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12 lines
183 B
GLSL
12 lines
183 B
GLSL
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#version 120
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uniform sampler2D diffuseMap;
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varying vec2 diffuseMapUV;
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varying vec4 passColor;
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void main()
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{
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gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV) * passColor;
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}
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