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72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
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#ifndef COMPONENTS_FILES_LINUXPATH_H
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#define COMPONENTS_FILES_LINUXPATH_H
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#if defined(__linux__) || defined(__FreeBSD__)
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#include <boost/filesystem.hpp>
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/**
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* \namespace Files
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*/
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namespace Files
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{
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/**
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* \struct LinuxPath
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*/
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struct LinuxPath
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{
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LinuxPath(const std::string& application_name);
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/**
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* \brief Return path to the user directory.
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getUserPath() const;
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/**
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* \brief Return path to the global (system) directory where game files could be placed.
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getGlobalPath() const;
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/**
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* \brief Return path to the runtime configuration directory which is the
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* place where an application was started.
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getLocalPath() const;
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/**
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* \brief
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getGlobalDataPath() const;
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/**
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* \brief
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getCachePath() const;
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/**
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* \brief Gets the path of the installed Morrowind version if there is one.
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getInstallPath() const;
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std::string mName;
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};
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} /* namespace Files */
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#endif /* defined(__linux__) || defined(__FreeBSD__) */
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#endif /* COMPONENTS_FILES_LINUXPATH_H */
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