mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
164 lines
3.1 KiB
C++
164 lines
3.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// stack.h : Generic Stack object.
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#ifndef __STACK_H__
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#define __STACK_H__
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#if defined(GAME_DLL)
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//
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// game dll specific defines
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//
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# include "g_local.h"
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# define STACK_Error gi.Error
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# define STACK_DPrintf gi.DPrintf
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# define STACK_WDPrintf(text) gi.DPrintf(text)
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#elif defined(CGAME_DLL)
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//
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// cgame dll specific defines
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//
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# include "cg_local.h"
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# define STACK_Error cgi.Error
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# define STACK_DPrintf cgi.DPrintf
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# define STACK_WDPrintf(text) cgi.DPrintf(text)
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#else
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//
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// client specific defines
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//
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# define STACK_Error Com_Error
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# define STACK_DPrintf Com_DPrintf
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# define STACK_WDPrintf(text) Com_DPrintf(text)
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#endif
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template<class Type>
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class StackNode
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{
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public:
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Type data;
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StackNode *next;
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StackNode(Type d);
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};
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template<class Type>
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inline StackNode<Type>::StackNode(Type d)
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: data(d)
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{
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next = NULL;
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}
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template<class Type>
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class Stack
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{
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private:
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StackNode<Type> *head;
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public:
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Stack();
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~Stack<Type>();
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void Clear(void);
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qboolean Empty(void);
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void Push(Type data);
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Type Pop(void);
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Type Head(void);
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};
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template<class Type>
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inline Stack<Type>::Stack()
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{
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head = NULL;
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}
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template<class Type>
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inline Stack<Type>::~Stack()
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{
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Clear();
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}
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template<class Type>
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inline void Stack<Type>::Clear(void)
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{
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while (!Empty()) {
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Pop();
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}
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}
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template<class Type>
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inline qboolean Stack<Type>::Empty(void)
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{
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if (head == NULL) {
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return true;
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}
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return false;
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}
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template<class Type>
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inline void Stack<Type>::Push(Type data)
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{
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StackNode<Type> *tmp;
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tmp = new StackNode<Type>(data);
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if (!tmp) {
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assert(NULL);
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STACK_Error(ERR_DROP, "Stack::Push : Out of memory");
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}
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tmp->next = head;
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head = tmp;
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}
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template<class Type>
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inline Type Stack<Type>::Pop(void)
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{
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Type ret;
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StackNode<Type> *node;
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if (!head) {
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return NULL;
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}
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node = head;
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ret = node->data;
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head = node->next;
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delete node;
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return ret;
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}
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template<class Type>
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inline Type Stack<Type>::Head(void)
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{
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if (!head) {
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return NULL;
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}
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return head->data;
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}
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#endif /* stack.h */
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