.. |
actor.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_aim.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_alarm.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_anim.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_animapi.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_animcurious.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_balcony.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_cover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_curious.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_disguise_common.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_disguise_officier.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_disguise_rover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_disguise_salute.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_disguise_sentry.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_dog.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_grenade.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_idle.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_killed.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_machinegunner.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_noclip.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_pain.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_patrol.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_runner.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_turret.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actor_weaponless.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actorenemy.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actorenemy.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actorpath.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
actorpath.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
ammo.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ammo.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
animate.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
animate.h
|
Override animation functions from entity
|
2023-08-01 19:59:19 +02:00 |
archive.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
archive.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
armor.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
armor.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
barrels.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
barrels.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
baseimp.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
beam.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
beam.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
bg_local.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
bg_misc.cpp
|
Moved gi.protocol to a new variable called g_protocol
|
2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
|
Don't lean while moving if alwaysAllowLean is not set
|
2023-07-25 20:59:52 +02:00 |
bg_public.h
|
Added MASK_SMOKE_SPRITE
|
2023-07-30 16:09:36 +02:00 |
bg_slidemove.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
bg_voteoptions.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
bg_voteoptions.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
body.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
body.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |
botlib.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
botmenudef.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
bspline.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
bspline.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
camera.cpp
|
Added watchstring from mohaab
|
2023-07-30 14:09:22 +02:00 |
camera.h
|
Added watchstring from mohaab
|
2023-07-30 14:09:22 +02:00 |
characterstate.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
characterstate.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
chars.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
|
Prevent .lib files from being exported
|
2023-06-17 20:16:00 +02:00 |
consoleevent.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
consoleevent.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
crateobject.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
crateobject.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
crc32.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
damagemodel.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
debuglines.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
debuglines.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
decals.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
decals.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
dm_manager.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
dm_team.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
dm_team.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
doors.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
doors.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
DrivableVehicleTandem.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
DrivableVehicleTandem.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
earthquake.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
earthquake.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
effectentity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
effectentity.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
Entities.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
Entities.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
entity.cpp
|
Added animation functions
|
2023-08-01 19:59:05 +02:00 |
entity.h
|
Added animation functions
|
2023-08-01 19:59:05 +02:00 |
explosion.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
explosion.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
fixedturret.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
g_active.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_arenas.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_bot.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
g_client.cpp
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |
g_items.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_local.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_main.cpp
|
Clear g_iInThinks each frame
|
2023-07-30 14:27:15 +02:00 |
g_main.h
|
Renamed gameImport to game_import_t, and gameExport_t to game_export_t
|
2023-07-02 19:22:17 +02:00 |
g_mem.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
g_phys.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
g_phys.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_public.h
|
Added SV_HitEntity from mohaab
|
2023-07-30 20:21:08 +02:00 |
g_session.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_spawn.cpp
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |
g_spawn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_utils.cpp
|
Optimized G_Command_ProcessFile a little bit
|
2023-08-01 19:31:08 +02:00 |
g_vmove.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
g_weapon.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
game.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
game.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gamecmds.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
gamecmds.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gamecvars.cpp
|
Added g_realismmode
|
2023-07-30 20:21:18 +02:00 |
gamecvars.h
|
Added g_realismmode
|
2023-07-30 20:21:18 +02:00 |
gamescript.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gamescript.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gibs.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gibs.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
glb_local.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gravpath.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gravpath.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
grenadehint.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
health.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
health.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
hud.cpp
|
Moved gi.protocol to a new variable called g_protocol
|
2023-07-02 19:17:15 +02:00 |
hud.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
huddraw.cpp
|
Moved gi.protocol to a new variable called g_protocol
|
2023-07-02 19:17:15 +02:00 |
huddraw.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
item.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |
level.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
level.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
light.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
lodthing.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
misc.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
movegrid.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
movegrid.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
navigate.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
object.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
object.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
parm.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player.cpp
|
Fixed enum values and enum names
|
2023-07-30 11:40:50 +02:00 |
player.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
player_combat.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
player_util.cpp
|
Fixed testthread crashing the game when the label parameter is unspecified
|
2023-07-05 21:41:43 +02:00 |
playerbot.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerbot.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
portableturret.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
portal.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portal.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Added "always" parameter for alias registration
|
2023-07-30 23:02:13 +02:00 |
scriptmaster.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
scriptslave.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
scriptslave.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
scriptthread.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
scriptthread.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scripttimer.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
sentient.h
|
Added overcooked field
|
2023-07-31 23:41:01 +02:00 |
simpleactor.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
simpleactor.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
simpleentity.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
simpleentity.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
slre.c
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
smokegrenade.h
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
smokesprite.cpp
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
smokesprite.h
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
soundman.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
soundman.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spawners.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spawners.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spline.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
stack.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
syn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
Tow_Entities.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
trigger.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
trigger.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
umap.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
vehicle.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
vehicle.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleCollisionEntity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleCollisionEntity.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleHalfTrack.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSlot.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleTank.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
vehicletanktandem.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
vehicletanktandem.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
vehicleturret.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
vehicleturret.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleWheelsX2.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleWheelsX4.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
viewthing.cpp
|
Fixed CurrentFrame() not found error
|
2023-08-01 19:59:32 +02:00 |
viewthing.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weapon.cpp
|
Added Landmine and Defuse fire types for Shoot
|
2023-08-02 19:53:14 +02:00 |
weapon.h
|
Added Landmine and Defuse fire types for Shoot
|
2023-08-02 19:53:14 +02:00 |
weapturret.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
weapturret.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weaputils.cpp
|
Added Landmine functions from mohaab
|
2023-08-02 19:52:04 +02:00 |
weaputils.h
|
Added Landmine functions from mohaab
|
2023-08-02 19:52:04 +02:00 |
windows.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
windows.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
world.cpp
|
Moved gi.protocol to a new variable called g_protocol
|
2023-07-02 19:17:15 +02:00 |
world.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |