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cg_archive.cpp
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Fixed MemArchiver improperly working
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2023-09-06 23:34:16 +02:00 |
cg_archive.h
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Added MemArchive feature from mohaas/mohaab
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2023-09-06 23:11:43 +02:00 |
cg_beam.cpp
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Fixed beam const vec3_t parameter
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2023-07-10 23:07:57 +02:00 |
cg_commands.cpp
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Fixed num not being set when writing to memory archiver in commandthing_t::ArchiveToMemory
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2023-09-30 11:57:04 +02:00 |
cg_commands.h
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Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels()
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2023-09-06 23:25:48 +02:00 |
cg_consolecmds.c
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Fixed objectives not showing properly
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2023-08-13 20:17:23 +02:00 |
cg_drawtools.cpp
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Using objective flags enum
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2023-08-14 02:34:06 +02:00 |
cg_ents.c
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Call CG_UpdateRadarClient() in CG_AddCEntity
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2023-08-16 00:44:30 +02:00 |
cg_event.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_lightstyles.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_local.h
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Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels()
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2023-09-06 23:25:48 +02:00 |
cg_main.c
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Don't replace cgi.Malloc and cgi.Free with malloc/free
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2023-09-04 21:24:17 +02:00 |
cg_marks.c
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Fixed CG_ImpactMark being wrong with fSScale and fTScale
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2023-08-27 17:48:10 +02:00 |
cg_modelanim.c
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Fixed iTagR initialization
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2023-09-06 00:00:50 +02:00 |
cg_nature.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_parsemsg.cpp
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Using SFX enum to spawn SFX
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2023-07-22 17:35:02 +02:00 |
cg_parsemsg.h
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_player.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_playerstate.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_predict.c
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Set ps.walking in CG_TransitionSnapshot() instead
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2023-08-27 19:53:29 +02:00 |
cg_public.h
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Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports
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2023-09-06 20:31:50 +02:00 |
cg_radar.cpp
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Fixed CG_SameTeam always returning true
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2023-08-16 00:44:44 +02:00 |
cg_radar.h
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Implemented client-game radar code
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2023-08-15 22:21:44 +02:00 |
cg_scoreboard.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_servercmds.c
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Use the map's checksum only if the server has sv_mapChecksum exported
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2023-08-28 20:45:10 +02:00 |
cg_snapshot.c
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Set ps.walking in CG_TransitionSnapshot() instead
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2023-08-27 19:53:29 +02:00 |
cg_sound.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_specialfx.cpp
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Set the correct special effect for CG_Splash
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2023-07-23 19:21:53 +02:00 |
cg_specialfx.h
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Initialize pEvent to 0
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2023-07-22 20:06:16 +02:00 |
cg_swipe.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_tempmodels.cpp
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Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels()
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2023-09-06 23:25:48 +02:00 |
cg_testemitter.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_ui.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_vehicle.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_view.c
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Fixed sound location when in camera view + subtract refdef viewangles when PMF_DAMAGE_ANGLES is set
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2023-08-28 18:35:47 +02:00 |
cg_viewmodelanim.c
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Fixed animation crossblend not working correctly
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2023-07-17 19:24:53 +02:00 |
cg_volumetricsmoke.cpp
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Implemented CG_ArchiveVSSGlobals()
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2023-09-06 20:54:58 +02:00 |
CMakeLists.txt
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Fixed library locations
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2023-08-19 23:29:19 +02:00 |
memarchiver.cpp
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Fixed MemArchiver improperly working
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2023-09-06 23:34:16 +02:00 |
memarchiver.h
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Added MemArchiver::ArchiveSize
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2023-09-06 19:58:19 +02:00 |
tr_types.h
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Updates
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2023-05-27 16:19:31 +02:00 |