01:47:38 +02:00
add_subdirectory(data)
Update OpenMW Lua documentation
2021-04-02 19:42:19 +02:00
add_subdirectory(lua_api)
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