openmohaa/code/fgame
2023-06-25 20:04:11 +02:00
..
actor.cpp Arithmetic operations fixes 2023-06-22 18:32:15 +02:00
actor.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
actor_aim.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_alarm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_anim.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_animapi.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_animcurious.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_balcony.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_cover.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_curious.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_disguise_common.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_disguise_officier.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_disguise_rover.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_disguise_salute.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_disguise_sentry.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_dog.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_grenade.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_idle.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_killed.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_machinegunner.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_noclip.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_pain.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_patrol.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_runner.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_turret.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actor_weaponless.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actorenemy.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actorenemy.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actorpath.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
actorpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ammo.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ammo.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
animate.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
animate.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
archive.cpp Tiny fixes related to bad printf formatting and sizes 2023-06-21 21:01:37 +02:00
archive.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_misc.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_pmove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_public.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_slidemove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
characterstate.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
characterstate.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Prevent .lib files from being exported 2023-06-17 20:16:00 +02:00
consoleevent.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
consoleevent.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
crateobject.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
crateobject.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
debuglines.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
debuglines.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_team.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_team.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
doors.cpp Fixed linked doors assertion failure 2023-06-25 20:04:11 +02:00
doors.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
earthquake.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
earthquake.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
effectentity.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
entity.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
entity.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
explosion.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_active.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_client.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_main.cpp Arithmetic operations fixes 2023-06-22 18:32:15 +02:00
g_main.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_phys.cpp Arithmetic operations fixes 2023-06-22 18:32:15 +02:00
g_phys.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_public.h Backported ioq3 features 2023-06-25 19:35:41 +02:00
g_session.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_spawn.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
g_spawn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_utils.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_vmove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_weapon.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
game.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
game.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamecmds.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamecmds.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamecvars.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamecvars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamescript.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamescript.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
health.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
health.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
hud.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
level.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
level.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
movegrid.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
movegrid.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
mover.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
object.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
object.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player_combat.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player_util.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
playerbot.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
playerbot.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
playerstart.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portal.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
scriptmaster.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptslave.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptslave.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptthread.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
scriptthread.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scripttimer.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleactor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleactor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleentity.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
soundman.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
trigger.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
trigger.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleCollisionEntity.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleCollisionEntity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSoundEntity.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSoundEntity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleTank.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicleturret.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicleturret.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleWheelsX2.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleWheelsX4.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
viewthing.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
weapturret.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapturret.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weaputils.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weaputils.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
windows.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
windows.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
world.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
world.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00