openmohaa/code/cgame
2023-09-30 11:57:04 +02:00
..
cg_archive.cpp Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Fixed num not being set when writing to memory archiver in commandthing_t::ArchiveToMemory 2023-09-30 11:57:04 +02:00
cg_commands.h Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels() 2023-09-06 23:25:48 +02:00
cg_consolecmds.c Fixed objectives not showing properly 2023-08-13 20:17:23 +02:00
cg_drawtools.cpp Using objective flags enum 2023-08-14 02:34:06 +02:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_local.h Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels() 2023-09-06 23:25:48 +02:00
cg_main.c Don't replace cgi.Malloc and cgi.Free with malloc/free 2023-09-04 21:24:17 +02:00
cg_marks.c Fixed CG_ImpactMark being wrong with fSScale and fTScale 2023-08-27 17:48:10 +02:00
cg_modelanim.c Fixed iTagR initialization 2023-09-06 00:00:50 +02:00
cg_nature.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_parsemsg.cpp Using SFX enum to spawn SFX 2023-07-22 17:35:02 +02:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_public.h Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports 2023-09-06 20:31:50 +02:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_servercmds.c Use the map's checksum only if the server has sv_mapChecksum exported 2023-08-28 20:45:10 +02:00
cg_snapshot.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Set the correct special effect for CG_Splash 2023-07-23 19:21:53 +02:00
cg_specialfx.h Initialize pEvent to 0 2023-07-22 20:06:16 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels() 2023-09-06 23:25:48 +02:00
cg_testemitter.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_ui.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Fixed sound location when in camera view + subtract refdef viewangles when PMF_DAMAGE_ANGLES is set 2023-08-28 18:35:47 +02:00
cg_viewmodelanim.c Fixed animation crossblend not working correctly 2023-07-17 19:24:53 +02:00
cg_volumetricsmoke.cpp Implemented CG_ArchiveVSSGlobals() 2023-09-06 20:54:58 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
memarchiver.cpp Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00