openmohaa/code/renderergl2/new/tr_local_begin.h
2023-05-27 21:02:16 +02:00

107 lines
2.5 KiB
C

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
typedef struct suninfo_s {
vec3_t color;
vec3_t direction;
vec3_t flaredirection;
char szFlareName[64];
qboolean exists;
} suninfo_t;
typedef struct {
vec3_t transformed;
int index;
} sphere_dlight_t;
typedef enum {
LIGHT_POINT,
LIGHT_DIRECTIONAL,
LIGHT_SPOT,
LIGHT_SPOT_FAST
} lighttype_t;
typedef struct reallightinfo_s {
vec3_t color;
lighttype_t eType;
float fIntensity;
float fDist;
float fSpotSlope;
float fSpotConst;
float fSpotScale;
vec3_t vOrigin;
vec3_t vDirection;
} reallightinfo_t;
typedef float cube_entry_t[3][4];
typedef struct {
vec3_t origin;
vec3_t worldOrigin;
vec3_t traceOrigin;
float radius;
struct mnode_s* leaves[8];
void(*TessFunction) (unsigned char* dstColors);
union {
unsigned char level[4];
int value;
} ambient;
int numRealLights;
reallightinfo_t light[32];
int bUsesCubeMap;
float cubemap[24][3][4];
} sphereor_t;
typedef struct spherel_s {
vec3_t origin;
vec3_t color;
float intensity;
struct mnode_s* leaf;
int needs_trace;
int spot_light;
float spot_radiusbydistance;
vec3_t spot_dir;
int reference_count;
} spherel_t;
typedef enum {
SPRITE_PARALLEL,
SPRITE_PARALLEL_ORIENTED,
SPRITE_ORIENTED,
SPRITE_PARALLEL_UPRIGHT
} spriteType_t;
typedef struct {
spriteType_t type;
float scale;
} spriteParms_t;
typedef struct {
float width;
float height;
float origin_x;
float origin_y;
float scale;
struct shader_s* shader;
} sprite_t;