openmohaa/code/renderergl2
smallmodel 38427fa3c5
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Add support for compiling both opengl1 and opengl2 when they're built as shared libraries
renderercommon is now used, which will appropriately use opengl1 when building static libraries, or compile both opengl1/opengl2 modules when building shared libraries
2024-12-18 23:24:04 +01:00
..
glsl Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
new made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
CMakeLists.txt Add support for compiling both opengl1 and opengl2 when they're built as shared libraries 2024-12-18 23:24:04 +01:00
tr_animation.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_backend.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_bsp.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_cmds.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_curve.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_dsa.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_dsa.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_extensions.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_extramath.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extramath.h ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extratypes.h Hard reset 2016-03-27 11:49:47 +02:00
tr_fbo.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_fbo.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_flares.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_glsl.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_image.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_image_dds.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_init.c Comment out ABI compatibility checks 2024-12-01 20:34:38 +01:00
tr_light.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_local.h Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_main.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_marks.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_mesh.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_model.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_model_iqm.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_postprocess.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_postprocess.h Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_scene.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_shade.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_shade_calc.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_shader.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_shadows.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_sky.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_subs.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_surface.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_vbo.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_world.c ioquake3 porting 2023-05-24 19:29:36 +02:00