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26 lines
505 B
Text
26 lines
505 B
Text
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#include "core.h"
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#ifdef SH_VERTEX_SHADER
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SH_BEGIN_PROGRAM
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shVertexInput(float2, uv0)
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shOutput(float2, UV)
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shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
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SH_START_PROGRAM
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{
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shOutputPosition = shMatrixMult(wvp, shInputPosition);
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UV = uv0;
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}
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#else
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SH_BEGIN_PROGRAM
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shInput(float2, UV)
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shSampler2D(SceneBuffer)
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SH_START_PROGRAM
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{
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shOutputColour(0) = shSample(SceneBuffer, UV);
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}
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#endif
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