openmohaa/code/client/cl_uiloadsave.h
2023-12-30 17:36:01 +01:00

46 lines
1.5 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
class UIFAKKLoadGameClass : public UIListCtrl
{
bool m_bRemovePending;
public:
CLASS_PROTOTYPE(UIFAKKLoadGameClass);
protected:
void SelectGame(Event *ev);
void LoadGame(Event *ev);
void SaveGame(Event *ev);
void RemoveGame(Event *ev);
void DeleteGame(Event *ev);
void NoDeleteGame(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
public:
UIFAKKLoadGameClass();
void SetupFiles(void);
};