openmohaa/code/fgame
smallmodel ffa5a91cd2
Added Landmine and Defuse fire types for Shoot
Added GetUseCrosshair()
2023-08-02 19:53:14 +02:00
..
actor.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_aim.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_alarm.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_anim.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_animapi.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_animcurious.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_balcony.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_cover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_curious.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_common.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_officier.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_rover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_salute.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_sentry.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_dog.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_grenade.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_idle.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_killed.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_machinegunner.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_noclip.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_pain.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_patrol.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_runner.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_turret.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_weaponless.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorenemy.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorenemy.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorpath.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorpath.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
ammo.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ammo.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
animate.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
animate.h Override animation functions from entity 2023-08-01 19:59:19 +02:00
archive.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
archive.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
barrels.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_misc.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
bg_pmove.cpp Don't lean while moving if alwaysAllowLean is not set 2023-07-25 20:59:52 +02:00
bg_public.h Added MASK_SMOKE_SPRITE 2023-07-30 16:09:36 +02:00
bg_slidemove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_voteoptions.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
bg_voteoptions.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp Added watchstring from mohaab 2023-07-30 14:09:22 +02:00
camera.h Added watchstring from mohaab 2023-07-30 14:09:22 +02:00
characterstate.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
characterstate.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Prevent .lib files from being exported 2023-06-17 20:16:00 +02:00
consoleevent.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
consoleevent.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
crateobject.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
crateobject.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
damagemodel.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
damagemodel.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
debuglines.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
debuglines.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_team.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
dm_team.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
doors.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
doors.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
DrivableVehicleTandem.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
DrivableVehicleTandem.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
earthquake.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
earthquake.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Entities.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
Entities.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
entity.cpp Added animation functions 2023-08-01 19:59:05 +02:00
entity.h Added animation functions 2023-08-01 19:59:05 +02:00
explosion.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
fixedturret.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
fixedturret.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
g_active.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
g_client.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_main.cpp Clear g_iInThinks each frame 2023-07-30 14:27:15 +02:00
g_main.h Renamed gameImport to game_import_t, and gameExport_t to game_export_t 2023-07-02 19:22:17 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
g_phys.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
g_phys.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_public.h Added SV_HitEntity from mohaab 2023-07-30 20:21:08 +02:00
g_session.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_spawn.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
g_spawn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_utils.cpp Optimized G_Command_ProcessFile a little bit 2023-08-01 19:31:08 +02:00
g_vmove.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
g_weapon.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
game.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
game.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamecmds.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
gamecmds.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamecvars.cpp Added g_realismmode 2023-07-30 20:21:18 +02:00
gamecvars.h Added g_realismmode 2023-07-30 20:21:18 +02:00
gamescript.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gamescript.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
hud.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
item.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
level.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
level.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
misc.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
movegrid.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
movegrid.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
navigate.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
object.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
object.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.cpp Fixed enum values and enum names 2023-07-30 11:40:50 +02:00
player.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
player_combat.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
player_util.cpp Fixed testthread crashing the game when the label parameter is unspecified 2023-07-05 21:41:43 +02:00
playerbot.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerbot.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portableturret.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
portableturret.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
portal.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Added "always" parameter for alias registration 2023-07-30 23:02:13 +02:00
scriptmaster.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
scriptslave.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
scriptslave.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
scriptthread.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
scriptthread.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scripttimer.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
sentient.h Added overcooked field 2023-07-31 23:41:01 +02:00
simpleactor.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
simpleactor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleentity.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
smokegrenade.h Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
smokesprite.cpp Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
smokesprite.h Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
soundman.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
Tow_Entities.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
trigger.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
trigger.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
vehicle.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleCollisionEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleCollisionEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSlot.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleTank.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicletanktandem.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
vehicletanktandem.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
vehicleturret.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
vehicleturret.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleWheelsX2.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleWheelsX4.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
viewthing.cpp Fixed CurrentFrame() not found error 2023-08-01 19:59:32 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Added Landmine and Defuse fire types for Shoot 2023-08-02 19:53:14 +02:00
weapon.h Added Landmine and Defuse fire types for Shoot 2023-08-02 19:53:14 +02:00
weapturret.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
weapturret.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weaputils.cpp Added Landmine functions from mohaab 2023-08-02 19:52:04 +02:00
weaputils.h Added Landmine functions from mohaab 2023-08-02 19:52:04 +02:00
windows.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
windows.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
world.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
world.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00