openmw/components/nif/property.cpp

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#include "property.hpp"
#include "data.hpp"
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#include "texture.hpp"
namespace Nif
{
void NiTexturingProperty::Texture::read(NIFStream* nif)
{
nif->read(inUse);
if (!inUse)
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return;
texture.read(nif);
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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{
clamp = nif->getInt();
nif->skip(4); // Filter mode. Ignoring because global filtering settings are more sensible
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}
else
{
clamp = nif->getUShort() & 0xF;
}
// Max anisotropy. I assume we'll always only use the global anisotropy setting.
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->getUShort();
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
uvSet = nif->getUInt();
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// Two PS2-specific shorts.
if (nif->getVersion() < NIFStream::generateVersion(10, 4, 0, 2))
nif->skip(4);
if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 18))
nif->skip(2); // Unknown short
else if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
{
if (nif->get<bool>()) // Has texture transform
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{
nif->getVector2(); // UV translation
nif->getVector2(); // UV scale
nif->getFloat(); // W axis rotation
nif->getUInt(); // Transform method
nif->getVector2(); // Texture rotation origin
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}
}
}
void NiTexturingProperty::Texture::post(Reader& nif)
{
texture.post(nif);
}
void NiTexturingProperty::read(NIFStream* nif)
{
Property::read(nif);
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD
|| nif->getVersion() >= NIFStream::generateVersion(20, 1, 0, 2))
flags = nif->getUShort();
if (nif->getVersion() <= NIFStream::generateVersion(20, 1, 0, 1))
apply = nif->getUInt();
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unsigned int numTextures = nif->getUInt();
if (!numTextures)
return;
textures.resize(numTextures);
for (unsigned int i = 0; i < numTextures; i++)
{
textures[i].read(nif);
if (i == 5 && textures[5].inUse) // Bump map settings
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{
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envMapLumaBias = nif->getVector2();
bumpMapMatrix = nif->getVector4();
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}
else if (i == 7 && textures[7].inUse && nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 5))
/*float parallaxOffset = */ nif->getFloat();
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}
if (nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 0))
{
unsigned int numShaderTextures = nif->getUInt();
shaderTextures.resize(numShaderTextures);
for (unsigned int i = 0; i < numShaderTextures; i++)
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{
shaderTextures[i].read(nif);
if (shaderTextures[i].inUse)
nif->getUInt(); // Unique identifier
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}
}
}
void NiTexturingProperty::post(Reader& nif)
{
Property::post(nif);
for (size_t i = 0; i < textures.size(); i++)
textures[i].post(nif);
for (size_t i = 0; i < shaderTextures.size(); i++)
shaderTextures[i].post(nif);
}
void BSSPParallaxParams::read(NIFStream* nif)
{
nif->read(mMaxPasses);
nif->read(mScale);
}
void BSSPRefractionParams::read(NIFStream* nif)
{
nif->read(mStrength);
nif->read(mPeriod);
}
void BSShaderProperty::read(NIFStream* nif)
{
NiShadeProperty::read(nif);
if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
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{
nif->read(mType);
nif->read(mShaderFlags1);
nif->read(mShaderFlags2);
nif->read(mEnvMapScale);
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}
}
void BSShaderLightingProperty::read(NIFStream* nif)
{
BSShaderProperty::read(nif);
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if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
nif->read(mClamp);
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}
void BSShaderPPLightingProperty::read(NIFStream* nif)
{
BSShaderLightingProperty::read(nif);
mTextureSet.read(nif);
if (nif->getBethVersion() >= 15)
mRefraction.read(nif);
if (nif->getBethVersion() >= 25)
mParallax.read(nif);
}
void BSShaderPPLightingProperty::post(Reader& nif)
{
BSShaderLightingProperty::post(nif);
mTextureSet.post(nif);
}
void BSShaderNoLightingProperty::read(NIFStream* nif)
{
BSShaderLightingProperty::read(nif);
mFilename = nif->getSizedString();
if (nif->getBethVersion() >= 27)
nif->read(mFalloffParams);
}
void BSSPLuminanceParams::read(NIFStream* nif)
{
nif->read(mLumEmittance);
nif->read(mExposureOffset);
nif->read(mFinalExposureMin);
nif->read(mFinalExposureMax);
};
void BSSPWetnessParams::read(NIFStream* nif)
{
nif->read(mSpecScale);
nif->read(mSpecPower);
nif->read(mMinVar);
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_FO4)
nif->read(mEnvMapScale);
nif->read(mFresnelPower);
nif->read(mMetalness);
if (nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO4)
nif->skip(4); // Unknown
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->skip(4); // Unknown
};
void BSSPMLParallaxParams::read(NIFStream* nif)
{
nif->read(mInnerLayerThickness);
nif->read(mRefractionScale);
nif->read(mInnerLayerTextureScale);
nif->read(mEnvMapScale);
};
void BSSPTranslucencyParams::read(NIFStream* nif)
{
nif->read(mSubsurfaceColor);
nif->read(mTransmissiveScale);
nif->read(mTurbulence);
nif->read(mThickObject);
nif->read(mMixAlbedo);
};
void BSLightingShaderProperty::read(NIFStream* nif)
{
if (nif->getBethVersion() <= 139)
nif->read(mType);
BSShaderProperty::read(nif);
if (nif->getBethVersion() <= 130)
{
nif->read(mShaderFlags1);
nif->read(mShaderFlags2);
}
else if (nif->getBethVersion() >= 132)
{
uint32_t numShaderFlags1 = 0, numShaderFlags2 = 0;
nif->read(numShaderFlags1);
if (nif->getBethVersion() >= 152)
nif->read(numShaderFlags2);
nif->readVector(mShaderFlags1Hashes, numShaderFlags1);
nif->readVector(mShaderFlags2Hashes, numShaderFlags2);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mType);
nif->read(mUVOffset);
nif->read(mUVScale);
mTextureSet.read(nif);
nif->read(mEmissive);
nif->read(mEmissiveMult);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
nif->read(mRootMaterial);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
nif->skip(4); // Unknown float
nif->read(mClamp);
nif->read(mAlpha);
nif->read(mRefractionStrength);
if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
nif->read(mGlossiness);
else
nif->read(mSmoothness);
nif->read(mSpecular);
nif->read(mSpecStrength);
if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
nif->readArray(mLightingEffects);
else if (nif->getBethVersion() <= 139)
{
nif->read(mSubsurfaceRolloff);
nif->read(mRimlightPower);
if (mRimlightPower == std::numeric_limits<float>::max())
nif->read(mBacklightPower);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
{
nif->read(mGrayscaleToPaletteScale);
nif->read(mFresnelPower);
mWetness.read(nif);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
mLuminance.read(nif);
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_F76)
{
nif->read(mDoTranslucency);
if (mDoTranslucency)
mTranslucency.read(nif);
if (nif->get<uint8_t>() != 0)
{
mTextureArrays.resize(nif->get<uint32_t>());
for (std::vector<std::string>& textureArray : mTextureArrays)
nif->getSizedStrings(textureArray, nif->get<uint32_t>());
}
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
{
nif->skip(4); // Unknown
nif->skip(4); // Unknown
nif->skip(2); // Unknown
}
// TODO: consider separating this switch for pre-FO76 and FO76+
switch (static_cast<BSLightingShaderType>(mType))
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{
case BSLightingShaderType::ShaderType_EnvMap:
if (nif->getBethVersion() <= 139)
nif->read(mEnvMapScale);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
{
nif->read(mUseSSR);
nif->read(mWetnessUseSSR);
}
break;
case BSLightingShaderType::ShaderType_FaceTint:
// Skin tint shader in FO76+
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mSkinTintColor);
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break;
case BSLightingShaderType::ShaderType_SkinTint:
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mHairTintColor);
else if (nif->getBethVersion() <= 130)
mSkinTintColor = { nif->get<osg::Vec3f>(), 1.f };
else if (nif->getBethVersion() <= 139)
nif->read(mSkinTintColor);
// Hair tint shader in FO76+
else if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mHairTintColor);
break;
case BSLightingShaderType::ShaderType_HairTint:
if (nif->getBethVersion() <= 139)
nif->read(mHairTintColor);
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break;
case BSLightingShaderType::ShaderType_ParallaxOcc:
mParallax.read(nif);
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break;
case BSLightingShaderType::ShaderType_MultiLayerParallax:
mMultiLayerParallax.read(nif);
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break;
case BSLightingShaderType::ShaderType_SparkleSnow:
nif->read(mSparkle);
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break;
case BSLightingShaderType::ShaderType_EyeEnvmap:
nif->read(mCubeMapScale);
nif->read(mLeftEyeReflectionCenter);
nif->read(mRightEyeReflectionCenter);
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break;
default:
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break;
}
}
void BSLightingShaderProperty::post(Reader& nif)
{
BSShaderProperty::post(nif);
mTextureSet.post(nif);
}
void BSEffectShaderProperty::read(NIFStream* nif)
{
BSShaderProperty::read(nif);
if (nif->getBethVersion() <= 130)
{
nif->read(mShaderFlags1);
nif->read(mShaderFlags2);
}
else if (nif->getBethVersion() >= 132)
{
uint32_t numShaderFlags1 = 0, numShaderFlags2 = 0;
nif->read(numShaderFlags1);
if (nif->getBethVersion() >= 152)
nif->read(numShaderFlags2);
nif->readVector(mShaderFlags1Hashes, numShaderFlags1);
nif->readVector(mShaderFlags2Hashes, numShaderFlags2);
}
nif->read(mUVOffset);
nif->read(mUVScale);
mSourceTexture = nif->getSizedString();
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
nif->skip(4); // Unknown
uint32_t miscParams = nif->get<uint32_t>();
mClamp = miscParams & 0xFF;
mLightingInfluence = (miscParams >> 8) & 0xFF;
mEnvMapMinLOD = (miscParams >> 16) & 0xFF;
nif->read(mFalloffParams);
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_F76)
nif->read(mRefractionPower);
nif->read(mBaseColor);
nif->read(mBaseColorScale);
nif->read(mFalloffDepth);
mGreyscaleTexture = nif->getSizedString();
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
{
mEnvMapTexture = nif->getSizedString();
mNormalTexture = nif->getSizedString();
mEnvMaskTexture = nif->getSizedString();
nif->read(mEnvMapScale);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
{
nif->read(mRefractionPower);
mReflectanceTexture = nif->getSizedString();
mLightingTexture = nif->getSizedString();
nif->read(mEmittanceColor);
mEmitGradientTexture = nif->getSizedString();
mLuminance.read(nif);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
{
nif->skip(7); // Unknown bytes
nif->skip(6 * sizeof(float)); // Unknown floats
nif->skip(1); // Unknown byte
}
}
void NiFogProperty::read(NIFStream* nif)
{
Property::read(nif);
mFlags = nif->getUShort();
mFogDepth = nif->getFloat();
mColour = nif->getVector3();
}
void S_MaterialProperty::read(NIFStream* nif)
{
if (nif->getBethVersion() < 26)
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{
ambient = nif->getVector3();
diffuse = nif->getVector3();
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}
specular = nif->getVector3();
emissive = nif->getVector3();
glossiness = nif->getFloat();
alpha = nif->getFloat();
if (nif->getBethVersion() >= 22)
emissiveMult = nif->getFloat();
}
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void NiVertexColorProperty::read(NIFStream* nif)
{
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Property::read(nif);
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mFlags = nif->getUShort();
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
{
mVertexMode = static_cast<VertexMode>(nif->getUInt());
mLightingMode = static_cast<LightMode>(nif->getUInt());
}
else
{
mVertexMode = static_cast<VertexMode>((mFlags >> 4) & 0x3);
mLightingMode = static_cast<LightMode>((mFlags >> 3) & 0x1);
}
}
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void S_AlphaProperty::read(NIFStream* nif)
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{
threshold = nif->getChar();
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}
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void S_StencilProperty::read(NIFStream* nif)
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{
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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{
enabled = nif->getChar();
compareFunc = nif->getInt();
stencilRef = nif->getUInt();
stencilMask = nif->getUInt();
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failAction = nif->getInt();
zFailAction = nif->getInt();
zPassAction = nif->getInt();
drawMode = nif->getInt();
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}
else
{
unsigned short flags = nif->getUShort();
enabled = flags & 0x1;
failAction = (flags >> 1) & 0x7;
zFailAction = (flags >> 4) & 0x7;
zPassAction = (flags >> 7) & 0x7;
drawMode = (flags >> 10) & 0x3;
compareFunc = (flags >> 12) & 0x7;
stencilRef = nif->getUInt();
stencilMask = nif->getUInt();
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}
}
}