openmw/scripts/data/integration_tests/test_lua_api/global.lua

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local testing = require('testing_util')
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local core = require('openmw.core')
local async = require('openmw.async')
local util = require('openmw.util')
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local types = require('openmw.types')
local vfs = require('openmw.vfs')
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local world = require('openmw.world')
local I = require('openmw.interfaces')
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testing.registerGlobalTest('timers', function()
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testing.expectAlmostEqual(core.getGameTimeScale(), 30, 'incorrect getGameTimeScale() result')
testing.expectAlmostEqual(core.getSimulationTimeScale(), 1, 'incorrect getSimulationTimeScale result')
local startGameTime = core.getGameTime()
local startSimulationTime = core.getSimulationTime()
local ts1, ts2, th1, th2
local cb = async:registerTimerCallback("tfunc", function(arg)
if arg == 'g' then
th1 = core.getGameTime() - startGameTime
else
ts1 = core.getSimulationTime() - startSimulationTime
end
end)
async:newGameTimer(36, cb, 'g')
async:newSimulationTimer(0.5, cb, 's')
async:newUnsavableGameTimer(72, function()
th2 = core.getGameTime() - startGameTime
end)
async:newUnsavableSimulationTimer(1, function()
ts2 = core.getSimulationTime() - startSimulationTime
end)
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while not (ts1 and ts2 and th1 and th2) do
coroutine.yield()
end
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testing.expectGreaterOrEqual(th1, 36, 'async:newGameTimer failed')
testing.expectGreaterOrEqual(ts1, 0.5, 'async:newSimulationTimer failed')
testing.expectGreaterOrEqual(th2, 72, 'async:newUnsavableGameTimer failed')
testing.expectGreaterOrEqual(ts2, 1, 'async:newUnsavableSimulationTimer failed')
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end)
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testing.registerGlobalTest('teleport', function()
local player = world.players[1]
player:teleport('', util.vector3(100, 50, 500), util.transform.rotateZ(math.rad(90)))
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coroutine.yield()
testing.expect(player.cell.isExterior, 'teleport to exterior failed')
testing.expectEqualWithDelta(player.position.x, 100, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.position.y, 50, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.position.z, 500, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(90), 0.05, 'incorrect yaw rotation after teleporting')
testing.expectEqualWithDelta(player.rotation:getPitch(), math.rad(0), 0.05, 'incorrect pitch rotation after teleporting')
local rotationX1, rotationZ1 = player.rotation:getAnglesXZ()
testing.expectEqualWithDelta(rotationX1, math.rad(0), 0.05, 'incorrect x rotation from getAnglesXZ after teleporting')
testing.expectEqualWithDelta(rotationZ1, math.rad(90), 0.05, 'incorrect z rotation from getAnglesXZ after teleporting')
local rotationZ2, rotationY2, rotationX2 = player.rotation:getAnglesZYX()
testing.expectEqualWithDelta(rotationZ2, math.rad(90), 0.05, 'incorrect z rotation from getAnglesZYX after teleporting')
testing.expectEqualWithDelta(rotationY2, math.rad(0), 0.05, 'incorrect y rotation from getAnglesZYX after teleporting')
testing.expectEqualWithDelta(rotationX2, math.rad(0), 0.05, 'incorrect x rotation from getAnglesZYX after teleporting')
player:teleport('', player.position, {rotation=util.transform.rotateZ(math.rad(-90)), onGround=true})
coroutine.yield()
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(-90), 0.05, 'options.rotation is not working')
testing.expectLessOrEqual(player.position.z, 400, 'options.onGround is not working')
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player:teleport('', util.vector3(50, -100, 0))
coroutine.yield()
testing.expect(player.cell.isExterior, 'teleport to exterior failed')
testing.expectEqualWithDelta(player.position.x, 50, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.position.y, -100, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(-90), 0.05, 'teleporting changes rotation')
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end)
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testing.registerGlobalTest('getGMST', function()
testing.expectEqual(core.getGMST('non-existed gmst'), nil)
testing.expectEqual(core.getGMST('Water_RippleFrameCount'), 4)
testing.expectEqual(core.getGMST('Inventory_DirectionalDiffuseR'), 0.5)
testing.expectEqual(core.getGMST('Level_Up_Level2'), 'something')
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end)
testing.registerGlobalTest('MWScript', function()
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local variableStoreCount = 18
local variableStore = world.mwscript.getGlobalVariables(player)
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testing.expectEqual(variableStoreCount, #variableStore)
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variableStore.year = 5
testing.expectEqual(5, variableStore.year)
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variableStore.year = 1
local indexCheck = 0
for index, value in ipairs(variableStore) do
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testing.expectEqual(variableStore[index], value)
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indexCheck = indexCheck + 1
end
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testing.expectEqual(variableStoreCount, indexCheck)
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indexCheck = 0
for index, value in pairs(variableStore) do
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testing.expectEqual(variableStore[index], value)
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indexCheck = indexCheck + 1
end
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testing.expectEqual(variableStoreCount, indexCheck)
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end)
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local function testRecordStore(store, storeName, skipPairs)
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testing.expect(store.records)
local firstRecord = store.records[1]
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if not firstRecord then
return
end
testing.expectEqual(firstRecord.id, store.records[firstRecord.id].id)
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local status, _ = pcall(function()
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for index, value in ipairs(store.records) do
if value.id == firstRecord.id then
testing.expectEqual(index, 1, storeName)
break
end
end
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end)
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testing.expectEqual(status, true, storeName)
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end
testing.registerGlobalTest('record stores', function()
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for key, type in pairs(types) do
if type.records then
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testRecordStore(type, key)
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end
end
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testRecordStore(core.magic.enchantments, "enchantments")
testRecordStore(core.magic.effects, "effects", true)
testRecordStore(core.magic.spells, "spells")
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testRecordStore(core.stats.Attribute, "Attribute")
testRecordStore(core.stats.Skill, "Skill")
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testRecordStore(core.sound, "sound")
testRecordStore(core.factions, "factions")
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testRecordStore(types.NPC.classes, "classes")
testRecordStore(types.NPC.races, "races")
testRecordStore(types.Player.birthSigns, "birthSigns")
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end)
testing.registerGlobalTest('record creation', function()
local newLight = {
isCarriable = true,
isDynamic = true,
isFire =false,
isFlicker = false,
isFlickerSlow = false,
isNegative = false,
isOffByDefault = false,
isPulse = false,
weight = 1,
value = 10,
duration = 12,
radius = 30,
color = 5,
name = "TestLight",
model = "meshes/marker_door.dae"
}
local draft = types.Light.createRecordDraft(newLight)
local record = world.createRecord(draft)
for key, value in pairs(newLight) do
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testing.expectEqual(record[key], value)
end
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end)
testing.registerGlobalTest('UTF-8 characters', function()
testing.expectEqual(utf8.codepoint("😀"), 0x1F600)
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local chars = {}
for codepoint = 0, 0x10FFFF do
local char = utf8.char(codepoint)
local charSize = string.len(char)
testing.expect(not chars[char], nil, "Duplicate UTF-8 character: " .. char)
chars[char] = true
if codepoint <= 0x7F then
testing.expectEqual(charSize, 1)
elseif codepoint <= 0x7FF then
testing.expectEqual(charSize, 2)
elseif codepoint <= 0xFFFF then
testing.expectEqual(charSize, 3)
elseif codepoint <= 0x10FFFF then
testing.expectEqual(charSize, 4)
end
testing.expectEqual(utf8.codepoint(char), codepoint)
testing.expectEqual(utf8.len(char), 1)
end
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end)
testing.registerGlobalTest('UTF-8 strings', function()
local utf8str = "Hello, 你好, 🌎!"
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local str = ""
for utf_char in utf8str:gmatch(utf8.charpattern) do
str = str .. utf_char
end
testing.expectEqual(str, utf8str)
testing.expectEqual(utf8.len(utf8str), 13)
testing.expectEqual(utf8.offset(utf8str, 9), 11)
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end)
testing.registerGlobalTest('memory limit', function()
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local ok, err = pcall(function()
local t = {}
local n = 1
while true do
t[n] = n
n = n + 1
end
end)
testing.expectEqual(ok, false, 'Script reaching memory limit should fail')
testing.expectEqual(err, 'not enough memory')
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end)
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local function initPlayer()
local player = world.players[1]
player:teleport('', util.vector3(4096, 4096, 1745), util.transform.identity)
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coroutine.yield()
return player
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end
testing.registerGlobalTest('vfs', function()
local file = 'test_vfs_dir/lines.txt'
local nosuchfile = 'test_vfs_dir/nosuchfile'
testing.expectEqual(vfs.fileExists(file), true, 'lines.txt should exist')
testing.expectEqual(vfs.fileExists(nosuchfile), false, 'nosuchfile should not exist')
local expectedLines = { '1', '2', '', '4' }
local getLine = vfs.lines(file)
for _,v in pairs(expectedLines) do
testing.expectEqual(getLine(), v)
end
testing.expectEqual(getLine(), nil, 'All lines should have been read')
local ok = pcall(function()
vfs.lines(nosuchfile)
end)
testing.expectEqual(ok, false, 'Should not be able to read lines from nonexistent file')
local getPath = vfs.pathsWithPrefix('test_vfs_dir/')
testing.expectEqual(getPath(), file)
testing.expectEqual(getPath(), nil, 'All paths should have been read')
local handle = vfs.open(file)
testing.expectEqual(vfs.type(handle), 'file', 'File should be open')
testing.expectEqual(handle.fileName, file)
local n1, n2, _, l3, l4 = handle:read("*n", "*number", "*l", "*line", "*l")
testing.expectEqual(n1, 1)
testing.expectEqual(n2, 2)
testing.expectEqual(l3, '')
testing.expectEqual(l4, '4')
testing.expectEqual(handle:seek('set', 0), 0, 'Reading should happen from the start of the file')
testing.expectEqual(handle:read("*a"), '1\n2\n\n4')
testing.expectEqual(handle:close(), true, 'File should be closeable')
testing.expectEqual(vfs.type(handle), 'closed file', 'File should be closed')
handle = vfs.open(nosuchfile)
testing.expectEqual(handle, nil, 'vfs.open should return nil on nonexistent files')
getLine = vfs.open(file):lines()
for _,v in pairs(expectedLines) do
testing.expectEqual(getLine(), v)
end
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end)
testing.registerGlobalTest('commit crime', function()
local player = initPlayer()
testing.expectEqual(player == nil, false, 'A viable player reference should exist to run `commit crime`')
testing.expectEqual(I.Crimes == nil, false, 'Crimes interface should be available in global contexts')
-- Reset crime level to have a clean slate
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types.Player.setCrimeLevel(player, 0)
testing.expectEqual(I.Crimes.commitCrime(player, { type = types.Player.OFFENSE_TYPE.Theft, victim = player, arg = 100}).wasCrimeSeen, false, "Running the crime with the player as the victim should not result in a seen crime")
testing.expectEqual(I.Crimes.commitCrime(player, { type = types.Player.OFFENSE_TYPE.Theft, arg = 50 }).wasCrimeSeen, false, "Running the crime with no victim and a type shouldn't raise errors")
testing.expectEqual(I.Crimes.commitCrime(player, { type = types.Player.OFFENSE_TYPE.Murder }).wasCrimeSeen, false, "Running a murder crime should work even without a victim")
-- Create a mockup target for crimes
local victim = world.createObject(types.NPC.record(player).id)
victim:teleport(player.cell, player.position + util.vector3(0, 300, 0))
coroutine.yield()
-- Reset crime level for testing with a valid victim
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types.Player.setCrimeLevel(player, 0)
testing.expectEqual(I.Crimes.commitCrime(player, { victim = victim, type = types.Player.OFFENSE_TYPE.Theft, arg = 50 }).wasCrimeSeen, true, "Running a crime with a valid victim should notify them when the player is not sneaking, even if it's not explicitly passed in")
testing.expectEqual(types.Player.getCrimeLevel(player), 0, "Crime level should not change if the victim's alarm value is low and there's no other witnesses")
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end)
testing.registerGlobalTest('record model property', function()
local player = world.players[1]
testing.expectEqual(types.NPC.record(player).model, 'meshes/basicplayer.dae')
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end)
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local function registerPlayerTest(name)
testing.registerGlobalTest(name, function()
local player = initPlayer()
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testing.runLocalTest(player, name)
end)
end
registerPlayerTest('player yaw rotation')
registerPlayerTest('player pitch rotation')
registerPlayerTest('player pitch and yaw rotation')
registerPlayerTest('player rotation')
registerPlayerTest('player forward running')
registerPlayerTest('player diagonal walking')
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registerPlayerTest('findPath')
registerPlayerTest('findRandomPointAroundCircle')
registerPlayerTest('castNavigationRay')
registerPlayerTest('findNearestNavMeshPosition')
registerPlayerTest('player memory limit')
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testing.registerGlobalTest('player weapon attack', function()
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local player = initPlayer()
world.createObject('basic_dagger1h', 1):moveInto(player)
testing.runLocalTest(player, 'player weapon attack')
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end)
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testing.registerGlobalTest('load while teleporting - init player', function()
local player = world.players[1]
player:teleport('Museum of Wonders', util.vector3(0, -1500, 111), util.transform.rotateZ(math.rad(180)))
end)
testing.registerGlobalTest('load while teleporting - teleport', function()
local player = world.players[1]
local landracer = world.createObject('landracer')
landracer:teleport(player.cell, player.position + util.vector3(0, 500, 0))
coroutine.yield()
local door = world.getObjectByFormId(core.getFormId('the_hub.omwaddon', 26))
door:activateBy(player)
coroutine.yield()
landracer:teleport(player.cell, player.position)
end)
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return {
engineHandlers = {
onUpdate = testing.updateGlobal,
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},
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eventHandlers = testing.globalEventHandlers,
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}