openmw/files/materials/quad.mat

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2013-10-17 16:37:22 +02:00
material quad
{
depth_write on
pass
{
vertex_program transform_vertex
fragment_program quad_fragment
depth_write $depth_write
texture_unit SceneBuffer
{
}
}
}
material quad_noDepthWrite
{
parent quad
depth_write off
}