openmw/components/sceneutil/visitor.hpp

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#ifndef OPENMW_COMPONENTS_SCENEUTIL_VISITOR_H
#define OPENMW_COMPONENTS_SCENEUTIL_VISITOR_H
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#include <osg/MatrixTransform>
#include <osg/NodeVisitor>
// Commonly used scene graph visitors
namespace SceneUtil
{
// Find a Group by name, case-insensitive
// If not found, mFoundNode will be NULL
class FindByNameVisitor : public osg::NodeVisitor
{
public:
FindByNameVisitor(const std::string& nameToFind)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mNameToFind(nameToFind)
, mFoundNode(NULL)
{
}
virtual void apply(osg::Group& group);
virtual void apply(osg::MatrixTransform& node);
virtual void apply(osg::Geometry& node);
bool checkGroup(osg::Group& group);
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std::string mNameToFind;
osg::Group* mFoundNode;
};
class FindByClassVisitor : public osg::NodeVisitor
{
public:
FindByClassVisitor(const std::string& nameToFind)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mNameToFind(nameToFind)
{
}
virtual void apply(osg::Node &node);
std::string mNameToFind;
std::vector<osg::Node *> mFoundNodes;
};
// Disable freezeOnCull for all visited particlesystems
class DisableFreezeOnCullVisitor : public osg::NodeVisitor
{
public:
DisableFreezeOnCullVisitor()
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::MatrixTransform& node);
virtual void apply(osg::Drawable& drw);
};
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/// Maps names to nodes
class NodeMapVisitor : public osg::NodeVisitor
{
public:
typedef std::map<std::string, osg::ref_ptr<osg::MatrixTransform> > NodeMap;
NodeMapVisitor(NodeMap& map)
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
, mMap(map)
{}
void apply(osg::MatrixTransform& trans);
private:
NodeMap& mMap;
};
/// Hides all attached drawables
class HideDrawablesVisitor : public osg::NodeVisitor
{
public:
HideDrawablesVisitor()
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
{
}
void apply(osg::Drawable& drawable) override;
};
}
#endif