2024-05-06 23:23:23 +03:00
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#ifndef OPENMW_COMPONENTS_SCENEUTIL_TEXTURETYPE_H
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#define OPENMW_COMPONENTS_SCENEUTIL_TEXTURETYPE_H
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#include <osg/StateAttribute>
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namespace SceneUtil
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{
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// The type bound to the given texture used by the ShaderVisitor to distinguish between them
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class TextureType : public osg::StateAttribute
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{
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public:
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TextureType() = default;
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2024-05-31 14:22:41 +03:00
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TextureType(const std::string& name) { setName(name); }
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2024-05-06 23:23:23 +03:00
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TextureType(const TextureType& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
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: StateAttribute(copy, copyop)
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{
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}
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static const osg::StateAttribute::Type AttributeType = static_cast<osg::StateAttribute::Type>(69420);
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META_StateAttribute(SceneUtil, TextureType, AttributeType)
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bool isTextureAttribute() const override { return true; }
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int compare(const osg::StateAttribute& sa) const override
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{
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COMPARE_StateAttribute_Types(TextureType, sa);
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2024-05-31 14:22:41 +03:00
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COMPARE_StateAttribute_Parameter(_name);
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2024-05-06 23:23:23 +03:00
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return 0;
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}
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};
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}
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#endif
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