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qgl.h
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Added GL flags
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2023-05-19 02:10:19 +02:00 |
qgl_linked.h
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Set numSpheresUsed to 0
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2023-05-19 16:59:20 +02:00 |
tr_bsp.c
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Made sure to unpack static models correctly
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2023-05-19 13:40:18 +02:00 |
tr_cmds.c
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Added FPS counter
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2023-05-19 20:52:10 +02:00 |
tr_curve.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_draw.c
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set backEnd.in2D to qtrue instead of 1
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2023-05-15 21:33:25 +02:00 |
tr_flares.c
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
tr_font.cpp
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Operating reordering
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2023-05-16 00:07:03 +02:00 |
tr_ghost.cpp
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_ghost.h
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_image.c
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Fog fixes
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2023-05-19 02:08:32 +02:00 |
tr_init.c
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Using qglFogi instead
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2023-05-19 03:12:55 +02:00 |
tr_light.c
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Implemented CGEN_STATIC
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2023-05-19 16:59:08 +02:00 |
tr_local.h
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Proper implementation of *RE_AddPolyToScene*
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2023-05-19 17:48:09 +02:00 |
tr_main.c
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Added *R_DistanceCullPointAndRadius*
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2023-05-19 13:39:31 +02:00 |
tr_marks.c
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Removed CONTENTS_FOG
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2023-05-19 13:56:07 +02:00 |
tr_marks_permanent.c
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
tr_model.cpp
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Added *g_bInfoworldtris*
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2023-05-19 02:10:03 +02:00 |
tr_noise.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_public.h
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const param fix
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2023-05-11 18:45:56 +02:00 |
tr_scene.c
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Proper implementation of *RE_AddPolyToScene*
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2023-05-19 17:48:09 +02:00 |
tr_shade.c
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Implemented CGEN_STATIC
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2023-05-19 16:59:08 +02:00 |
tr_shade_calc.c
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Fog fixes
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2023-05-19 02:08:32 +02:00 |
tr_shader.c
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Added "constant" parameter for "rgbGen"
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2023-05-19 17:48:24 +02:00 |
tr_shadows.c
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
tr_sky.c
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
tr_sky_portal.cpp
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Early implementation of fog and sky portal
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2023-05-19 00:29:13 +02:00 |
tr_sphere_shade.cpp
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Fixed dynamic light issues
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2023-05-15 14:21:16 +02:00 |
tr_sprite.c
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Implemented R_LoadFont
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2023-05-09 19:13:37 +02:00 |
tr_staticmodels.cpp
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Fixed static models color rendering
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2023-05-19 13:40:29 +02:00 |
tr_sun_flare.cpp
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Renderer fixes
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2023-05-09 21:58:24 +02:00 |
tr_surface.c
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Introducing full LOD terrain support
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2023-05-18 14:41:37 +02:00 |
tr_swipe.cpp
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Quick compilation fixes (still linker errors)
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2023-05-08 14:59:08 +02:00 |
tr_terrain.c
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Fixed terrains vertices being wrongly rendered
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2023-05-18 17:15:52 +02:00 |
tr_util.cpp
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Made cntColors as a byte instead
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2023-05-16 14:11:53 +02:00 |
tr_vis.cpp
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_vis.h
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_world.c
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*R_RecursiveWorldNode* now take the fog frustum into account, it also calls *R_AddPermanentMarkFragmentSurfaces* and set the vis static models
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2023-05-19 03:20:50 +02:00 |