.. |
actor.cpp
|
Arithmetic operations fixes
|
2023-06-22 18:32:15 +02:00 |
actor.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |
actor_aim.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_alarm.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_anim.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_animapi.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_animcurious.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_balcony.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_cover.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_curious.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_disguise_common.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_disguise_officier.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_disguise_rover.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_disguise_salute.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_disguise_sentry.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_dog.cpp
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
actor_grenade.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_idle.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_killed.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_machinegunner.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_noclip.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_pain.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_patrol.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_runner.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_turret.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actor_weaponless.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actorenemy.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actorenemy.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actorpath.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
actorpath.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ammo.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ammo.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
animate.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
animate.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
archive.cpp
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Tiny fixes related to bad printf formatting and sizes
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2023-06-21 21:01:37 +02:00 |
archive.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
baseimp.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_misc.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_pmove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_public.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_slidemove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
characterstate.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
characterstate.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
chars.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
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Prevent .lib files from being exported
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2023-06-17 20:16:00 +02:00 |
consoleevent.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
consoleevent.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
crateobject.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
crateobject.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
crc32.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
debuglines.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
debuglines.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_team.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_team.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
doors.cpp
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Fixed linked doors assertion failure
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2023-06-25 20:04:11 +02:00 |
doors.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
earthquake.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
earthquake.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
effectentity.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
effectentity.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
entity.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
entity.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
explosion.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
explosion.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_active.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_arenas.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_client.cpp
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
g_items.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_main.cpp
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Arithmetic operations fixes
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2023-06-22 18:32:15 +02:00 |
g_main.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mem.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_phys.cpp
|
Arithmetic operations fixes
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2023-06-22 18:32:15 +02:00 |
g_phys.h
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_public.h
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Backported ioq3 features
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2023-06-25 19:35:41 +02:00 |
g_session.cpp
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_spawn.cpp
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
g_spawn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_utils.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_vmove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_weapon.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
game.cpp
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
game.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecmds.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecmds.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecvars.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecvars.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamescript.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamescript.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gibs.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gibs.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
glb_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
grenadehint.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
health.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
health.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
hud.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
hud.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
huddraw.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
huddraw.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.h
|
Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
level.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
level.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
match.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
movegrid.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
movegrid.h
|
Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
mover.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
mover.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
nature.cpp
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
navigate.cpp
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
object.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
object.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
parm.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
player.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player_combat.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player_util.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
playerbot.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
playerbot.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
playerstart.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
portal.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
portal.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
scriptmaster.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptslave.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptslave.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptthread.cpp
|
Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
scriptthread.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scripttimer.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
sentient.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
simpleactor.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
simpleactor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
simpleentity.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
simpleentity.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
slre.c
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
soundman.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
soundman.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spawners.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spawners.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spline.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
stack.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
syn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
trigger.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
trigger.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
umap.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicle.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicle.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleCollisionEntity.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleCollisionEntity.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleHalfTrack.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSlot.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSoundEntity.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSoundEntity.h
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleTank.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicleturret.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicleturret.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleWheelsX2.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleWheelsX4.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
viewthing.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
viewthing.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weapon.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weapon.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |
weapturret.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weapturret.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weaputils.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weaputils.h
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
windows.cpp
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Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
windows.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
world.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
world.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |