..
glsl
Add support to compile renderergl2 (currently unimplemented)
2024-12-01 19:21:07 +01:00
new
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
CMakeLists.txt
Add support for compiling both opengl1 and opengl2 when they're built as shared libraries
2024-12-18 23:24:04 +01:00
tr_animation.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_backend.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_bsp.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_cmds.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_curve.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_dsa.c
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_dsa.h
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_extensions.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_extramath.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_extramath.h
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_extratypes.h
Hard reset
2016-03-27 11:49:47 +02:00
tr_fbo.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_fbo.h
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_flares.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_glsl.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_image.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_image_dds.c
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_init.c
Comment out ABI compatibility checks
2024-12-01 20:34:38 +01:00
tr_light.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_local.h
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_main.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_marks.c
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_mesh.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_model.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_model_iqm.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_postprocess.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_postprocess.h
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_scene.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_shade.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_shade_calc.c
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_shader.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_shadows.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_sky.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_subs.c
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
tr_surface.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
tr_vbo.c
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
tr_world.c
ioquake3 porting
2023-05-24 19:29:36 +02:00