mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
1530 lines
38 KiB
C++
1530 lines
38 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110EV_DEFAULT301 USA
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===========================================================================
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*/
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#include "cl_ui.h"
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#include "../qcommon/localization.h"
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Event EV_Layout_PlayerStat
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(
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"playerstat",
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EV_DEFAULT,
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"i",
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"playerstatValue",
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"set playerstat for layout\n"
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);
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Event EV_Layout_PlayerStatConfigstring
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(
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"playerstatconfigstring",
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EV_DEFAULT,
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"i",
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"playerstatValue",
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"set playerstat for layout - will print out the corresponding configstring\n"
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);
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Event EV_Layout_MaxPlayerStat
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(
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"maxplayerstat",
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EV_DEFAULT,
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"i",
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"maxPlayerstatValue",
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"set the playerstat that holds the max value for that stat. Used for statbars\n"
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);
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Event EV_Layout_ItemIndex
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(
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"itemstat",
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EV_DEFAULT,
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"i",
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"itemstatValue",
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"set itemstat for layout\n"
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);
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Event EV_Layout_InventoryRenderModelIndex
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(
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"invmodelhand",
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EV_DEFAULT,
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"i",
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"handindex",
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"set the specified hand index to render a 3d model from\n"
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);
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Event EV_Layout_Statbar
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(
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"statbar",
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EV_DEFAULT,
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"sII",
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"orientation min max",
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"make this label present the stat using a graphical bar. Optionally specify a min and max value"
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);
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Event EV_Layout_StatbarTileShader
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(
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"statbar_tileshader",
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EV_DEFAULT,
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"s",
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"shader",
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"set the tile shader for this statbar"
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);
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Event EV_Layout_StatbarTileShader_Flash
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(
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"statbar_tileshader_flash",
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EV_DEFAULT,
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"s",
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"shader",
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"set the flash tile shader for this statbar"
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);
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Event EV_Layout_StatbarShader
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(
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"statbar_shader",
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EV_DEFAULT,
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"s",
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"shader",
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"set the shader for this statbar"
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);
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Event EV_Layout_StatbarShader_Flash
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(
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"statbar_shader_flash",
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EV_DEFAULT,
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"s",
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"shader",
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"set the flash shader for this statbar"
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);
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Event EV_Layout_Statbar_EndAngles
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(
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"statbar_endangles",
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EV_DEFAULT,
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"ff",
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"startang endang",
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"Sets the start and end angles for a circular stat bar"
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);
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Event EV_Layout_Statbar_NeedleWidth
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(
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"statbar_needlewidth",
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EV_DEFAULT,
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"f",
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"width",
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"Sets the width of the needle for a needle statbar"
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);
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Event EV_Layout_Statbar_RotatorSize
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(
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"statbar_rotatorsize",
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EV_DEFAULT,
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"f",
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"width",
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"Sets the width of the needle for a needle statbar"
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);
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Event EV_Layout_DrawModelName
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(
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"invmodelname",
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EV_DEFAULT,
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"s",
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"name",
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"set the name of the 3d model to render\n"
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);
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Event EV_Layout_RenderModel
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(
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"rendermodel",
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EV_DEFAULT,
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"b",
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"bool",
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"Render the model specified by the cvar."
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);
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Event EV_Layout_RenderModelOffset
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(
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"modeloffset",
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EV_DEFAULT,
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"v",
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"offset",
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"Render model offset"
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);
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Event EV_Layout_RenderModelRotateOffset
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(
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"modelrotateoffset",
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EV_DEFAULT,
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"v",
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"offset",
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"Render model rotation offset"
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);
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Event EV_Layout_RenderModelAngles
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(
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"modelangles",
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EV_DEFAULT,
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"v",
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"angles",
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"Render model angles"
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);
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Event EV_Layout_RenderModelScale
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(
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"modelscale",
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EV_DEFAULT,
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"f",
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"scale",
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"Render model scale"
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);
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Event EV_Layout_RenderModelAnim
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(
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"modelanim",
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EV_DEFAULT,
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"s",
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"anim",
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"Render model anim"
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);
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Event EV_ClearInvItemReference
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(
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"clearinvitemref",
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EV_DEFAULT,
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NULL,
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NULL,
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"used internally when the inventory is reset\n"
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);
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CLASS_DECLARATION( UILabel, UIFakkLabel, NULL )
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{
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{ &EV_Layout_PlayerStat, &UIFakkLabel::LayoutPlayerStat },
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{ &EV_Layout_PlayerStatConfigstring, &UIFakkLabel::LayoutPlayerStatConfigstring },
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{ &EV_Layout_MaxPlayerStat, &UIFakkLabel::LayoutMaxPlayerStat },
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{ &EV_Layout_ItemIndex, &UIFakkLabel::LayoutItemIndex },
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{ &EV_Layout_InventoryRenderModelIndex, &UIFakkLabel::InventoryRenderModelIndex },
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{ &EV_Layout_Statbar, &UIFakkLabel::LayoutStatbar },
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{ &EV_Layout_StatbarTileShader, &UIFakkLabel::LayoutStatbarTileShader },
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{ &EV_Layout_StatbarShader, &UIFakkLabel::LayoutStatbarShader },
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{ &EV_Layout_StatbarTileShader_Flash, &UIFakkLabel::LayoutStatbarTileShader_Flash },
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{ &EV_Layout_StatbarShader_Flash, &UIFakkLabel::LayoutStatbarShader_Flash },
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{ &EV_Layout_Statbar_EndAngles, &UIFakkLabel::LayoutStatbarEndAngles },
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{ &EV_Layout_Statbar_NeedleWidth, &UIFakkLabel::LayoutStatbarNeedleWidth },
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{ &EV_Layout_Statbar_RotatorSize, &UIFakkLabel::LayoutStatbarRotatorSize },
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{ &EV_Layout_DrawModelName, &UIFakkLabel::LayoutModelName },
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{ &EV_Layout_RenderModel, &UIFakkLabel::LayoutRenderModel },
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{ &EV_Layout_RenderModelOffset, &UIFakkLabel::LayoutRenderModelOffset },
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{ &EV_Layout_RenderModelRotateOffset, &UIFakkLabel::LayoutRenderModelRotateOffset },
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{ &EV_Layout_RenderModelAngles, &UIFakkLabel::LayoutRenderModelAngles },
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{ &EV_Layout_RenderModelScale, &UIFakkLabel::LayoutRenderModelScale },
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{ &EV_Layout_RenderModelAnim, &UIFakkLabel::LayoutRenderModelAnim },
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{ &EV_ClearInvItemReference, &UIFakkLabel::ClearInvItemReference },
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{ NULL, NULL }
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};
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UIFakkLabel::UIFakkLabel()
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{
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m_statbar_min = m_statbar_max = -1.0;
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m_stat = -1;
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m_stat_configstring = -1;
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m_maxstat = -1;
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m_itemindex = -1;
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m_inventoryrendermodelindex = -1;
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m_rendermodel = false;
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m_statbar_or = L_STATBAR_NONE;
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m_statbar_material = NULL;
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m_statbar_material_flash = NULL;
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m_lastitemindex = -1;
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}
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void UIFakkLabel::LayoutPlayerStat( Event *ev )
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{
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m_stat = ev->GetInteger( 1 );
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}
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void UIFakkLabel::LayoutPlayerStatConfigstring( Event *ev )
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{
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m_stat_configstring = ev->GetInteger( 1 );
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}
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void UIFakkLabel::LayoutMaxPlayerStat( Event *ev )
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{
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m_maxstat = ev->GetInteger( 1 );
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}
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void UIFakkLabel::LayoutItemIndex( Event *ev )
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{
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m_itemindex = ev->GetInteger( 1 );
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}
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void UIFakkLabel::InventoryRenderModelIndex( Event *ev )
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{
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m_inventoryrendermodelindex = ev->GetInteger( 1 );
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}
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void UIFakkLabel::LayoutModelName( Event *ev )
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{
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m_sDrawModelName = ev->GetString( 1 );
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}
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void UIFakkLabel::ClearInvItemReference( Event *ev )
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{
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m_lastitem = NULL;
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m_lastitemindex = -1;
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}
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void UIFakkLabel::LayoutStatbar( Event *ev )
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{
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str _or = ev->GetString( 1 );
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if( ev->NumArgs() > 1 )
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{
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m_statbar_min = ev->GetFloat( 2 );
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m_statbar_max = ev->GetFloat( 3 );
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}
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if( !str::icmp( _or, "horizontal" ) )
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{
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m_statbar_or = L_STATBAR_HORIZONTAL;
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}
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else if( !str::icmp( _or, "vertical_stagger_even" ) )
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{
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m_statbar_or = L_STATBAR_VERTICAL_STAGGER_EVEN;
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}
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else if( !str::icmp( _or, "vertical_stagger_odd" ) )
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{
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m_statbar_or = L_STATBAR_VERTICAL_STAGGER_ODD;
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}
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else if( !str::icmp( _or, "vertical" ) )
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{
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m_statbar_or = L_STATBAR_VERTICAL;
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}
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else if( !str::icmp( _or, "vertical_reverse" ) )
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{
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m_statbar_or = L_STATBAR_VERTICAL_REVERSE;
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}
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else if( !str::icmp( _or, "circular" ) )
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{
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m_statbar_or = L_STATBAR_CIRCULAR;
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if( !m_statbar_material )
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{
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m_statbar_material = uWinMan.RegisterShader( "blank" );
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}
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}
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else if( !str::icmp( _or, "needle" ) )
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{
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m_statbar_or = L_STATBAR_NEEDLE;
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if( !m_statbar_material )
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{
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m_statbar_material = uWinMan.RegisterShader( "blank" );
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}
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}
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else if( !str::icmp( _or, "rotator" ) )
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{
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m_statbar_or = L_STATBAR_ROTATOR;
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if( !m_statbar_material )
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{
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m_statbar_material = uWinMan.RegisterShader( "blank" );
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}
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}
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else if( !str::icmp( _or, "compass" ) )
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{
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m_statbar_or = L_STATBAR_COMPASS;
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if( !m_statbar_material )
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{
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m_statbar_material = uWinMan.RegisterShader( "blank" );
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}
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}
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else if( !str::icmp( _or, "spinner" ) )
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{
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m_statbar_or = L_STATBAR_SPINNER;
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if( !m_statbar_material )
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{
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m_statbar_material = uWinMan.RegisterShader( "blank" );
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}
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}
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else if( !str::icmp( _or, "headingspinner" ) )
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{
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m_statbar_or = L_STATBAR_HEADING_SPINNER;
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if( !m_statbar_material )
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{
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m_statbar_material = uWinMan.RegisterShader( "blank" );
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}
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}
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else
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{
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warning( "LayoutPlayerStat", "Invalid statbar orientation: \"%s\"", _or.c_str() );
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}
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}
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void UIFakkLabel::LayoutStatbarShader( Event *ev )
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{
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m_statbar_material = uWinMan.RegisterShader( ev->GetString( 1 ) );
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}
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void UIFakkLabel::LayoutStatbarTileShader( Event *ev )
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{
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m_statbar_material = uWinMan.RegisterShader( ev->GetString( 1 ) );
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AddFlag( WF_TILESHADER );
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}
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void UIFakkLabel::LayoutStatbarShader_Flash( Event *ev )
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{
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m_statbar_material_flash = uWinMan.RegisterShader( ev->GetString( 1 ) );
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}
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void UIFakkLabel::LayoutStatbarEndAngles( Event *ev )
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{
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m_angles[ 0 ] = ev->GetFloat( 1 );
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m_angles[ 1 ] = ev->GetFloat( 2 );
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}
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void UIFakkLabel::LayoutStatbarNeedleWidth( Event *ev )
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{
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m_angles[ 2 ] = ev->GetFloat( 1 );
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}
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void UIFakkLabel::LayoutStatbarRotatorSize( Event *ev )
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{
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m_angles[ 2 ] = ev->GetFloat( 1 );
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if( ev->NumArgs() > 1 ) {
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m_scale = ev->GetFloat( 2 );
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} else {
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m_scale = m_angles[ 2 ];
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}
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}
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void UIFakkLabel::LayoutStatbarTileShader_Flash( Event *ev )
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{
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m_statbar_material_flash = uWinMan.RegisterShader( ev->GetString( 1 ) );
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AddFlag( WF_TILESHADER );
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}
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void UIFakkLabel::LayoutRenderModel( Event *ev )
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{
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m_rendermodel = ev->GetBoolean( 1 );
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}
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void UIFakkLabel::LayoutRenderModelOffset( Event *ev )
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{
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Vector vec = ev->GetVector( 1 );
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VectorCopy( vec, m_offset );
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}
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void UIFakkLabel::LayoutRenderModelRotateOffset( Event *ev )
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{
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Vector vec = ev->GetVector( 1 );
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VectorCopy( vec, m_rotateoffset );
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}
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void UIFakkLabel::LayoutRenderModelAngles( Event *ev )
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{
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Vector vec = ev->GetVector( 1 );
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VectorCopy( vec, m_angles );
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}
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void UIFakkLabel::LayoutRenderModelScale( Event *ev )
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{
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m_scale = ev->GetFloat( 1 );
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}
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void UIFakkLabel::LayoutRenderModelAnim( Event *ev )
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{
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m_anim = ev->GetString( 1 );
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}
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void UIFakkLabel::DrawStatbar( float frac )
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{
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vec4_t col;
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float alpha;
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col[0] = col[1] = col[2] = col[3] = 1.0;
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switch (m_statbar_or)
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{
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case L_STATBAR_CIRCULAR:
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DrawStatCircle(frac);
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return;
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case L_STATBAR_NEEDLE:
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DrawStatNeedle(frac);
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return;
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case L_STATBAR_ROTATOR:
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DrawStatRotator(frac);
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return;
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case L_STATBAR_COMPASS:
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DrawStatCompass(frac);
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return;
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case L_STATBAR_SPINNER:
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case L_STATBAR_HEADING_SPINNER:
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DrawStatSpinner(frac);
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return;
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default:
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break;
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}
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if (!frac) {
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return;
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}
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if (frac != m_lastfrac) {
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m_flashtime = uid.time;
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}
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m_lastfrac = frac;
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alpha = 1.0 - ((float)uid.time - m_flashtime) / 1500.0;
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if (alpha < 0.0) alpha = 0.0;
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else if (alpha > 1.0) alpha = 1.0;
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col[3] = alpha;
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if (m_statbar_material)
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{
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if (m_flags & WF_TILESHADER)
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{
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switch (m_statbar_or)
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{
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case L_STATBAR_HORIZONTAL:
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{
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float width = frac * m_frame.size.width;
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m_statbar_material->ReregisterMaterial();
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re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material->GetMaterial());
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if (alpha != 0.0 && m_statbar_material_flash)
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{
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re.SetColor(col);
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m_statbar_material_flash->ReregisterMaterial();
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re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
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}
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break;
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}
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case L_STATBAR_VERTICAL:
|
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case L_STATBAR_VERTICAL_REVERSE:
|
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case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
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case L_STATBAR_VERTICAL_STAGGER_ODD:
|
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{
|
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float y = m_frame.size.height * (1.0 - frac);
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m_statbar_material->ReregisterMaterial();
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re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material->GetMaterial());
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if (alpha != 0.0 && m_statbar_material_flash)
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{
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re.SetColor(col);
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m_statbar_material_flash->ReregisterMaterial();
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re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
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}
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break;
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}
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default:
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break;
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}
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}
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else
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{
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switch (m_statbar_or)
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{
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case L_STATBAR_HORIZONTAL:
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{
|
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float width = frac * m_frame.size.width;
|
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m_statbar_material->ReregisterMaterial();
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re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material->GetMaterial());
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|
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if(alpha != 0.0 && m_statbar_material_flash)
|
|
{
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
break;
|
|
}
|
|
case L_STATBAR_VERTICAL:
|
|
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
|
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
|
{
|
|
float y = m_frame.size.height * (1.0 - frac);
|
|
float height = m_frame.size.height * frac;
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.0 && m_statbar_material_flash)
|
|
{
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
break;
|
|
}
|
|
case L_STATBAR_VERTICAL_REVERSE:
|
|
{
|
|
float height = m_frame.size.height * frac;
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.0 && m_statbar_material_flash)
|
|
{
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (m_statbar_or)
|
|
{
|
|
case L_STATBAR_VERTICAL:
|
|
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
|
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
|
DrawBox(
|
|
0.0,
|
|
m_frame.size.height * (1.0 - frac),
|
|
m_frame.size.width,
|
|
m_frame.size.height,
|
|
m_foreground_color,
|
|
1.0
|
|
);
|
|
break;
|
|
case L_STATBAR_HORIZONTAL:
|
|
DrawBox(
|
|
0.0,
|
|
0.0,
|
|
frac * m_frame.size.width,
|
|
m_frame.size.height,
|
|
m_foreground_color,
|
|
1.0
|
|
);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIFakkLabel::DrawStatCircle( float frac )
|
|
{
|
|
vec4_t col;
|
|
float alpha;
|
|
float fCurrAng, fEndAng, fNextAng;
|
|
vec2_t vVerts[3];
|
|
vec2_t vTexCoords[3];
|
|
|
|
col[0] = 1.f;
|
|
col[1] = 1.f;
|
|
col[2] = 1.f;
|
|
col[3] = 1.f;
|
|
|
|
if (m_lastfrac != frac) {
|
|
m_flashtime = uid.time;
|
|
}
|
|
m_lastfrac = frac;
|
|
|
|
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
|
if (alpha < 0.f) alpha = 0.f;
|
|
else if (alpha > 1.f) alpha = 1.f;
|
|
|
|
col[3] = alpha;
|
|
|
|
vVerts[0][0] = m_frame.size.width * 0.5f;
|
|
vVerts[0][1] = m_frame.size.height * 0.5f;
|
|
vTexCoords[0][0] = 0.5f;
|
|
vTexCoords[0][1] = 0.5f;
|
|
|
|
if (ui_health_start->value && ui_health_end->value) {
|
|
m_angles[0] = ui_health_start->value;
|
|
m_angles[1] = ui_health_end->value;
|
|
}
|
|
|
|
fCurrAng = m_angles[0];
|
|
fEndAng = frac * (m_angles[1] - fCurrAng) + fCurrAng;
|
|
if (m_angles[1] > fCurrAng) {
|
|
StatCircleTexCoord(fCurrAng, vTexCoords[1]);
|
|
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
|
|
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
|
|
|
|
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng - (((int)fEndAng - 45) % 90 + 90) % 90)
|
|
{
|
|
StatCircleTexCoord(fEndAng, vTexCoords[2]);
|
|
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
|
|
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (fCurrAng > fEndAng)
|
|
{
|
|
fNextAng = ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90) + 90.0;
|
|
if (fNextAng > fEndAng) {
|
|
fNextAng = fEndAng;
|
|
}
|
|
|
|
StatCircleTexCoord(fNextAng, vTexCoords[2]);
|
|
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
|
|
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
|
|
vTexCoords[1][0] = vTexCoords[2][0];
|
|
vTexCoords[1][1] = vTexCoords[2][1];
|
|
vVerts[1][0] = vVerts[2][0];
|
|
vVerts[1][1] = vVerts[2][1];
|
|
fCurrAng = fNextAng;
|
|
}
|
|
}
|
|
} else {
|
|
StatCircleTexCoord(fCurrAng, vTexCoords[2]);
|
|
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
|
|
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
|
|
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng
|
|
- (((int)fEndAng - 45) % 90 + 90) % 90)
|
|
{
|
|
StatCircleTexCoord(fEndAng, vTexCoords[1]);
|
|
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
|
|
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (fCurrAng > fEndAng)
|
|
{
|
|
fNextAng = ((int)fCurrAng - (((int)fCurrAng + 45) % 90 + 90) % 90);
|
|
if (fNextAng == fCurrAng) {
|
|
fNextAng -= 90.f;
|
|
}
|
|
|
|
if (fNextAng < fEndAng) {
|
|
fNextAng = fEndAng;
|
|
}
|
|
|
|
StatCircleTexCoord(fNextAng, vTexCoords[1]);
|
|
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
|
|
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha && m_statbar_material_flash) {
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
|
|
vTexCoords[2][0] = vTexCoords[1][0];
|
|
vTexCoords[2][1] = vTexCoords[1][1];
|
|
vVerts[2][0] = vVerts[1][0];
|
|
vVerts[2][1] = vVerts[1][1];
|
|
fCurrAng = fNextAng;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIFakkLabel::DrawStatNeedle( float frac )
|
|
{
|
|
vec4_t col;
|
|
float alpha;
|
|
float fTargAng;
|
|
float fSinVal;
|
|
float fCosVal;
|
|
vec2_t vCenter;
|
|
vec2_t vVerts[3];
|
|
vec2_t vTexCoords[3];
|
|
vec2_t vNeedleDir;
|
|
vec2_t vSideDir;
|
|
|
|
col[0] = 1.f;
|
|
col[1] = 1.f;
|
|
col[2] = 1.f;
|
|
col[3] = 1.f;
|
|
|
|
if (m_lastfrac != frac) {
|
|
m_flashtime = uid.time;
|
|
}
|
|
m_lastfrac = frac;
|
|
|
|
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
|
if (alpha < 0.f) alpha = 0.f;
|
|
else if (alpha > 1.f) alpha = 1.f;
|
|
|
|
col[3] = alpha;
|
|
|
|
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
|
|
fSinVal = sin(fTargAng);
|
|
fCosVal = cos(fTargAng);
|
|
|
|
vSideDir[0] = m_frame.size.width * 0.5f;
|
|
vSideDir[1] = m_frame.size.height * 0.5f;
|
|
vCenter[0] = m_frame.size.width + fSinVal * vSideDir[0];
|
|
vCenter[1] = m_frame.size.height + -fCosVal * vSideDir[1];
|
|
vNeedleDir[0] = m_angles[2] * fCosVal;
|
|
vNeedleDir[1] = m_angles[2] * fSinVal;
|
|
|
|
vVerts[0][0] = vCenter[0] - vNeedleDir[0];
|
|
vVerts[0][1] = vCenter[1] - vNeedleDir[1];
|
|
vVerts[1][0] = vCenter[0] + vNeedleDir[0];
|
|
vVerts[1][1] = vCenter[1] + vNeedleDir[1];
|
|
vVerts[2][0] = vSideDir[0] - vNeedleDir[1] - vNeedleDir[0];
|
|
vVerts[2][1] = vSideDir[1] + vNeedleDir[0] - vNeedleDir[1];
|
|
|
|
vTexCoords[0][0] = 0.f;
|
|
vTexCoords[0][1] = 0.f;
|
|
vTexCoords[1][0] = 1.f;
|
|
vTexCoords[1][1] = 0.f;
|
|
vTexCoords[2][0] = 0.f;
|
|
vTexCoords[2][1] = 1.f;
|
|
|
|
if (alpha != 0.f) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
re.SetColor(col);
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
|
|
vVerts[0][0] = vVerts[2][0];
|
|
vVerts[0][1] = vVerts[2][1];
|
|
vVerts[2][0] = m_angles[2] * vCenter[0] + m_frame.size.width * 0.5f - m_angles[2] * vCenter[1];
|
|
vVerts[2][1] = m_angles[2] * vCenter[1] + m_frame.size.height * 0.5f - m_angles[2] * -vCenter[0];
|
|
|
|
vTexCoords[0][0] = vTexCoords[2][0];
|
|
vTexCoords[0][1] = vTexCoords[2][1];
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
}
|
|
|
|
void UIFakkLabel::DrawStatRotator( float frac )
|
|
{
|
|
vec4_t col;
|
|
float alpha;
|
|
float fTargAng;
|
|
float fSinVal, fCosVal;
|
|
vec2_t vCenter;
|
|
vec2_t vVerts[3];
|
|
vec2_t vTexCoords[3];
|
|
vec2_t vNeedleDir;
|
|
vec2_t vSize;
|
|
|
|
col[0] = 1.f;
|
|
col[1] = 1.f;
|
|
col[2] = 1.f;
|
|
col[3] = 1.f;
|
|
|
|
if (m_lastfrac != frac) {
|
|
m_flashtime = uid.time;
|
|
}
|
|
m_lastfrac = frac;
|
|
|
|
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
|
if (alpha < 0.f) alpha = 0.f;
|
|
else if (alpha > 1.f) alpha = 1.f;
|
|
|
|
col[3] = alpha;
|
|
|
|
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
|
|
fSinVal = sin(fTargAng);
|
|
fCosVal = cos(fTargAng);
|
|
vNeedleDir[0] = fSinVal;
|
|
vNeedleDir[1] = -fCosVal;
|
|
|
|
vSize[0] = (m_frame.size.width + m_frame.size.height) / m_frame.size.width * m_angles[2] * m_vVirtualScale[0];
|
|
vSize[1] = (m_frame.size.width + m_frame.size.height) / m_frame.size.height * m_scale * m_vVirtualScale[1];
|
|
|
|
vCenter[0] = (m_frame.size.width * 0.5f - vSize[0]) * vNeedleDir[0] + m_frame.size.width * 0.5f;
|
|
vCenter[1] = (m_frame.size.height * 0.5f - vSize[1]) * vNeedleDir[1] + m_frame.size.height * 0.5f;
|
|
|
|
vVerts[0][0] = vCenter[0] - vSize[0];
|
|
vVerts[0][1] = vCenter[1] - vSize[1];
|
|
vVerts[1][0] = vCenter[0] + vSize[0];
|
|
vVerts[1][1] = vCenter[1] - vSize[1];
|
|
vVerts[2][0] = vCenter[0] - vSize[0];
|
|
vVerts[2][1] = vCenter[1] + vSize[1];
|
|
|
|
vTexCoords[0][0] = 0.f;
|
|
vTexCoords[0][1] = 0.f;
|
|
vTexCoords[1][0] = 1.f;
|
|
vTexCoords[1][1] = 0.f;
|
|
vTexCoords[2][0] = 0.f;
|
|
vTexCoords[2][1] = 1.f;
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
|
|
vVerts[0][0] = vVerts[2][0];
|
|
vVerts[0][1] = vVerts[2][1];
|
|
vVerts[2][0] = vCenter[0] + vSize[0];
|
|
vVerts[2][1] = vCenter[1] + vSize[1];
|
|
|
|
vTexCoords[0][0] = vTexCoords[2][0];
|
|
vTexCoords[0][1] = vTexCoords[2][1];
|
|
vTexCoords[2][0] = 1.f;
|
|
vTexCoords[2][1] = 1.f;
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
}
|
|
|
|
void UIFakkLabel::DrawStatCompass( float frac )
|
|
{
|
|
vec4_t col;
|
|
float fTargAng;
|
|
float fSinVal, fCosVal;
|
|
vec2_t vCenter;
|
|
vec2_t vVerts[3];
|
|
vec2_t vTexCoords[3];
|
|
vec2_t vCompassDir;
|
|
vec2_t vSideDir;
|
|
|
|
col[0] = col[1] = col[2] = col[3] = 1.0;
|
|
|
|
if (!cge) {
|
|
return;
|
|
}
|
|
|
|
static int iLastCompassTime = -9999, iLastTimeDelta = 0;
|
|
static float fLastPitch = 0, fLastYaw = 0, fLastYawDelta = 0;
|
|
static float fYawOffset = 0, fYawSpeed = 0;
|
|
static float fNeedleOffset = 0, fNeedleSpeed = 0;
|
|
int iTimeCount, iTimeDelta;
|
|
float fYawDelta, fYawDeltaDiff;
|
|
vec3_t vViewAngles;
|
|
|
|
cge->CG_EyeAngles(&vViewAngles);
|
|
|
|
vViewAngles[1] -= cl.snap.ps.stats[STAT_COMPASSNORTH] / 182.0f;
|
|
|
|
iTimeCount = uid.time - iLastCompassTime;
|
|
if (iTimeCount <= 1000)
|
|
{
|
|
fYawDelta = AngleSubtract(vViewAngles[1], fLastYaw);
|
|
if (fYawDelta > 0.1)
|
|
{
|
|
if ((fYawDelta > 0.0 && fLastYawDelta < fYawDelta)
|
|
|| (fYawDelta < 0.0 && fLastYawDelta > fYawDelta))
|
|
{
|
|
|
|
fYawSpeed += (fYawDelta - fLastYawDelta) * 0.75;
|
|
fYawOffset += (fYawDelta - fLastYawDelta) * 0.75;
|
|
}
|
|
|
|
if (fYawSpeed > 90.0) {
|
|
fYawSpeed = 90.0;
|
|
}
|
|
else if (fYawSpeed < 0.05) {
|
|
fYawSpeed = 0.05;
|
|
}
|
|
|
|
}
|
|
|
|
while (iTimeCount > 0)
|
|
{
|
|
iTimeDelta = iTimeCount;
|
|
if (iTimeCount > 15) {
|
|
iTimeDelta = 15;
|
|
}
|
|
iTimeCount -= iTimeDelta;
|
|
|
|
if (fabs(fYawOffset) >= 0.1 || fabs(fYawSpeed) >= 0.01)
|
|
{
|
|
fYawOffset += fYawSpeed * iTimeDelta;
|
|
if (fYawOffset > 0.0) {
|
|
fYawSpeed -= iTimeDelta * 0.00175;
|
|
}
|
|
else if (fYawOffset < 0.0) {
|
|
fYawSpeed += iTimeDelta * 0.00175;
|
|
}
|
|
|
|
if (fYawOffset > 40.0) {
|
|
fYawOffset = 40.0;
|
|
fYawSpeed = 0.0;
|
|
}
|
|
else if (fYawOffset < -40.0) {
|
|
fYawOffset = -40.0;
|
|
fYawSpeed = 0.0;
|
|
}
|
|
|
|
fYawSpeed -= iTimeDelta * 0.003;
|
|
if (fYawSpeed > 0.0) {
|
|
fYawSpeed -= iTimeDelta * 0.0004;
|
|
}
|
|
else {
|
|
fYawSpeed += iTimeDelta * 0.0004;
|
|
if (fYawSpeed > 0.0) {
|
|
fYawSpeed = 0.0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iTimeCount = 0;
|
|
fYawOffset = 0.0;
|
|
fYawSpeed = 0.0;
|
|
}
|
|
}
|
|
|
|
fLastYawDelta = fYawDelta;
|
|
iLastTimeDelta = uid.time - iLastCompassTime;
|
|
}
|
|
else
|
|
{
|
|
fLastYawDelta = 0;
|
|
fYawOffset = 0;
|
|
fYawSpeed = 0;
|
|
iLastTimeDelta = 0;
|
|
}
|
|
|
|
fLastPitch = vViewAngles[0];
|
|
fLastYaw = vViewAngles[1];
|
|
iLastCompassTime = uid.time;
|
|
|
|
if (iLastTimeDelta)
|
|
{
|
|
if (fabs(fLastYawDelta) > 0.1) {
|
|
fNeedleOffset -= fLastYawDelta;
|
|
}
|
|
|
|
iTimeCount = iLastTimeDelta;
|
|
while (iTimeCount > 0)
|
|
{
|
|
iTimeDelta = iTimeCount;
|
|
if (iTimeCount > 15) {
|
|
iTimeDelta = 15;
|
|
}
|
|
iTimeCount -= iTimeDelta;
|
|
|
|
if (fabs(fNeedleOffset) >= 0.1 || fabs(fNeedleSpeed) >= 0.01) {
|
|
|
|
fNeedleOffset += iTimeDelta * fNeedleSpeed;
|
|
if (fNeedleOffset > 180.0) {
|
|
fNeedleOffset -= 360.0;
|
|
}
|
|
else if (fNeedleOffset < -180.0) {
|
|
fNeedleOffset += 360.0;
|
|
}
|
|
|
|
if (fNeedleOffset > 0.0) {
|
|
fNeedleSpeed -= iTimeDelta * 0.00175;
|
|
}
|
|
else if (fNeedleOffset < 0.0) {
|
|
fNeedleSpeed += iTimeDelta * 0.00175;
|
|
}
|
|
|
|
fNeedleSpeed -= fNeedleSpeed * 0.0025 * iTimeDelta;
|
|
if (fNeedleSpeed > 0.0) {
|
|
fNeedleSpeed -= iTimeDelta * 0.00035;
|
|
if (fNeedleSpeed < 0.0) {
|
|
fNeedleSpeed = 0.0;
|
|
}
|
|
}
|
|
else {
|
|
fNeedleSpeed += iTimeDelta * 0.00035;
|
|
if (fNeedleSpeed > 0.0) {
|
|
fNeedleSpeed = 0.0;
|
|
}
|
|
}
|
|
} else {
|
|
iTimeCount = 0;
|
|
fNeedleOffset = 0.0;
|
|
fNeedleSpeed = 0.0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fNeedleOffset = 0.0;
|
|
fNeedleSpeed = 0.0;
|
|
}
|
|
|
|
fSinVal = sin(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
|
|
fCosVal = cos(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
|
|
|
|
vCompassDir[0] = fSinVal;
|
|
vCompassDir[1] = -fCosVal;
|
|
|
|
vCenter[0] = m_frame.size.width * 0.5;
|
|
vCenter[1] = m_frame.size.height * 0.5;
|
|
vTexCoords[0][0] = 0.0;
|
|
vTexCoords[0][1] = 0.0;
|
|
vTexCoords[1][0] = 1.0;
|
|
vTexCoords[1][1] = 0.0;
|
|
vTexCoords[2][0] = 0.0;
|
|
vTexCoords[2][1] = 1.0;
|
|
|
|
vVerts[0][0] = vCenter[0] + vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
|
|
vVerts[1][0] = vCenter[0] + vCompassDir[0] * vCenter[0] + fCosVal * vCenter[1];
|
|
vVerts[2][0] = vCenter[0] - vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
|
|
vVerts[0][1] = vCenter[1] + vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
|
|
vVerts[1][1] = vCenter[1] + vCompassDir[1] * vCenter[1] + fSinVal * vCenter[0];
|
|
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
vVerts[0][0] = vVerts[2][0];
|
|
vVerts[0][1] = vVerts[2][1];
|
|
vTexCoords[0][0] = vTexCoords[2][0];
|
|
vTexCoords[0][1] = vTexCoords[2][1];
|
|
vTexCoords[2][0] = 1.0;
|
|
vTexCoords[2][1] = 1.0;
|
|
|
|
vVerts[2][0] = vCenter[0] + fCosVal * vCenter[1] - vCompassDir[0] * vCenter[0];
|
|
vVerts[2][1] = vCenter[1] * fSinVal + vCenter[0] - vCompassDir[1] * vCenter[1];
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
}
|
|
|
|
void UIFakkLabel::DrawStatSpinner( float frac )
|
|
{
|
|
vec4_t col;
|
|
float alpha;
|
|
float fTargAng;
|
|
float fSinVal, fCosVal;
|
|
vec2_t vCenter;
|
|
vec2_t vVerts[3];
|
|
vec2_t vTexCoords[3];
|
|
vec2_t vCompassDir;
|
|
vec2_t vSideDir;
|
|
|
|
col[0] = 1.f;
|
|
col[1] = 1.f;
|
|
col[2] = 1.f;
|
|
col[3] = 1.f;
|
|
|
|
if (m_lastfrac != frac) {
|
|
m_flashtime = uid.time;
|
|
}
|
|
m_lastfrac = frac;
|
|
|
|
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
|
if (alpha < 0.f) alpha = 0.f;
|
|
else if (alpha > 1.f) alpha = 1.f;
|
|
|
|
col[3] = alpha;
|
|
|
|
if (m_statbar_or == L_STATBAR_HEADING_SPINNER) {
|
|
if (cge) {
|
|
vec3_t vViewAngles;
|
|
float fAngAlpha;
|
|
cge->CG_EyeAngles(&vViewAngles);
|
|
|
|
frac = (AngleSubtract(vViewAngles[1], frac * 360.f + 180.f) + 180.f) / 360.f;
|
|
if (frac < 0.f || frac > 1.f) {
|
|
frac = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
|
|
fSinVal = sin(fTargAng);
|
|
fCosVal = cos(fTargAng);
|
|
|
|
vSideDir[0] = fCosVal;
|
|
vSideDir[1] = fSinVal;
|
|
vCompassDir[0] = fSinVal;
|
|
vCompassDir[1] = -fCosVal;
|
|
vCenter[0] = m_frame.size.width * 0.5f;
|
|
vCenter[1] = m_frame.size.height * 0.5f;
|
|
|
|
vVerts[0][0] = (fSinVal * vCenter[0] + vCenter[0]) - (fCosVal * vCenter[1]);
|
|
vVerts[0][1] = (vCompassDir[1] * vCenter[1] + vCenter[1]) - (vSideDir[1] * vCenter[0]);
|
|
vVerts[1][0] = (fSinVal * vCenter[0] + vCenter[0]) + (fCosVal * vCenter[1]);
|
|
vVerts[1][1] = (vSideDir[1] * vCenter[0]) + (vCompassDir[1] * vCenter[1] + vCenter[1]);
|
|
vVerts[2][0] = vCenter[0] - fSinVal * vCenter[0] - fCosVal * vCenter[1];
|
|
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - vSideDir[1] * vCenter[0];
|
|
|
|
vTexCoords[0][0] = 0.f;
|
|
vTexCoords[0][1] = 0.f;
|
|
vTexCoords[1][0] = 1.f;
|
|
vTexCoords[1][1] = 0.f;
|
|
vTexCoords[2][0] = 0.f;
|
|
vTexCoords[2][1] = 1.f;
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
|
|
vVerts[0][0] = vVerts[2][0];
|
|
vVerts[0][1] = vVerts[2][1];
|
|
vVerts[2][0] = vCenter[1] * fCosVal + vCenter[0] - vCompassDir[0] * vCenter[0];
|
|
vVerts[2][1] = vCenter[0] * vSideDir[1] + vCenter[1] - vCompassDir[1] * vCenter[1];
|
|
|
|
vTexCoords[0][0] = vTexCoords[2][0];
|
|
vTexCoords[0][1] = vTexCoords[2][1];
|
|
vTexCoords[2][0] = 1.f;
|
|
vTexCoords[2][1] = 1.f;
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
re.SetColor(m_foreground_color);
|
|
}
|
|
|
|
m_statbar_material->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
|
|
|
if (alpha != 0.f && m_statbar_material_flash) {
|
|
m_statbar_material_flash->ReregisterMaterial();
|
|
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
|
}
|
|
}
|
|
|
|
void UIFakkLabel::StatCircleTexCoord( float fAng, vec3_t vTexCoord )
|
|
{
|
|
int iSector;
|
|
float fSinVal, fCosVal;
|
|
|
|
iSector = (AngleMod(fAng) + 45.f) / 90;
|
|
fSinVal = sin(DEG2RAD(fAng));
|
|
fCosVal = cos(DEG2RAD(fAng));
|
|
|
|
if (iSector >= 0) {
|
|
if (iSector == 0) {
|
|
vTexCoord[0] = 0.f;
|
|
vTexCoord[1] = 0.5f / fCosVal * fSinVal + 0.5f;
|
|
} else if (iSector == 1) {
|
|
vTexCoord[0] = 1.f;
|
|
vTexCoord[1] = -0.5f / fSinVal * fCosVal + 0.5f;
|
|
} else if (iSector == 2) {
|
|
vTexCoord[0] = fSinVal * (-0.5f * fCosVal) + 0.5f;
|
|
vTexCoord[1] = 1.f;
|
|
} else if (iSector == 4) {
|
|
vTexCoord[0] = 0.5f / fCosVal * fSinVal + 0.5f;
|
|
vTexCoord[1] = 0.f;
|
|
} else {
|
|
vTexCoord[0] = 0.f;
|
|
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
|
|
}
|
|
} else {
|
|
vTexCoord[0] = 0.f;
|
|
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
|
|
}
|
|
}
|
|
|
|
void UIFakkLabel::Draw( void )
|
|
{
|
|
if( m_stat == -1 && m_itemindex == -1 && m_inventoryrendermodelindex == -1 )
|
|
{
|
|
if( m_stat_configstring != -1 )
|
|
{
|
|
m_font->setColor( m_foreground_color );
|
|
m_font->PrintJustified( getClientFrame(),
|
|
m_iFontAlignmentHorizontal,
|
|
m_iFontAlignmentVertical,
|
|
Sys_LV_CL_ConvertString( va( "%s", CL_ConfigString( cl.snap.ps.stats[ m_stat_configstring ] ) ) ),
|
|
m_bVirtual ? m_vVirtualScale : NULL );
|
|
|
|
return;
|
|
}
|
|
|
|
if( !m_rendermodel && m_statbar_or == L_STATBAR_NONE && !m_sDrawModelName.length() )
|
|
{
|
|
UILabel::Draw();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( m_stat_configstring != -1 )
|
|
{
|
|
m_font->setColor( m_foreground_color );
|
|
m_font->PrintJustified( getClientFrame(),
|
|
m_iFontAlignmentHorizontal,
|
|
m_iFontAlignmentVertical,
|
|
Sys_LV_CL_ConvertString( va( "%s", CL_ConfigString( cl.snap.ps.stats[ m_stat_configstring ] ) ) ),
|
|
m_bVirtual ? m_vVirtualScale : NULL );
|
|
|
|
return;
|
|
}
|
|
|
|
if( m_stat == -1 )
|
|
{
|
|
float scale;
|
|
qhandle_t handle;
|
|
vec3_t origin;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
vec3_t angles;
|
|
vec3_t offset;
|
|
vec3_t rotateoffset;
|
|
vec4_t color;
|
|
str sAnimName;
|
|
float height;
|
|
|
|
if( m_itemindex != -1 )
|
|
{
|
|
if( m_itemindex < 0 )
|
|
return;
|
|
|
|
m_font->setColor( m_foreground_color );
|
|
m_font->PrintJustified( getClientFrame(),
|
|
m_iFontAlignmentHorizontal,
|
|
m_iFontAlignmentVertical,
|
|
Sys_LV_CL_ConvertString( va( "%s", CL_ConfigString( CS_WEAPONS + cl.snap.ps.activeItems[ m_itemindex ] ) ) ),
|
|
m_bVirtual ? m_vVirtualScale : NULL );
|
|
|
|
return;
|
|
}
|
|
|
|
if( m_inventoryrendermodelindex == -1 && !m_sDrawModelName.length() || !m_rendermodel )
|
|
{
|
|
float frac = 0.0;
|
|
|
|
if( m_statbar_or == L_STATBAR_NONE )
|
|
return;
|
|
|
|
if( m_cvarname.length() )
|
|
{
|
|
frac = Cvar_VariableValue( m_cvarname ) / ( m_statbar_max - m_statbar_min );
|
|
}
|
|
|
|
if( frac > 1.0 )
|
|
frac = 1.0;
|
|
if( frac < 0.0 )
|
|
frac = 0.0;
|
|
|
|
DrawStatbar( frac );
|
|
return;
|
|
}
|
|
|
|
VectorSet4( color, 255, 255, 255, 255 );
|
|
|
|
if( m_rendermodel )
|
|
{
|
|
if( !m_cvarname.length() )
|
|
return;
|
|
|
|
handle = re.RegisterModel( Cvar_VariableString( m_cvarname ) );
|
|
if( !handle )
|
|
return;
|
|
|
|
VectorCopy( m_angles, angles );
|
|
VectorCopy( m_rotateoffset, rotateoffset );
|
|
VectorCopy( m_offset, offset );
|
|
scale = m_scale;
|
|
sAnimName = m_anim;
|
|
}
|
|
else if( m_sDrawModelName.length() )
|
|
{
|
|
if( m_lastitemindex != cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] )
|
|
{
|
|
if( !m_lastitem )
|
|
m_lastitem = CL_GetInvItemByName( &client_inv, m_sDrawModelName );
|
|
}
|
|
|
|
_shitlabel01:
|
|
if( !m_lastitem )
|
|
return;
|
|
|
|
VectorCopy( m_lastitem->hudprops.rotateoffset, rotateoffset );
|
|
VectorCopy( m_lastitem->hudprops.offset, offset );
|
|
|
|
handle = re.RegisterModel( m_lastitem->hudprops.model );
|
|
|
|
VectorCopy( m_lastitem->hudprops.angledeltas, angles );
|
|
|
|
if( m_lastitem->hudprops.move == INV_MOVE_BOB )
|
|
{
|
|
float frac = uid.time / 600.0;
|
|
angles[ 0 ] += sin( frac ) * m_lastitem->hudprops.angledeltas[ 0 ];
|
|
angles[ 1 ] += sin( frac ) * m_lastitem->hudprops.angledeltas[ 1 ];
|
|
angles[ 2 ] += sin( frac ) * m_lastitem->hudprops.angledeltas[ 2 ];
|
|
}
|
|
else if( m_lastitem->hudprops.model == INV_MOVE_SPIN )
|
|
{
|
|
float frac = uid.time / 600.0;
|
|
angles[ 0 ] += frac * m_lastitem->hudprops.angledeltas[ 0 ];
|
|
angles[ 1 ] += frac * m_lastitem->hudprops.angledeltas[ 1 ];
|
|
angles[ 2 ] += frac * m_lastitem->hudprops.angledeltas[ 2 ];
|
|
}
|
|
|
|
if( m_rendermodel )
|
|
{
|
|
VectorSet( mins, -16, -16, 0 );
|
|
VectorSet( maxs, 16, 16, 96 );
|
|
}
|
|
else
|
|
{
|
|
re.ModelBounds( handle, mins, maxs );
|
|
}
|
|
|
|
origin[ 1 ] = ( mins[ 1 ] + maxs[ 1 ] ) * 0.5;
|
|
origin[ 2 ] = ( mins[ 1 ] + maxs[ 1 ] ) * -0.5;
|
|
|
|
height = maxs[ 2 ] - mins[ 2 ];
|
|
|
|
if( height < maxs[ 1 ] - mins[ 1 ] )
|
|
height = maxs[ 1 ] - mins[ 1 ];
|
|
|
|
if( height <= maxs[ 0 ] - mins[ 0 ] )
|
|
height = maxs[ 0 ] - mins[ 0 ];
|
|
|
|
origin[ 0 ] = height * scale * 0.5 / 0.268f;
|
|
|
|
CL_Draw3DModel( m_screenframe.pos.x, m_screenframe.pos.y, m_screenframe.size.width, m_screenframe.size.height, handle, origin, rotateoffset, offset, angles, color, sAnimName );
|
|
return;
|
|
}
|
|
|
|
if( m_lastitemindex == cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] )
|
|
goto _shitlabel01;
|
|
|
|
if( m_lastitem == CL_GetInvItemByName( &client_inv, CL_ConfigString( CS_WEAPONS + cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] ) ) )
|
|
{
|
|
m_lastitemindex = cl.snap.ps.activeItems[ m_inventoryrendermodelindex ];
|
|
goto _shitlabel01;
|
|
}
|
|
|
|
m_lastitem = CL_GetInvItemByName( &client_inv, CL_ConfigString( CS_WEAPONS + cl.snap.ps.activeItems[ m_inventoryrendermodelindex ] ) );
|
|
goto _shitlabel01;
|
|
}
|
|
|
|
int delta = cl.snap.ps.stats[ m_stat ];
|
|
|
|
if( m_statbar_or )
|
|
{
|
|
if( m_statbar_or == L_STATBAR_VERTICAL_STAGGER_EVEN || m_statbar_or == L_STATBAR_VERTICAL_STAGGER_ODD )
|
|
{
|
|
int stat;
|
|
|
|
if( m_maxstat < 0 ) {
|
|
stat = m_statbar_max;
|
|
} else {
|
|
stat = cl.snap.ps.stats[ m_maxstat ];
|
|
}
|
|
|
|
delta = stat - cl.snap.ps.stats[ m_stat ];
|
|
|
|
if( delta & 1 )
|
|
{
|
|
if( m_statbar_or == L_STATBAR_VERTICAL_STAGGER_EVEN )
|
|
delta--;
|
|
else
|
|
delta++;
|
|
}
|
|
|
|
delta = stat - delta;
|
|
|
|
if( m_maxstat >= 0 || m_statbar_min <= delta )
|
|
{
|
|
if( delta < 0 )
|
|
delta = 0;
|
|
}
|
|
else
|
|
{
|
|
delta = m_statbar_min;
|
|
}
|
|
}
|
|
|
|
float frac;
|
|
|
|
if( m_maxstat >= 0 )
|
|
{
|
|
frac = (float)delta / (float)cl.snap.ps.stats[m_maxstat];
|
|
}
|
|
else
|
|
{
|
|
frac = (float)delta / (float)(m_statbar_max - m_statbar_min);
|
|
}
|
|
|
|
if( frac > 1.0 ) frac = 1.0;
|
|
else if( frac < 0.0 ) frac = 0.0;
|
|
|
|
DrawStatbar( frac );
|
|
|
|
return;
|
|
}
|
|
|
|
m_font->setColor( m_foreground_color );
|
|
m_font->PrintJustified( getClientFrame(),
|
|
m_iFontAlignmentHorizontal,
|
|
m_iFontAlignmentVertical,
|
|
va( "%d", delta ),
|
|
m_bVirtual ? m_vVirtualScale : NULL );
|
|
}
|