openmohaa/code/renderergl2/new/tr_sphere_shade.cpp
2023-05-27 21:02:16 +02:00

129 lines
2.7 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_sphere_shade.cpp -- sphere shade
#include "../tr_local.h"
vec3_t spheredef[6];
suninfo_t s_sun;
static vec3_t ambientlight;
static qboolean bEntityOverbright;
static int iEntityLightingMax;
static int light_reference_count = 0;
int compare_light_intensities(const void* p1, const void* p2)
{
return ((const reallightinfo_t*)p2)->fIntensity - ((const reallightinfo_t*)p1)->fIntensity;
}
static void RB_OptimizeLights()
{
// FIXME: unimplemented
}
static void RB_Light_CubeMap(const color4ub_t colors)
{
// FIXME: unimplemented
}
void RB_Light_Real(unsigned char* colors)
{
int i, j;
float* normal;
float* xyz;
unsigned char* color;
vec3_t v;
vec3_t colorout;
float fDot;
reallightinfo_t* pLight;
// FIXME: unimplemented
}
static void RB_Sphere_Light_Sun()
{
// FIXME: unimplemented
}
static qboolean RB_Sphere_CalculateSphereOrigin()
{
// FIXME: unimplemented
return qfalse;
}
static void RB_Sphere_DrawDebugLine(const spherel_t* thislight, float falloff, const vec3_t origin)
{
// FIXME: unimplemented
}
static void RB_Sphere_AddSpotLight(const spherel_t* thislight)
{
// FIXME: unimplemented
}
static void RB_Sphere_AddLight(const spherel_t* thislight)
{
// FIXME: unimplemented
}
static void RB_Sphere_BuildStaticLights()
{
// FIXME: unimplemented
}
void RB_Sphere_BuildDLights()
{
// FIXME: unimplemented
}
void RB_Sphere_SetupEntity()
{
// FIXME: unimplemented
}
void RB_Grid_SetupEntity()
{
// FIXME: unimplemented
}
void RB_Grid_SetupStaticModel()
{
// FIXME: unimplemented
}
void RB_Light_Fullbright(unsigned char* colors)
{
memset((void*)colors, 0xFF, tess.numVertexes);
}
void R_Sphere_InitLights()
{
// FIXME: unimplemented
}
int R_GatherLightSources(const vec3_t vPos, vec3_t* pvLightPos, vec3_t* pvLightIntensity, int iMaxLights)
{
// FIXME: unimplemented
return 0;
}