openmohaa/code/skeletor
2023-08-19 02:18:11 +02:00
..
bonetable.cpp Renamed MAX_CHANNELS to MAX_SKELETOR_CHANNELS to avoid conflict with sound channels (MAX_CHANNELS) 2023-08-16 20:51:19 +02:00
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
skeletor.cpp Fixed uninitialized angular delta variable 2023-08-13 14:19:05 +02:00
skeletor.h Fixed Skel_Alloc and Skel_Free macros when debugging memory 2023-08-19 02:18:11 +02:00
skeletor_animation_file_format.h Added GetAngularDeltaOverTime() to return the animation's angular delta over time 2023-08-11 21:09:47 +02:00
skeletor_imports.cpp Fixed Skel_Alloc and Skel_Free macros when debugging memory 2023-08-19 02:18:11 +02:00
skeletor_internal.h Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
skeletor_loadanimation.cpp Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
skeletor_model_file_format.h Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
skeletor_model_files.cpp Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
skeletor_name_lists.h Renamed MAX_CHANNELS to MAX_SKELETOR_CHANNELS to avoid conflict with sound channels (MAX_CHANNELS) 2023-08-16 20:51:19 +02:00
skeletor_utilities.cpp Renamed MAX_CHANNELS to MAX_SKELETOR_CHANNELS to avoid conflict with sound channels (MAX_CHANNELS) 2023-08-16 20:51:19 +02:00
skeletorbones.cpp Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
SkelMat3.h Hard reset 2016-03-27 11:49:47 +02:00
SkelMat4.h Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
SkelQuat.h Reduced compile warnings (especially on clang) 2023-02-07 20:49:31 +01:00
SkelVec3.h Hard reset 2016-03-27 11:49:47 +02:00
SkelVec4.h Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
tokenizer.cpp Hard reset 2016-03-27 11:49:47 +02:00
tokenizer.h Hard reset 2016-03-27 11:49:47 +02:00