openmohaa/code/game/scriptthread.cpp
2023-04-29 21:56:38 +02:00

7913 lines
No EOL
130 KiB
C++

#include "scriptthread.h"
#include "scriptmaster.h"
#include "scriptclass.h"
#include "scriptvariable.h"
#include "scriptexception.h"
#include "g_spawn.h"
#include "level.h"
#include "game.h"
#include "camera.h"
#include "dm_manager.h"
#include "hud.h"
#include "huddraw.h"
#include "object.h"
#include "weaputils.h"
#include "consoleevent.h"
#include "player.h"
#include "lightstyleclass.h"
#include "scriptflags.h"
#include "slre.h"
#include <md5.h>
#ifdef WIN32
#include <direct.h>
#else
#include <sys/stat.h>
#include <unistd.h>
#endif
#define scriptfiles sv_scriptfiles
Event EV_ScriptThread_CancelWaiting
(
"_cancelwaiting",
EV_CODEONLY,
NULL,
NULL,
"internal event"
);
Event EV_ScriptThread_Abs
(
"abs",
EV_DEFAULT,
"f",
"arg",
"Absolute value of int or float",
EV_RETURN
);
Event EV_ScriptThread_AddObjective
(
"addobjective",
EV_DEFAULT,
"iisv",
"objective_number status text location",
"Adds/Changes an Objective"
);
Event EV_ScriptThread_ClearObjectivePos
(
"clear_objective_pos",
EV_DEFAULT,
NULL,
NULL,
"Clears the position of the current objective, for when you don't have one"
);
Event EV_ScriptThread_SetCurrentObjective
(
"setcurrentobjective",
EV_DEFAULT,
"i",
"objective_number",
"Sets the specified objective as the current objective"
);
Event EV_ScriptThread_SetObjectivePos
(
"set_objective_pos",
EV_DEFAULT,
"v",
"pos",
"Sets the position in the world of the current objective"
);
Event EV_ScriptThread_AllAIOff
(
"all_ai_off",
EV_DEFAULT,
NULL,
NULL,
"Turns all AI off."
);
Event EV_ScriptThread_AllAIOn
(
"all_ai_on",
EV_DEFAULT,
NULL,
NULL,
"Turns all AI on."
);
Event EV_ScriptThread_TeamWin
(
"teamwin",
EV_DEFAULT,
"s",
"axis_or_allies",
"Sets that the 'axis' or the 'allies' have won the map."
);
Event EV_ScriptThread_AnglesPointAt
(
"angles_pointat",
EV_DEFAULT,
"eee",
"parent_entity entity target_entity",
"Returns the angles that points at the target_entity given the base orientation of the parent_entity and the position of the entity.",
EV_RETURN
);
Event EV_ScriptThread_AnglesToForward
(
"angles_toforward",
EV_DEFAULT,
"v",
"angles",
"Returns the forward vector of the specified angles",
EV_RETURN
);
Event EV_ScriptThread_AnglesToLeft
(
"angles_toleft",
EV_DEFAULT,
"v",
"angles",
"Returns the left vector of the specified angles",
EV_RETURN
);
Event EV_ScriptThread_AnglesToUp
(
"angles_toup",
EV_DEFAULT,
"v",
"angles",
"Returns the up vector of the specified angles",
EV_RETURN
);
Event EV_ScriptThread_Assert
(
"assert",
EV_DEFAULT,
"f",
"value",
"Assert if value is 0.",
EV_NORMAL
);
Event EV_ScriptThread_CastBoolean
(
"bool",
EV_DEFAULT,
"i",
"value",
"Casts value to a bool.",
EV_RETURN
);
Event EV_ScriptThread_CastEntity
(
"entity",
EV_DEFAULT,
"i",
"value",
"Casts value to an entity.",
EV_RETURN
);
Event EV_ScriptThread_CastFloat
(
"float",
EV_DEFAULT,
"i",
"value",
"Casts value to a float.",
EV_RETURN
);
Event EV_ScriptThread_CastInt
(
"int",
EV_DEFAULT,
"i",
"value",
"Casts value to an int.",
EV_RETURN
);
Event EV_ScriptThread_CastString
(
"string",
EV_DEFAULT,
"i",
"value",
"Casts value to a string.",
EV_RETURN
);
Event EV_ScriptThread_CreateListener
(
"CreateListener",
EV_DEFAULT,
NULL,
NULL,
"Creates a Listener instance.",
EV_RETURN
);
Event EV_ScriptThread_End
(
"end",
EV_DEFAULT,
NULL,
NULL,
"Ends the script",
EV_NORMAL
);
Event EV_ScriptThread_Timeout
(
"timeout",
EV_DEFAULT,
"f",
"time",
"specifies script timeout time",
EV_NORMAL
);
Event EV_ScriptThread_Error
(
"error",
EV_DEFAULT,
NULL,
NULL,
"Ends the script",
EV_NORMAL
);
Event EV_ScriptThread_ForceMusic
(
"forcemusic",
EV_DEFAULT,
"sS",
"current fallback",
"Forces the current and fallback (optional) music moods.",
EV_NORMAL
);
Event EV_ScriptThread_GetSelf
(
"self",
EV_DEFAULT,
NULL,
NULL,
"self",
EV_GETTER
);
Event EV_ScriptThread_Goto
(
"goto",
EV_DEFAULT,
"s",
"label",
"Goes to the specified label.",
EV_NORMAL
);
Event EV_ScriptThread_IPrintln
(
"iprintln",
EV_DEFAULT,
"s",
"string",
"Prints a string. followed by a newline.",
EV_NORMAL
);
Event EV_ScriptThread_IPrintln_NoLoc
(
"iprintln_noloc",
EV_DEFAULT,
"s",
"string",
"Prints a string.followed by a newline with no localization conversion.",
EV_NORMAL
);
Event EV_ScriptThread_IPrintlnBold
(
"iprintlnbold",
EV_DEFAULT,
"s",
"string",
"Prints a string.followed by a newline in a bold/important way.",
EV_NORMAL
);
Event EV_ScriptThread_IPrintlnBold_NoLoc
(
"iprintlnbold_noloc",
EV_DEFAULT,
"s",
"string",
"Prints a string.followed by a newline in a bold/important way with no localization conversion.",
EV_NORMAL
);
Event EV_ScriptThread_MPrint
(
"mprint",
EV_DEFAULT,
"s",
"string",
"Prints a string.",
EV_NORMAL
);
Event EV_ScriptThread_MPrintln
(
"mprintln",
EV_DEFAULT,
"s",
"string",
"Prints a string. followed by a newline",
EV_NORMAL
);
Event EV_ScriptThread_Print3D
(
"print3d",
EV_DEFAULT,
"vfs",
"origin scale string",
"prints a string in 3D space",
EV_NORMAL
);
Event EV_ScriptThread_Print
(
"print",
EV_DEFAULT,
"s",
"string",
"Prints a string.",
EV_NORMAL
);
Event EV_ScriptThread_IsAlive
(
"isalive",
EV_DEFAULT,
"e",
"ent",
"Returns true if the specified entity exists and has health > 0.",
EV_RETURN
);
Event EV_ScriptThread_Println
(
"println",
EV_DEFAULT,
"s",
"string",
"Prints a string. followed by a newline.",
EV_NORMAL
);
Event EV_ScriptThread_RandomFloat
(
"randomfloat",
EV_DEFAULT,
"f",
"max",
"randomfloat",
EV_RETURN
);
Event EV_ScriptThread_RandomInt
(
"randomint",
EV_DEFAULT,
"i",
"max",
"randomint",
EV_RETURN
);
Event EV_ScriptThread_RegisterCommand
(
"registercmd",
EV_DEFAULT,
"ss",
"name label",
"Registers a command.",
EV_NORMAL
);
Event EV_ScriptThread_RestoreSoundtrack
(
"restoresoundtrack",
EV_DEFAULT,
NULL,
NULL,
"Restores the soundtrack to the previous one.",
EV_NORMAL
);
Event EV_ScriptThread_GetCvar
(
"getcvar",
EV_DEFAULT,
"s",
"name",
"getcvar",
EV_RETURN
);
Event EV_ScriptThread_SetCvar
(
"setcvar",
EV_DEFAULT,
"ss",
"cvar_name value",
"Sets the value of the specified cvar."
);
Event EV_ScriptThread_Earthquake
(
"earthquake",
EV_DEFAULT,
"ffff",
"duration magnitude no_rampup no_rampdown",
"Create an earthquake"
);
Event EV_ScriptThread_CueCamera
(
"cuecamera",
EV_DEFAULT,
"eF",
"entity switchTime",
"Cue the camera. If switchTime is specified, then the camera\n"
"will switch over that length of time."
);
Event EV_ScriptThread_CuePlayer
(
"cueplayer",
EV_DEFAULT,
"F",
"switchTime",
"Go back to the normal camera. If switchTime is specified,\n"
"then the camera will switch over that length of time."
);
Event EV_ScriptThread_FreezePlayer
(
"freezeplayer",
EV_DEFAULT,
NULL,
NULL,
"Freeze the player."
);
Event EV_ScriptThread_ReleasePlayer
(
"releaseplayer",
EV_DEFAULT,
NULL,
NULL,
"Release the player."
);
Event EV_ScriptThread_KillEnt
(
"killent",
EV_CHEAT,
"i",
"ent_num",
"Kill the specified entity."
);
Event EV_ScriptThread_KillClass
(
"killclass",
EV_CHEAT,
"sI",
"class_name except",
"Kills everything in the specified class except for the specified entity (optional)."
);
Event EV_ScriptThread_RemoveEnt
(
"removeent",
EV_CHEAT,
"i",
"ent_num",
"Removes the specified entity."
);
Event EV_ScriptThread_RemoveClass
(
"removeclass",
EV_CHEAT,
"sI",
"class_name except",
"Removes everything in the specified class except for the specified entity (optional)."
);
// client/server flow control
Event EV_ScriptThread_ServerOnly
(
"server",
EV_DEFAULT,
"SSSSSS",
"arg1 arg2 arg3 arg4 arg5 arg6",
"Server only command."
);
Event EV_ScriptThread_StuffCommand
(
"stuffcmd",
EV_DEFAULT,
"SSSSSS",
"arg1 arg2 arg3 arg4 arg5 arg6",
"Server only command."
);
Event EV_ScriptThread_DrawHud
(
"drawhud",
EV_DEFAULT,
"i",
"value",
"Specify if hud is to be drawn"
);
Event EV_ScriptThread_RadiusDamage
(
"radiusdamage",
EV_DEFAULT,
"viiI",
"origin damage radius constant_damage",
"radius damage at origin"
);
Event EV_ScriptThread_BspTransition
(
"bsptransition",
EV_DEFAULT,
"s",
"next_map",
"Transitions to the next BSP. Keeps player data, and game data."
);
Event EV_ScriptThread_LevelTransition
(
"leveltransition",
EV_DEFAULT,
"s",
"next_map",
"Transitions to the next Level. Statistics to Map Loading, does not keep player data or game data."
);
Event EV_ScriptThread_MissionTransition
(
"missiontransition",
EV_DEFAULT,
"s",
"next_map",
"Transitions to the next Mission. Statistics to Main Menu, Next Level should be unlocked."
);
Event EV_ScriptThread_GetBoundKey1
(
"getboundkey1",
EV_DEFAULT,
"s",
"keyname",
"return a string describing the key",
EV_RETURN
);
Event EV_ScriptThread_GetBoundKey2
(
"getboundkey2",
EV_DEFAULT,
"s",
"keyname",
"return a string describing the key",
EV_RETURN
);
Event EV_ScriptThread_LocConvertString
(
"loc_convert_string",
EV_DEFAULT,
"s",
"in",
"returns a localized version of the string.",
EV_RETURN
);
Event EV_ScriptThread_SetSoundtrack
(
"soundtrack",
EV_DEFAULT,
"s",
"soundtrack_name",
"Changes the soundtrack.",
EV_NORMAL
);
Event EV_ScriptThread_Trigger
(
"trigger",
EV_DEFAULT,
"s",
"name",
"Trigger the specified target or entity."
);
Event EV_ScriptThread_Spawn
(
"spawn",
EV_DEFAULT,
"sSSSSSSSS",
"entityname keyname1 value1 keyname2 value2 keyname3 value3 keyname4 value4",
"Spawns an entity.",
EV_NORMAL
);
Event EV_ScriptThread_SpawnReturn
(
"spawn",
EV_DEFAULT,
"sSSSSSSSS",
"entityname keyname1 value1 keyname2 value2 keyname3 value3 keyname4 value4",
"Spawns an entity.",
EV_RETURN
);
Event EV_ScriptThread_Map
(
"map",
EV_DEFAULT,
"s",
"map_name",
"Starts the specified map."
);
Event EV_ScriptThread_Trace
(
"trace",
EV_DEFAULT,
"vvIVV",
"start end pass_entities mins maxs",
"Performs a Trace Line from the start to the end, returns the end or the position it hit at.",
EV_RETURN
);
Event EV_ScriptThread_SightTrace
(
"sighttrace",
EV_DEFAULT,
"vvIVV",
"start end pass_entities mins maxs",
"Performs a trace line from the start to the end, returns 0 if something was hit and 1 otherwise.",
EV_RETURN
);
Event EV_ScriptThread_VectorAdd
(
"vector_add",
EV_DEFAULT,
"vv",
"vector1 vector2",
"Returns vector1 + vector2.",
EV_RETURN
);
Event EV_ScriptThread_VectorCloser
(
"vector_closer",
EV_DEFAULT,
"vvv",
"vec_a vec_b vec_c",
"returns 1 if the first vector is closer than the second vector to the third vector.",
EV_RETURN
);
Event EV_ScriptThread_VectorCross
(
"vector_cross",
EV_DEFAULT,
"vv",
"vector1 vector2",
"Returns vector1 x vector2.",
EV_RETURN
);
Event EV_ScriptThread_VectorDot
(
"vector_dot",
EV_DEFAULT,
"vv",
"vector1 vector2",
"Returns vector1 * vector2.",
EV_RETURN
);
Event EV_ScriptThread_VectorLength
(
"vector_length",
EV_DEFAULT,
"v",
"vector",
"Returns the length of the specified vector.",
EV_RETURN
);
Event EV_ScriptThread_VectorNormalize
(
"vector_normalize",
EV_DEFAULT,
"v",
"vector",
"Returns the normalized vector of the specified vector.",
EV_RETURN
);
Event EV_ScriptThread_VectorScale
(
"vector_scale",
EV_DEFAULT,
"vf",
"vector1 scale_factor",
"Returns vector1 * scale_factor.",
EV_RETURN
);
Event EV_ScriptThread_VectorSubtract
(
"vector_subtract",
EV_DEFAULT,
"vv",
"vector1 vector2",
"Returns vector1 - vector2.",
EV_RETURN
);
Event EV_ScriptThread_VectorToAngles
(
"vector_toangles",
EV_DEFAULT,
"v",
"vector1",
"Returns vector1 converted to angles.",
EV_RETURN
);
Event EV_ScriptThread_VectorWithin
(
"vector_within",
EV_DEFAULT,
"vvf",
"position1 position2 distance",
"returns 1 if the two points are <= distance apart, or 0 if they are greater than distance apart.",
EV_RETURN
);
Event EV_ScriptThread_Wait
(
"wait",
EV_DEFAULT,
"f",
"wait_time",
"Wait for the specified amount of time.",
EV_NORMAL
);
Event EV_ScriptThread_WaitFrame
(
"waitframe",
EV_DEFAULT,
NULL,
NULL,
"Wait for one server frame.",
EV_NORMAL
);
Event EV_ScriptThread_SetCinematic
(
"cinematic",
EV_DEFAULT,
NULL,
NULL,
"Turns on cinematic."
);
Event EV_ScriptThread_SetNonCinematic
(
"noncinematic",
EV_DEFAULT,
NULL,
NULL,
"Turns off cinematic."
);
//
// reborn stuff
//
Event EV_ScriptThread_CanSwitchTeams
(
"canswitchteams",
EV_DEFAULT,
"bB",
"allow_team_change allow_spectator",
"Specify if players are allowed to switch teams and spectate. Override player's canswitchteams.",
EV_NORMAL
);
Event EV_ScriptThread_RemoveArchivedClass
(
"removearchivedclass",
EV_DEFAULT,
"sI",
"class except_entity_number",
"Removes all of the simple archived entities in the specified class.",
EV_NORMAL
);
Event EV_ScriptThread_FadeSound
(
"fadesound",
-1,
"fFE",
"time min_vol player",
"Fades the sound out over the given time, optionally to one single player.\n"
"min_vol being a 0-1 fraction is the minimum volume.",
EV_NORMAL
);
Event EV_ScriptThread_RestoreSound
(
"restoresound",
-1,
"fFE",
"time max_vol player",
"Fades the sound in over the given time, optionally to one single player.\n"
"max_vol being a 0-1 fraction is the maximum volume.",
EV_NORMAL
);
Event EV_ScriptThread_Earthquake2
(
"earthquake2",
EV_DEFAULT,
"ffbbVF",
"duration magnitude no_rampup no_rampdown location radius",
"Create a smooth realistic earthquake. Requires sv_reborn to be set.",
EV_NORMAL
);
Event EV_ScriptThread_GetPlayerNetname
(
"netname",
EV_DEFAULT,
"e",
"player",
"Gets player's netname",
EV_RETURN
);
Event EV_ScriptThread_GetPlayerIP
(
"getip",
EV_DEFAULT,
"e",
"player",
"Gets player's ip",
EV_RETURN
);
Event EV_ScriptThread_ServerStufftext
(
"stuffsrv",
EV_DEFAULT,
"s",
"string",
"Sends command to server",
EV_NORMAL
);
Event EV_ScriptThread_GetAreaEntities
(
"getareaentities",
EV_DEFAULT,
"vvv",
"origin mins maxs",
"Get all entities around the origin",
EV_RETURN
);
Event EV_ScriptThread_GetPlayerPing
(
"getping",
EV_DEFAULT,
"e",
"player",
"Gets player's ping",
EV_RETURN
);
Event EV_ScriptThread_GetPlayerClientNum
(
"getclientnum",
EV_DEFAULT,
"e",
"player",
"Gets player's client number",
EV_RETURN
);
Event EV_ScriptThread_HudDraw3d
(
"huddraw_3d",
EV_DEFAULT,
"iviiE",
"index vector_or_offset always_show depth entity",
"Sets this huddraw element to be a 3D world icon and can specify if this icon is always shown on-screen even if the player isn't looking at.\n"
"Uses xy pos from huddraw_rect.\n"
"If entity is specified, the vector will be an offset relative to the entity.\n"
"depth specify if the icon is shown through walls.",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawTimer
(
"huddraw_timer",
EV_DEFAULT,
"iff",
"index duration fade_out_time",
"Sets a timer to be displayed and fade within the given time in seconds. Clears the string value and the shader value of huddraw element.",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawAlign
(
"huddraw_align",
EV_DEFAULT,
"iss",
"index h_align v_align",
"Sets the alignment of a huddraw element for given player. Specified with 'left', 'center', or 'right'",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawAlpha
(
"huddraw_alpha",
EV_DEFAULT,
"if",
"index alpha",
"Sets the alpha of a huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawColor
(
"huddraw_color",
EV_DEFAULT,
"ifff",
"index red green blue",
"Sets the color for a huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawFont
(
"huddraw_font",
EV_DEFAULT,
"is",
"index fontname",
"Sets the font to use for given player huddraw element",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawRect
(
"huddraw_rect",
EV_DEFAULT,
"iiiii",
"index x y width height",
"Specifies the position of the upper left corner and size of a huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawShader
(
"huddraw_shader",
EV_DEFAULT,
"is",
"index shader",
"Sets the shader to use for a particular huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawString
(
"huddraw_string",
EV_DEFAULT,
"is",
"index string",
"Sets a string to be displayed for given player. Clears the shader value",
EV_NORMAL
);
Event EV_ScriptThread_HudDrawVirtualSize
(
"huddraw_virtualsize",
EV_DEFAULT,
"ii",
"index virtual",
"Sets if the huddraw element for given player should use virutal screen resolution for positioning and size",
EV_NORMAL
);
// Precache specific
Event EV_ScriptThread_Precache_Cache
(
"cache",
EV_DEFAULT,
"s",
"resource_name",
"Cache the specified resource."
);
// fades for movies
Event EV_ScriptThread_FadeIn
(
"fadein",
EV_DEFAULT,
"fffffI",
"time red green blue alpha mode",
"Sets up fadein in values."
);
Event EV_ScriptThread_FadeOut
(
"fadeout",
EV_DEFAULT,
"fffffI",
"time red green blue alpha mode",
"Sets up fadeout values."
);
Event EV_ScriptThread_CameraCommand
(
"cam",
EV_DEFAULT,
"sSSSSSS",
"command arg1 arg2 arg3 arg4 arg5 arg6",
"Processes a camera command."
);
// music command
Event EV_ScriptThread_MusicEvent
(
"music",
EV_DEFAULT,
"sS",
"current fallback",
"Sets the current and fallback (optional) music moods."
);
Event EV_ScriptThread_ForceMusicEvent
(
"forcemusic",
EV_DEFAULT,
"sS",
"current fallback",
"Forces the current and fallback (optional) music moods."
);
Event EV_ScriptThread_MusicVolumeEvent
(
"musicvolume",
EV_DEFAULT,
"ff",
"volume fade_time",
"Sets the volume and fade time of the music."
);
Event EV_ScriptThread_RestoreMusicVolumeEvent
(
"restoremusicvolume",
EV_DEFAULT,
"f",
"fade_time",
"Restores the music volume to its previous value."
);
Event EV_ScriptThread_SoundtrackEvent
(
"soundtrack",
EV_DEFAULT,
"s",
"soundtrack_name",
"Changes the soundtrack."
);
Event EV_ScriptThread_RestoreSoundtrackEvent
(
"restoresoundtrack",
EV_DEFAULT,
NULL,
NULL,
"Restores the soundtrack to the previous one."
);
Event EV_ScriptThread_ClearFade
(
"clearfade",
EV_DEFAULT,
NULL,
NULL,
"Clear the fade from the screen"
);
Event EV_ScriptThread_Letterbox
(
"letterbox",
EV_DEFAULT,
"f",
"time",
"Puts the game in letterbox mode."
);
Event EV_ScriptThread_ClearLetterbox
(
"clearletterbox",
EV_DEFAULT,
"f",
"time",
"Clears letterbox mode."
);
Event EV_ScriptThread_SetDialogScript
(
"setdialogscript",
EV_DEFAULT,
"s",
"dialog_script",
"Set the script to be used when dialog:: is used"
);
Event EV_ScriptThread_SetLightStyle
(
"setlightstyle",
EV_DEFAULT,
"is",
"lightstyleindex lightstyledata",
"Set up the lightstyle with lightstyleindex to the specified data"
);
Event EV_ScriptThread_CenterPrint
(
"centerprint",
EV_DEFAULT,
"s",
"stuffToPrint",
"prints the included message in the middle of all player's screens"
);
Event EV_ScriptThread_LocationPrint
(
"locprint",
EV_DEFAULT,
"iis",
"xoffset yoffset stuffToPrint",
"prints the included message in the specified location of all player's screens"
);
Event EV_ScriptThread_MissionFailed
(
"missionfailed",
EV_DEFAULT,
NULL,
NULL,
"Makes the player fail their mission, level restarts."
);
Event EV_ScriptThread_iHudDraw3d
(
"ihuddraw_3d",
EV_DEFAULT,
"eiviiE",
"player index vector_or_offset always_show depth entity",
"Sets this huddraw element to be a 3D world icon for individual player and can specify if this icon is always shown on-screen even if the player isn't looking at.\n"
"Uses xy pos from huddraw_rect.\n"
"If entity is specified, the vector will be an offset relative to the entity.\n"
"depth specify if the icon is shown through walls.",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawAlign
(
"ihuddraw_align",
EV_DEFAULT,
"eiss",
"player index h_align v_align",
"Sets the alignment of a huddraw element for given player. Specified with 'left', 'center', or 'right'",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawAlpha
(
"ihuddraw_alpha",
EV_DEFAULT,
"eif",
"player index alpha",
"Sets the alpha of a huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawColor
(
"ihuddraw_color",
EV_DEFAULT,
"eifff",
"player index red green blue",
"Sets the color for a huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawFont
(
"ihuddraw_font",
EV_DEFAULT,
"eis",
"player index fontname",
"Sets the font to use for given player huddraw element",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawRect
(
"ihuddraw_rect",
EV_DEFAULT,
"eiiiii",
"player index x y width height",
"Specifies the position of the upper left corner and size of a huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawShader
(
"ihuddraw_shader",
EV_DEFAULT,
"eis",
"player index shader",
"Sets the shader to use for a particular huddraw element for given player",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawString
(
"ihuddraw_string",
EV_DEFAULT,
"eis",
"player index string",
"Sets a string to be displayed for given player. Clears the shader value",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawTimer
(
"ihuddraw_timer",
EV_DEFAULT,
"eiff",
"player index duration fade_out_time",
"Sets a timer to be displayed and fade within the given time in seconds for given player. Clears the string value and the shader value of huddraw element.",
EV_NORMAL
);
Event EV_ScriptThread_iHudDrawVirtualSize
(
"ihuddraw_virtualsize",
EV_DEFAULT,
"eii",
"player index virtual",
"Sets if the huddraw element for given player should use virutal screen resolution for positioning and size",
EV_NORMAL
);
Event EV_ScriptThread_IsArray
(
"isarray",
EV_DEFAULT,
"s",
"object",
"Checks whether this variable is an array",
EV_RETURN
);
Event EV_ScriptThread_IsDefined
(
"isdefined",
EV_DEFAULT,
"s",
"object",
"Checks whether this entity/variable is defined",
EV_RETURN
);
Event EV_ScriptThread_IsOnGround
(
"isonground",
EV_DEFAULT,
"e",
"entity",
"Returns 1 if the entity is on ground. 0 otherwise",
EV_RETURN
);
Event EV_ScriptThread_IsOutOfBounds
(
"isoutofbounds",
EV_DEFAULT,
"e",
"entity",
"Returns 1 if the entity is out of bounds. 0 otherwise",
EV_RETURN
);
Event EV_ScriptThread_FileOpen
(
"fopen",
EV_DEFAULT,
"ss",
"filename accesstype",
"Opens file, returning it's handle",
EV_RETURN
);
Event EV_ScriptThread_FileWrite
(
"fwrite",
EV_DEFAULT,
"eii",
"player index virtual",
"Writes binary buffer to file",
EV_NORMAL
);
Event EV_ScriptThread_FileRead
(
"fread",
EV_DEFAULT,
"eii",
"player index virtual",
"Reads binary buffer from file",
EV_NORMAL
);
Event EV_ScriptThread_FileClose
(
"fclose",
EV_DEFAULT,
"i",
"filehandle",
"Closes file of given file handle",
EV_RETURN
);
Event EV_ScriptThread_FileEof
(
"feof",
EV_DEFAULT,
"i",
"filehandle",
"Checks for end of file",
EV_RETURN
);
Event EV_ScriptThread_FileSeek
(
"fseek",
EV_DEFAULT,
"iii",
"filehandle offset startpos",
"Sets file carret at given position",
EV_RETURN
);
Event EV_ScriptThread_FileTell
(
"ftell",
EV_DEFAULT,
"i",
"filehandle",
"Gets current file carret position",
EV_RETURN
);
Event EV_ScriptThread_FileRewind
(
"frewind",
EV_DEFAULT,
"i",
"filehandle",
"Rewinds file carret to files beginning",
EV_NORMAL
);
Event EV_ScriptThread_FilePutc
(
"fputc",
EV_DEFAULT,
"ii",
"filehandle character",
"Writes single character to file",
EV_RETURN
);
Event EV_ScriptThread_FilePuts
(
"fputs",
EV_DEFAULT,
"is",
"filehandle text",
"Writes string line to file",
EV_RETURN
);
Event EV_ScriptThread_FileGetc
(
"fgetc",
EV_DEFAULT,
"i",
"filehandle",
"Reads single character from file",
EV_RETURN
);
Event EV_ScriptThread_FileGets
(
"fgets",
EV_DEFAULT,
"ii",
"filehandle maxbuffsize",
"Reads string line from file",
EV_RETURN
);
Event EV_ScriptThread_FileError
(
"ferror",
EV_DEFAULT,
"i",
"filehandle",
"Checks for last file i/o error",
EV_RETURN
);
Event EV_ScriptThread_FileFlush
(
"fflush",
EV_DEFAULT,
"i",
"filehandle",
"Flushes given stream. Writes all unsaved data from stream buffer to stream",
EV_RETURN
);
Event EV_ScriptThread_FlagClear
(
"flag_clear",
EV_DEFAULT,
"s",
"name",
"Clears and deletes a flag.",
EV_NORMAL
);
Event EV_ScriptThread_FlagInit
(
"flag_init",
EV_DEFAULT,
"s",
"name",
"Initializes a flag so it can be set. Flags MUST be initialized before they can be used for the first time.",
EV_NORMAL
);
Event EV_ScriptThread_FlagSet
(
"flag_set",
EV_DEFAULT,
"s",
"name",
"Sets a flag which alerts all flag_wait()'s and changes are reflected in flag() checks thereafter.",
EV_NORMAL
);
Event EV_ScriptThread_FlagWait
(
"flag_wait",
EV_DEFAULT,
"s",
"name",
"Pauses execution flow until a flag has been set.",
EV_NORMAL
);
Event EV_ScriptThread_Lock
(
"lock",
EV_DEFAULT,
"l",
"lock",
"Lock the thread."
);
Event EV_ScriptThread_UnLock
(
"unlock",
EV_DEFAULT,
"l",
"lock",
"Unlock the thread."
);
Event EV_ScriptThread_GetArrayKeys
(
"getarraykeys",
EV_DEFAULT,
"s",
"array",
"Retrieves a full list containing the name of arrays",
EV_RETURN
);
Event EV_ScriptThread_GetArrayValues
(
"getarrayvalues",
EV_DEFAULT,
"s",
"array",
"Retrieves the full list of an array that was set-up with name, such as local.array[ \"name\" ] and return their values",
EV_RETURN
);
Event EV_ScriptThread_GetEntArray
(
"getentarray",
EV_DEFAULT,
"ss",
"name key",
"Gets an array of entities that have the given key, name pair (case sensitive)",
EV_RETURN
);
Event EV_ScriptThread_GetTime
(
"gettime",
EV_DEFAULT,
NULL,
NULL,
"Gets current time",
EV_RETURN
);
Event EV_ScriptThread_GetTimeZone
(
"gettimezone",
EV_DEFAULT,
NULL,
NULL,
"Gets current time zone",
EV_RETURN
);
Event EV_ScriptThread_PregMatch
(
"preg_match",
EV_DEFAULT,
"ss",
"pattern subject",
"Searches subject for a match to the regular expression given in pattern.",
EV_RETURN
);
Event EV_ScriptThread_GetDate
(
"getdate",
EV_DEFAULT,
NULL,
NULL,
"Gets current date",
EV_RETURN
);
Event EV_ScriptThread_RegisterEv
(
"registerev",
EV_DEFAULT,
"ss",
"eventname script",
"Registers script callback handler for specified event",
EV_RETURN
);
Event EV_ScriptThread_UnregisterEv
(
"unregisterev",
EV_DEFAULT,
"s",
"eventname",
"Unregisters script callback handler for specified event",
EV_RETURN
);
Event EV_ScriptThread_Conprintf
(
"conprintf",
EV_DEFAULT,
"s",
"text",
"Prints to console",
EV_NORMAL
);
Event EV_ScriptThread_TeamSwitchDelay
(
"teamswitchdelay",
EV_DEFAULT,
"f",
"delay",
"Sets delay between switching teams. [DEPRECATED]",
EV_NORMAL
);
Event EV_ScriptThread_CharToInt
(
"chartoint",
EV_DEFAULT,
"s",
"character",
"Converts char to int",
EV_RETURN
);
Event EV_ScriptThread_FileExists
(
"fexists",
EV_DEFAULT,
"s",
"filename",
"Checks if file exists",
EV_RETURN
);
Event EV_ScriptThread_FileReadAll
(
"freadall",
EV_DEFAULT,
"i",
"filehandle",
"Reads whole file and returns it as string",
EV_RETURN
);
Event EV_ScriptThread_FileSaveAll
(
"fsaveall",
EV_DEFAULT,
"is",
"filehandle text",
"Saves whole text to file",
EV_RETURN
);
Event EV_ScriptThread_FileRemove
(
"fremove",
EV_DEFAULT,
"s",
"filename",
"Removes the file",
EV_RETURN
);
Event EV_ScriptThread_FileRename
(
"frename",
EV_DEFAULT,
"ss",
"oldfilename newfilename",
"Renames the file",
EV_RETURN
);
Event EV_ScriptThread_FileCopy
(
"fcopy",
EV_DEFAULT,
"ss",
"filename copyfilename",
"Copies the file",
EV_RETURN
);
Event EV_ScriptThread_FileReadPak
(
"freadpak",
EV_DEFAULT,
"s",
"filename",
"Reads file from pak file",
EV_RETURN
);
Event EV_ScriptThread_FileList
(
"flist",
EV_DEFAULT,
"ssi",
"path extension wantSubs",
"Returns the list of files with given extension",
EV_RETURN
);
Event EV_ScriptThread_FileNewDirectory
(
"fnewdir",
EV_DEFAULT,
"s",
"path",
"Creates a new directory",
EV_RETURN
);
Event EV_ScriptThread_FileRemoveDirectory
(
"fremovedir",
EV_DEFAULT,
"s",
"path",
"Removes a directory",
EV_RETURN
);
Event EV_ScriptThread_MathCos
(
"cos",
EV_DEFAULT,
"f",
"x",
"Compute cosine",
EV_RETURN
);
Event EV_ScriptThread_MathSin
(
"sin",
EV_DEFAULT,
"f",
"x",
"Compute sine",
EV_RETURN
);
Event EV_ScriptThread_MathTan
(
"tan",
EV_DEFAULT,
"f",
"x",
"Compute tangent",
EV_RETURN
);
Event EV_ScriptThread_MathACos
(
"acos",
EV_DEFAULT,
"f",
"x",
"Compute arc cosine",
EV_RETURN
);
Event EV_ScriptThread_MathASin
(
"asin",
EV_DEFAULT,
"f",
"x",
"Compute arc sine",
EV_RETURN
);
Event EV_ScriptThread_MathATan
(
"atan",
EV_DEFAULT,
"f",
"x",
"Compute arc tangent",
EV_RETURN
);
Event EV_ScriptThread_MathATan2
(
"atan2",
EV_DEFAULT,
"ff",
"x y",
"Compute arc tangent with two parameters",
EV_RETURN
);
Event EV_ScriptThread_MathCosH
(
"cosh",
EV_DEFAULT,
"f",
"x",
"Compute hyperbolic cosine",
EV_RETURN
);
Event EV_ScriptThread_MathSinH
(
"sinh",
EV_DEFAULT,
"f",
"x",
"Compute hyperbolic sine",
EV_RETURN
);
Event EV_ScriptThread_MathTanH
(
"tanh",
EV_DEFAULT,
"f",
"x",
"Compute hyperbolic tangent",
EV_RETURN
);
Event EV_ScriptThread_MathExp
(
"exp",
EV_DEFAULT,
"f",
"x",
"Compute exponential function",
EV_RETURN
);
Event EV_ScriptThread_MathFrexp
(
"frexp",
EV_DEFAULT,
"f",
"x",
"Get significand and exponent",
EV_RETURN
);
Event EV_ScriptThread_MathLdexp
(
"ldexp",
EV_DEFAULT,
"f",
"x",
"Generate number from significand and exponent",
EV_RETURN
);
Event EV_ScriptThread_MathLog
(
"log",
EV_DEFAULT,
"f",
"x",
"Compute natural logarithm",
EV_RETURN
);
Event EV_ScriptThread_MathLog10
(
"log10",
EV_DEFAULT,
"f",
"x",
"Compute common logarithm",
EV_RETURN
);
Event EV_ScriptThread_MathModf
(
"modf",
EV_DEFAULT,
"f",
"x",
"Break into fractional and integral parts",
EV_RETURN
);
Event EV_ScriptThread_MathPow
(
"pow",
EV_DEFAULT,
"ff",
"x y",
"Raise to power",
EV_RETURN
);
Event EV_ScriptThread_MathSqrt
(
"sqrt",
EV_DEFAULT,
"f",
"x",
"Compute square root",
EV_RETURN
);
Event EV_ScriptThread_MathCeil
(
"ceil",
EV_DEFAULT,
"f",
"x",
"Round up value",
EV_RETURN
);
Event EV_ScriptThread_MathFloor
(
"floor",
EV_DEFAULT,
"f",
"x",
"Round down value",
EV_RETURN
);
Event EV_ScriptThread_MathFmod
(
"fmod",
EV_DEFAULT,
"f",
"x",
"Compute remainder of division",
EV_RETURN
);
Event EV_ScriptThread_strncpy
(
"strncpy",
EV_DEFAULT,
"is",
"bytes source",
"Returns the copied string with the specified bytes",
EV_RETURN
);
Event EV_ScriptThread_CreateHUD
(
"newhud",
EV_DEFAULT,
"E",
"player",
"Create a new HUD element. Optionally for a particular client",
EV_RETURN
);
Event EV_ScriptThread_TraceDetails
(
"traced",
EV_DEFAULT,
"vvIVVI",
"start end pass_entities mins maxs mask",
"Performs a Trace Line from the start to the end, returns the array with detailed results",
EV_RETURN
);
Event EV_ScriptThread_TypeOf
(
"typeof",
EV_DEFAULT,
"i",
"variable",
"Returns the type of variable",
EV_RETURN
);
Event EV_ScriptThread_Md5String
(
"md5string",
EV_DEFAULT,
"s",
"text",
"generates MD5 hash of given text",
EV_RETURN
);
Event EV_ScriptThread_GetEntity
(
"getentity",
EV_DEFAULT,
"i",
"entnum",
"returns entity with given entnum",
EV_RETURN
);
Event EV_ScriptThread_SetTimer
(
"settimer",
EV_DEFAULT,
"is",
"interval script",
"Sets timer that will execute script after given interval.",
EV_RETURN
);
Event EV_ScriptThread_TeamGetScore
(
"team_getscore",
EV_DEFAULT,
"s",
"team",
"Get a team's current score.",
EV_NORMAL
);
Event EV_ScriptThread_TeamSetScore
(
"team_setscore",
EV_DEFAULT,
"siI",
"team score bAdd",
"Change/Add score to a team.",
EV_NORMAL
);
Event EV_ScriptThread_VisionGetNaked
(
"visiongetnaked",
EV_DEFAULT,
NULL,
NULL,
"Gets players' global current naked-eye vision.",
EV_NORMAL
);
Event EV_ScriptThread_VisionSetNaked
(
"visionsetnaked",
EV_DEFAULT,
"sF",
"vision_name transition_time",
"Sets players' naked-eye vision. Optionally give a transition time from the current vision. If vision_name is an empty string, it will be set to the current map's name.",
EV_NORMAL
);
CLASS_DECLARATION( Listener, ScriptThread, NULL )
{
{ &EV_Listener_CreateReturnThread, &ScriptThread::CreateReturnThread },
{ &EV_Listener_CreateThread, &ScriptThread::CreateThread },
{ &EV_Listener_ExecuteReturnScript, &ScriptThread::ExecuteReturnScript },
{ &EV_Listener_ExecuteScript, &ScriptThread::ExecuteScript },
{ &EV_ScriptThread_Abs, &ScriptThread::GetAbs },
{ &EV_ScriptThread_AnglesToForward, &ScriptThread::Angles_ToForward },
{ &EV_ScriptThread_AnglesToLeft, &ScriptThread::Angles_ToLeft },
{ &EV_ScriptThread_AnglesToUp, &ScriptThread::Angles_ToUp },
{ &EV_ScriptThread_Assert, &ScriptThread::Assert },
{ &EV_ScriptThread_Precache_Cache, &ScriptThread::Cache },
{ &EV_ScriptThread_CastBoolean, &ScriptThread::CastBoolean },
{ &EV_ScriptThread_CastEntity, &ScriptThread::CastEntity },
{ &EV_ScriptThread_CastFloat, &ScriptThread::CastFloat },
{ &EV_ScriptThread_CastInt, &ScriptThread::CastInt },
{ &EV_ScriptThread_CastString, &ScriptThread::CastString },
{ &EV_ScriptThread_CreateListener, &ScriptThread::EventCreateListener },
{ &EV_DelayThrow, &ScriptThread::EventDelayThrow },
{ &EV_ScriptThread_End, &ScriptThread::EventEnd },
{ &EV_ScriptThread_Timeout, &ScriptThread::EventTimeout },
{ &EV_ScriptThread_Error, &ScriptThread::EventError },
{ &EV_ScriptThread_GetSelf, &ScriptThread::GetSelf },
{ &EV_ScriptThread_Goto, &ScriptThread::EventGoto },
{ &EV_ScriptThread_Println, &ScriptThread::Println },
{ &EV_ScriptThread_Print, &ScriptThread::Print },
{ &EV_ScriptThread_MPrintln, &ScriptThread::MPrintln },
{ &EV_ScriptThread_MPrint, &ScriptThread::MPrint },
{ &EV_ScriptThread_RandomFloat, &ScriptThread::RandomFloat },
{ &EV_ScriptThread_RandomInt, &ScriptThread::RandomInt },
{ &EV_ScriptThread_RegisterCommand, &ScriptThread::EventRegisterCommand },
{ &EV_ScriptThread_GetCvar, &ScriptThread::EventGetCvar },
{ &EV_ScriptThread_SetCvar, &ScriptThread::EventSetCvar },
{ &EV_ScriptThread_Spawn, &ScriptThread::Spawn },
{ &EV_ScriptThread_SpawnReturn, &ScriptThread::SpawnReturn },
{ &EV_Throw, &ScriptThread::EventThrow },
{ &EV_ScriptThread_VectorAdd, &ScriptThread::EventVectorAdd },
{ &EV_ScriptThread_VectorCloser, &ScriptThread::EventVectorCloser },
{ &EV_ScriptThread_VectorCross, &ScriptThread::EventVectorCross },
{ &EV_ScriptThread_VectorDot, &ScriptThread::EventVectorDot },
{ &EV_ScriptThread_VectorLength, &ScriptThread::EventVectorLength },
{ &EV_ScriptThread_VectorNormalize, &ScriptThread::EventVectorNormalize },
{ &EV_ScriptThread_VectorScale, &ScriptThread::EventVectorScale },
{ &EV_ScriptThread_VectorSubtract, &ScriptThread::EventVectorSubtract },
{ &EV_ScriptThread_VectorToAngles, &ScriptThread::EventVectorToAngles },
{ &EV_ScriptThread_VectorWithin, &ScriptThread::EventVectorWithin },
{ &EV_ScriptThread_Wait, &ScriptThread::EventWait },
{ &EV_ScriptThread_WaitFrame, &ScriptThread::EventWaitFrame },
{ &EV_ScriptThread_GetBoundKey1, &ScriptThread::EventGetBoundKey1 },
{ &EV_ScriptThread_GetBoundKey2, &ScriptThread::EventGetBoundKey2 },
{ &EV_ScriptThread_LocConvertString, &ScriptThread::EventLocConvertString },
{ &EV_ScriptThread_IsArray, &ScriptThread::EventIsArray },
{ &EV_ScriptThread_IsDefined, &ScriptThread::EventIsDefined },
{ &EV_ScriptThread_MathACos, &ScriptThread::MathACos },
{ &EV_ScriptThread_MathASin, &ScriptThread::MathASin },
{ &EV_ScriptThread_MathATan, &ScriptThread::MathATan },
{ &EV_ScriptThread_MathATan2, &ScriptThread::MathATan2 },
{ &EV_ScriptThread_MathCeil, &ScriptThread::MathCeil },
{ &EV_ScriptThread_MathCos, &ScriptThread::MathCos },
{ &EV_ScriptThread_MathCosH, &ScriptThread::MathCosH },
{ &EV_ScriptThread_MathExp, &ScriptThread::MathExp },
{ &EV_ScriptThread_MathFloor, &ScriptThread::MathFloor },
{ &EV_ScriptThread_MathFmod, &ScriptThread::MathFmod },
{ &EV_ScriptThread_MathFrexp, &ScriptThread::MathFrexp },
{ &EV_ScriptThread_MathLdexp, &ScriptThread::MathLdexp },
{ &EV_ScriptThread_MathLog, &ScriptThread::MathLog },
{ &EV_ScriptThread_MathLog10, &ScriptThread::MathLog10 },
{ &EV_ScriptThread_MathModf, &ScriptThread::MathModf },
{ &EV_ScriptThread_MathPow, &ScriptThread::MathPow },
{ &EV_ScriptThread_MathSin, &ScriptThread::MathSin },
{ &EV_ScriptThread_MathSinH, &ScriptThread::MathSinH },
{ &EV_ScriptThread_MathSqrt, &ScriptThread::MathSqrt },
{ &EV_ScriptThread_MathTan, &ScriptThread::MathTan },
{ &EV_ScriptThread_MathTanH, &ScriptThread::MathTanH },
{ &EV_ScriptThread_strncpy, &ScriptThread::StringBytesCopy },
{ &EV_ScriptThread_Md5String, &ScriptThread::Md5String },
{ &EV_ScriptThread_TypeOf, &ScriptThread::TypeOfVariable },
{ &EV_ScriptThread_RegisterEv, &ScriptThread::RegisterEvent },
{ &EV_ScriptThread_UnregisterEv, &ScriptThread::UnregisterEvent },
{ &EV_ScriptThread_CancelWaiting, &ScriptThread::CancelWaiting },
{ &EV_ScriptThread_GetTime, &ScriptThread::GetTime },
{ &EV_ScriptThread_GetTimeZone, &ScriptThread::GetTimeZone },
{ &EV_ScriptThread_PregMatch, &ScriptThread::PregMatch },
{ &EV_ScriptThread_FlagClear, &ScriptThread::FlagClear },
{ &EV_ScriptThread_FlagInit, &ScriptThread::FlagInit },
{ &EV_ScriptThread_FlagSet, &ScriptThread::FlagSet },
{ &EV_ScriptThread_FlagWait, &ScriptThread::FlagWait },
{ &EV_ScriptThread_RestoreSoundtrack, &ScriptThread::RestoreSoundtrackEvent },
{ &EV_ScriptThread_Map, &ScriptThread::MapEvent },
{ &EV_ScriptThread_AnglesPointAt, &ScriptThread::Angles_PointAt },
{ &EV_ScriptThread_BspTransition, &ScriptThread::EventBspTransition },
{ &EV_ScriptThread_LevelTransition, &ScriptThread::EventLevelTransition },
{ &EV_ScriptThread_MissionTransition, &ScriptThread::EventMissionTransition },
{ &EV_ScriptThread_FadeIn, &ScriptThread::FadeIn },
{ &EV_ScriptThread_FadeOut, &ScriptThread::FadeOut },
{ &EV_ScriptThread_FadeSound, &ScriptThread::FadeSound },
{ &EV_ScriptThread_ClearFade, &ScriptThread::ClearFade },
{ &EV_ScriptThread_Letterbox, &ScriptThread::Letterbox },
{ &EV_ScriptThread_ClearLetterbox, &ScriptThread::ClearLetterbox },
{ &EV_ScriptThread_MusicEvent, &ScriptThread::MusicEvent },
{ &EV_ScriptThread_ForceMusicEvent, &ScriptThread::ForceMusicEvent },
{ &EV_ScriptThread_MusicVolumeEvent, &ScriptThread::MusicVolumeEvent },
{ &EV_ScriptThread_RestoreMusicVolumeEvent, &ScriptThread::RestoreMusicVolumeEvent },
{ &EV_ScriptThread_SoundtrackEvent, &ScriptThread::SoundtrackEvent },
{ &EV_ScriptThread_RestoreSoundtrackEvent, &ScriptThread::RestoreSoundtrackEvent },
{ &EV_ScriptThread_CameraCommand, &ScriptThread::CameraCommand },
{ &EV_ScriptThread_SetCinematic, &ScriptThread::SetCinematic },
{ &EV_ScriptThread_SetNonCinematic, &ScriptThread::SetNonCinematic },
{ &EV_ScriptThread_KillEnt, &ScriptThread::KillEnt },
{ &EV_ScriptThread_RemoveEnt, &ScriptThread::RemoveEnt },
{ &EV_ScriptThread_KillClass, &ScriptThread::KillClass },
{ &EV_ScriptThread_RemoveClass, &ScriptThread::RemoveClass },
{ &EV_ScriptThread_SetLightStyle, &ScriptThread::SetLightStyle },
{ &EV_ScriptThread_CenterPrint, &ScriptThread::CenterPrint },
{ &EV_ScriptThread_LocationPrint, &ScriptThread::LocationPrint },
{ &EV_ScriptThread_Trigger, &ScriptThread::TriggerEvent },
{ &EV_ScriptThread_ServerOnly, &ScriptThread::ServerEvent },
{ &EV_ScriptThread_StuffCommand, &ScriptThread::StuffCommand },
{ &EV_ScriptThread_MissionFailed, &ScriptThread::MissionFailed },
{ &EV_ScriptThread_IsAlive, &ScriptThread::EventIsAlive },
{ &EV_ScriptThread_HudDraw3d, &ScriptThread::EventHudDraw3d },
{ &EV_ScriptThread_HudDrawTimer, &ScriptThread::EventHudDrawTimer },
{ &EV_ScriptThread_HudDrawAlign, &ScriptThread::EventHudDrawAlign },
{ &EV_ScriptThread_HudDrawAlpha, &ScriptThread::EventHudDrawAlpha },
{ &EV_ScriptThread_HudDrawColor, &ScriptThread::EventHudDrawColor },
{ &EV_ScriptThread_HudDrawFont, &ScriptThread::EventHudDrawFont },
{ &EV_ScriptThread_HudDrawRect, &ScriptThread::EventHudDrawRect },
{ &EV_ScriptThread_HudDrawShader, &ScriptThread::EventHudDrawShader },
{ &EV_ScriptThread_HudDrawString, &ScriptThread::EventHudDrawString },
{ &EV_ScriptThread_HudDrawVirtualSize, &ScriptThread::EventHudDrawVirtualSize },
{ &EV_ScriptThread_AddObjective, &ScriptThread::AddObjective },
{ &EV_ScriptThread_ClearObjectivePos, &ScriptThread::ClearObjectiveLocation },
{ &EV_ScriptThread_SetCurrentObjective, &ScriptThread::SetCurrentObjective },
{ &EV_ScriptThread_SetObjectivePos, &ScriptThread::SetObjectiveLocation },
{ &EV_ScriptThread_AllAIOff, &ScriptThread::AllAIOff },
{ &EV_ScriptThread_AllAIOn, &ScriptThread::AllAIOn },
{ &EV_ScriptThread_TeamWin, &ScriptThread::EventTeamWin },
{ &EV_ScriptThread_DrawHud, &ScriptThread::EventDrawHud },
{ &EV_ScriptThread_RadiusDamage, &ScriptThread::EventRadiusDamage },
{ &EV_ScriptThread_Earthquake, &ScriptThread::EventEarthquake },
{ &EV_ScriptThread_CueCamera, &ScriptThread::CueCamera },
{ &EV_ScriptThread_CuePlayer, &ScriptThread::CuePlayer },
{ &EV_ScriptThread_FreezePlayer, &ScriptThread::FreezePlayer },
{ &EV_ScriptThread_ReleasePlayer, &ScriptThread::ReleasePlayer },
{ &EV_ScriptThread_KillEnt, &ScriptThread::KillEnt },
{ &EV_ScriptThread_ForceMusic, &ScriptThread::ForceMusicEvent },
{ &EV_ScriptThread_SetSoundtrack, &ScriptThread::SoundtrackEvent },
{ &EV_ScriptThread_SightTrace, &ScriptThread::EventSightTrace },
{ &EV_ScriptThread_Trace, &ScriptThread::EventTrace },
{ &EV_ScriptThread_IPrintln, &ScriptThread::IPrintln },
{ &EV_ScriptThread_IPrintln_NoLoc, &ScriptThread::IPrintln_NoLoc },
{ &EV_ScriptThread_IPrintlnBold, &ScriptThread::IPrintlnBold },
{ &EV_ScriptThread_IPrintlnBold_NoLoc, &ScriptThread::IPrintlnBold_NoLoc },
{ &EV_ScriptThread_Print3D, &ScriptThread::EventPrint3D },
{ &EV_ScriptThread_CanSwitchTeams, &ScriptThread::CanSwitchTeams },
{ &EV_ScriptThread_CharToInt, &ScriptThread::CharToInt },
{ &EV_ScriptThread_Conprintf, &ScriptThread::Conprintf },
{ &EV_ScriptThread_CreateHUD, &ScriptThread::CreateHUD },
{ &EV_ScriptThread_Earthquake2, &ScriptThread::Earthquake },
{ &EV_ScriptThread_FadeSound, &ScriptThread::FadeSound },
{ &EV_ScriptThread_FileClose, &ScriptThread::FileClose },
{ &EV_ScriptThread_FileCopy, &ScriptThread::FileCopy },
{ &EV_ScriptThread_FileEof, &ScriptThread::FileEof },
{ &EV_ScriptThread_FileError, &ScriptThread::FileError },
{ &EV_ScriptThread_FileExists, &ScriptThread::FileExists },
{ &EV_ScriptThread_FileFlush, &ScriptThread::FileFlush },
{ &EV_ScriptThread_FileGetc, &ScriptThread::FileGetc },
{ &EV_ScriptThread_FileGets, &ScriptThread::FileGets },
{ &EV_ScriptThread_FileList, &ScriptThread::FileList },
{ &EV_ScriptThread_FileNewDirectory, &ScriptThread::FileNewDirectory },
{ &EV_ScriptThread_FileOpen, &ScriptThread::FileOpen },
{ &EV_ScriptThread_FilePutc, &ScriptThread::FilePutc },
{ &EV_ScriptThread_FilePuts, &ScriptThread::FilePuts },
{ &EV_ScriptThread_FileRead, &ScriptThread::FileRead },
{ &EV_ScriptThread_FileReadAll, &ScriptThread::FileReadAll },
{ &EV_ScriptThread_FileRemove, &ScriptThread::FileRemove },
{ &EV_ScriptThread_FileRemoveDirectory, &ScriptThread::FileRemoveDirectory },
{ &EV_ScriptThread_FileRename, &ScriptThread::FileRename },
{ &EV_ScriptThread_FileRewind, &ScriptThread::FileRewind },
{ &EV_ScriptThread_FileSaveAll, &ScriptThread::FileSaveAll },
{ &EV_ScriptThread_FileSeek, &ScriptThread::FileSeek },
{ &EV_ScriptThread_FileTell, &ScriptThread::FileTell },
{ &EV_ScriptThread_FileWrite, &ScriptThread::FileWrite },
{ &EV_ScriptThread_GetAreaEntities, &ScriptThread::GetAreaEntities },
{ &EV_ScriptThread_GetArrayKeys, &ScriptThread::GetArrayKeys },
{ &EV_ScriptThread_GetArrayValues, &ScriptThread::GetArrayValues },
{ &EV_ScriptThread_GetDate, &ScriptThread::GetDate },
{ &EV_ScriptThread_GetEntArray, &ScriptThread::GetEntArray },
{ &EV_ScriptThread_GetEntity, &ScriptThread::GetEntity },
{ &EV_ScriptThread_GetPlayerClientNum, &ScriptThread::GetPlayerClientNum },
{ &EV_ScriptThread_GetPlayerIP, &ScriptThread::GetPlayerIP },
{ &EV_ScriptThread_GetPlayerNetname, &ScriptThread::GetPlayerNetname },
{ &EV_ScriptThread_GetPlayerPing, &ScriptThread::GetPlayerPing },
{ &EV_ScriptThread_iHudDraw3d, &ScriptThread::EventIHudDraw3d },
{ &EV_ScriptThread_iHudDrawAlign, &ScriptThread::EventIHudDrawAlign },
{ &EV_ScriptThread_iHudDrawAlpha, &ScriptThread::EventIHudDrawAlpha },
{ &EV_ScriptThread_iHudDrawColor, &ScriptThread::EventIHudDrawColor },
{ &EV_ScriptThread_iHudDrawFont, &ScriptThread::EventIHudDrawFont },
{ &EV_ScriptThread_iHudDrawRect, &ScriptThread::EventIHudDrawRect },
{ &EV_ScriptThread_iHudDrawShader, &ScriptThread::EventIHudDrawShader },
{ &EV_ScriptThread_iHudDrawString, &ScriptThread::EventIHudDrawString },
{ &EV_ScriptThread_iHudDrawTimer, &ScriptThread::EventIHudDrawTimer },
{ &EV_ScriptThread_iHudDrawVirtualSize, &ScriptThread::EventIHudDrawVirtualSize },
{ &EV_ScriptThread_IsOnGround, &ScriptThread::EventIsOnGround },
{ &EV_ScriptThread_IsOutOfBounds, &ScriptThread::EventIsOutOfBounds },
{ &EV_ScriptThread_RestoreSound, &ScriptThread::RestoreSound },
{ &EV_ScriptThread_RemoveArchivedClass, &ScriptThread::RemoveArchivedClass },
{ &EV_ScriptThread_ServerStufftext, &ScriptThread::ServerStufftext },
{ &EV_ScriptThread_SetTimer, &ScriptThread::SetTimer },
{ &EV_ScriptThread_TeamGetScore, &ScriptThread::TeamGetScore },
{ &EV_ScriptThread_TeamSetScore, &ScriptThread::TeamSetScore },
{ &EV_ScriptThread_TraceDetails, &ScriptThread::TraceDetails },
{ &EV_ScriptThread_VisionGetNaked, &ScriptThread::VisionGetNaked },
{ &EV_ScriptThread_VisionSetNaked, &ScriptThread::VisionSetNaked },
{ NULL, NULL }
};
MEM_BlockAlloc<ScriptThread> ScriptThread_allocator;
void *ScriptThread::operator new( size_t size )
{
return ScriptThread_allocator.Alloc();
}
void ScriptThread::operator delete( void *ptr )
{
ScriptThread_allocator.Free( ptr );
}
ScriptThread::ScriptThread()
{
m_ScriptVM = NULL;
}
ScriptThread::ScriptThread( ScriptClass *scriptClass, unsigned char *pCodePos )
{
m_ScriptVM = new ScriptVM( scriptClass, pCodePos, this );
m_ScriptVM->m_ThreadState = THREAD_RUNNING;
}
ScriptThread::~ScriptThread()
{
ScriptVM* vm = m_ScriptVM;
assert(vm);
if (!vm)
{
// should never happen
throw ScriptException("Attempting to delete a dead thread.");
}
m_ScriptVM = NULL;
if( vm->ThreadState() == THREAD_WAITING )
{
vm->m_ThreadState = THREAD_RUNNING;
Director.RemoveTiming( this );
}
else if( vm->ThreadState() == THREAD_SUSPENDED )
{
vm->m_ThreadState = THREAD_RUNNING;
CancelWaitingAll();
}
vm->NotifyDelete();
}
void ScriptThread::Execute
(
Event& ev
)
{
Execute(&ev);
}
void ScriptThread::Execute
(
Event* ev
)
{
assert(m_ScriptVM);
try
{
if (ev == NULL)
{
ScriptExecuteInternal();
}
else
{
ScriptVariable returnValue;
returnValue.newPointer();
ScriptExecute(ev->data, ev->dataSize, returnValue);
ev->AddValue(returnValue);
}
}
catch (ScriptException& exc)
{
if (exc.bAbort)
{
gi.Error(ERR_DROP, "%s\n", exc.string.c_str());
}
else
{
Com_Printf("^~^~^ Script Error: %s\n", exc.string.c_str());
}
}
}
void ScriptThread::Execute
(
ScriptVariable* data,
int dataSize
)
{
ScriptExecuteInternal(data, dataSize);
}
void ScriptThread::DelayExecute
(
Event& ev
)
{
DelayExecute(&ev);
}
void ScriptThread::DelayExecute
(
Event* ev
)
{
assert(m_ScriptVM);
if (ev)
{
ScriptVariable returnValue;
m_ScriptVM->SetFastData(ev->data, ev->dataSize);
returnValue.newPointer();
m_ScriptVM->m_ReturnValue = returnValue;
ev->AddValue(returnValue);
}
Director.AddTiming(this, 0);
}
ScriptClass* ScriptThread::GetScriptClass(void)
{
return m_ScriptVM->m_ScriptClass;
}
str ScriptThread::FileName(void)
{
return m_ScriptVM->Filename();
}
int ScriptThread::GetThreadState(void)
{
return m_ScriptVM->ThreadState();
}
void ScriptThread::ScriptExecute(ScriptVariable* data, int dataSize, ScriptVariable& returnValue)
{
m_ScriptVM->m_ReturnValue = returnValue;
ScriptExecuteInternal(data, dataSize);
}
void ScriptThread::ScriptExecuteInternal(ScriptVariable* data, int dataSize)
{
SafePtr<ScriptThread> currentThread = Director.m_CurrentThread;
SafePtr<ScriptThread> previousThread = Director.m_PreviousThread;
Director.m_PreviousThread = currentThread;
Director.m_CurrentThread = this;
Stop();
m_ScriptVM->Execute(data, dataSize);
// restore the previous values
Director.m_CurrentThread = currentThread;
Director.m_PreviousThread = previousThread;
Director.ExecuteRunning();
}
void ScriptThread::StoppedNotify(void)
{
// This is invalid and we mustn't get here
if (m_ScriptVM) {
delete this;
}
}
void ScriptThread::StartedWaitFor(void)
{
Stop();
m_ScriptVM->m_ThreadState = THREAD_SUSPENDED;
m_ScriptVM->Suspend();
}
void ScriptThread::StoppedWaitFor(const_str name, bool bDeleting)
{
if (!m_ScriptVM)
{
return;
}
// The thread is deleted if the listener is deleting
if (bDeleting)
{
delete this;
return;
}
CancelEventsOfType(EV_ScriptThread_CancelWaiting);
if (m_ScriptVM->m_ThreadState == THREAD_SUSPENDED)
{
if (name != 0)
{
if (m_ScriptVM->state == STATE_EXECUTION)
{
Execute();
}
else
{
m_ScriptVM->Resume();
}
}
else
{
m_ScriptVM->m_ThreadState = THREAD_RUNNING;
CancelWaitingAll();
m_ScriptVM->m_ThreadState = THREAD_WAITING;
Director.AddTiming(this, 0.0f);
}
}
}
ScriptThread* ScriptThread::CreateThreadInternal(const ScriptVariable& label)
{
return m_ScriptVM->GetScriptClass()->CreateThreadInternal(label);
}
ScriptThread* ScriptThread::CreateScriptInternal(const ScriptVariable& label)
{
return m_ScriptVM->GetScriptClass()->CreateScriptInternal(label);
}
void ScriptThread::Pause()
{
Stop();
m_ScriptVM->Suspend();
}
void ScriptThread::Stop(void)
{
if (m_ScriptVM->ThreadState() == THREAD_WAITING)
{
m_ScriptVM->m_ThreadState = THREAD_RUNNING;
Director.RemoveTiming(this);
}
else if (m_ScriptVM->ThreadState() == THREAD_SUSPENDED)
{
m_ScriptVM->m_ThreadState = THREAD_RUNNING;
CancelWaitingAll();
}
}
void ScriptThread::Wait(float time)
{
StartTiming(time);
m_ScriptVM->Suspend();
}
void ScriptThread::StartTiming(float time)
{
Stop();
m_ScriptVM->m_ThreadState = THREAD_WAITING;
if (time < 0)
{
time = 0;
}
Director.AddTiming(this, time);
}
void ScriptThread::StartTiming(void)
{
StartTiming(0);
}
void ScriptThread::CreateReturnThread
(
Event *ev
)
{
m_ScriptVM->GetScriptClass()->CreateReturnThread( ev );
}
void ScriptThread::CreateThread
(
Event *ev
)
{
m_ScriptVM->GetScriptClass()->CreateThread( ev );
}
void ScriptThread::ExecuteReturnScript
(
Event *ev
)
{
m_ScriptVM->GetScriptClass()->ExecuteReturnScript( ev );
}
void ScriptThread::ExecuteScript
(
Event *ev
)
{
m_ScriptVM->GetScriptClass()->ExecuteScript( ev );
}
void ScriptThread::EventCreateListener
(
Event *ev
)
{
ev->AddListener( new Listener );
}
void ScriptThread::CancelWaiting
(
Event *ev
)
{
CancelWaitingAll();
}
void ScriptThread::Archive( Archiver &arc )
{
}
void ScriptThread::ArchiveInternal( Archiver& arc )
{
Listener::Archive( arc );
arc.ArchiveObjectPosition( this );
m_ScriptVM->Archive( arc );
}
void ScriptThread::GetAbs
(
Event *ev
)
{
ScriptVariable& val = ev->GetValue(1);
if (val.GetType() == VARIABLE_INTEGER)
{
ev->AddInteger(ev->GetInteger(1));
}
else
{
if (val.GetType() != VARIABLE_FLOAT)
{
throw ScriptException("abs applied to bad type '%s'", val.GetTypeName());
}
ev->AddFloat(fabs(ev->GetFloat(1)));
}
}
void ScriptThread::ServerStufftext
(
Event *ev
)
{
gi.SendConsoleCommand( ev->GetString( 1 ) );
}
void ScriptThread::RemoveArchivedClass
(
Event *ev
)
{
str classname;
int except_entity_number = -1;
classname = ev->GetString( 1 );
if( ev->NumArgs() > 1 ) {
except_entity_number = ev->GetInteger( 1 );
}
for( int i = level.m_SimpleArchivedEntities.NumObjects(); i > 0; i-- )
{
SimpleArchivedEntity *m_SimpleArchivedEntity = level.m_SimpleArchivedEntities.ObjectAt( i );
if( m_SimpleArchivedEntity == NULL ) {
continue;
}
// If found, remove the simple archived entity
if( m_SimpleArchivedEntity->inheritsFrom( classname ) )
{
m_SimpleArchivedEntity->PostEvent( EV_Remove, EV_REMOVE );
}
}
L_ProcessPendingEvents();
}
void ScriptThread::SetTimer
(
Event *ev
)
{
int interval = -1;
void* scr_var = NULL;
int i = 0;
Event *event;
if( ev->NumArgs() != 2 )
{
throw ScriptException( "Wrong arguments count for settimer!\n" );
}
interval = ev->GetInteger( 1 );
if ( interval <= 0 ) {
ev->AddInteger( 1 );
return;
}
event = new Event( EV_Listener_ExecuteScript );
event->AddValue( ev->GetValue( 2 ) );
PostEvent( event, ( float )interval / 1000.0f );
}
void ScriptThread::Angles_ToForward
(
Event *ev
)
{
Vector fwd;
ev->GetVector( 1 ).AngleVectorsLeft( &fwd );
ev->AddVector( fwd );
}
void ScriptThread::Angles_ToLeft
(
Event *ev
)
{
Vector left;
ev->GetVector( 1 ).AngleVectorsLeft( NULL, &left );
ev->AddVector( left );
}
void ScriptThread::Angles_ToUp
(
Event *ev
)
{
Vector up;
ev->GetVector( 1 ).AngleVectorsLeft( NULL, NULL, &up );
ev->AddVector( up );
}
void ScriptThread::Assert
(
Event *ev
)
{
assert( ev->GetFloat( 1 ) );
}
void ScriptThread::Cache
(
Event *ev
)
{
#ifdef GAME_DLL
CacheResource( ev->GetString( 1 ) );
#endif
}
void ScriptThread::CastBoolean
(
Event *ev
)
{
ev->AddInteger( ev->GetBoolean( 1 ) );
}
void ScriptThread::CastEntity
(
Event *ev
)
{
ev->AddListener( ( Listener *)ev->GetEntity( 1 ) );
}
void ScriptThread::CastFloat
(
Event *ev
)
{
ev->AddFloat( ev->GetFloat( 1 ) );
}
void ScriptThread::CastInt
(
Event *ev
)
{
ev->AddInteger( ev->GetInteger( 1 ) );
}
void ScriptThread::CastString
(
Event *ev
)
{
ev->AddString( ev->GetString( 1 ) );
}
// seems to work like EventThrow
void ScriptThread::EventDelayThrow
(
Event *ev
)
{
if( !m_ScriptVM->m_PrevCodePos ) {
return;
}
if( m_ScriptVM->EventThrow( ev ) )
{
if( m_ScriptVM->State() == STATE_EXECUTION )
{
Wait( 0 );
}
else
{
Stop();
m_ScriptVM->Resume();
}
}
else
{
// we make sure this won't get deleted
SafePtr< ScriptThread > This = this;
Stop();
if( !BroadcastEvent( 0, *ev ) )
{
m_ScriptVM->GetScriptClass()->EventDelayThrow( ev );
}
if( This )
{
delete this;
}
}
}
void ScriptThread::EventEnd
(
Event *ev
)
{
if( ev->NumArgs() > 0 )
{
ScriptVariable value = ev->GetValue( 1 );
m_ScriptVM->End( value );
ev->AddValue( value );
}
else
{
m_ScriptVM->End();
}
}
void ScriptThread::EventTimeout
(
Event *ev
)
{
Director.maxTime = ev->GetFloat( 1 ) * 1000.0f + 0.5f;
}
void ScriptThread::EventError
(
Event *ev
)
{
if( ev->NumArgs() > 1 )
{
ScriptException::next_abort = 0;
}
else
{
ScriptException::next_abort = ev->GetInteger( 2 );
if( ScriptException::next_abort < 0 )
{
ScriptException::next_abort = 0;
}
}
throw ScriptException( ev->GetString( 1 ) );
}
void ScriptThread::EventGoto
(
Event *ev
)
{
m_ScriptVM->EventGoto( ev );
if( m_ScriptVM->State() == STATE_EXECUTION )
{
ScriptExecuteInternal();
}
else
{
Stop();
m_ScriptVM->Resume();
}
}
void ScriptThread::EventRegisterCommand
(
Event *ev
)
{
#ifdef CGAME_DLL
ScriptThreadLabel scriptLabel;
scriptLabel.SetThread( ev->GetValue( 2 ) );
m_scriptCmds.addKeyValue( ev->GetString( 1 ) ) = scriptLabel;
#endif
}
void ScriptThread::EventGetCvar
(
Event *ev
)
{
str s = gi.Cvar_Get( ev->GetString( 1 ), "", 0 )->string;
if( strchr( s.c_str(), '.' ) )
{
for( int i = 0; i < s.length(); i++ )
{
if( s[ i ] == '.' )
{
s[ i ] = 0;
}
}
}
ev->AddString( s );
}
void ScriptThread::EventSetCvar
(
Event *ev
)
{
gi.Cvar_Set( ev->GetString( 1 ), ev->GetString( 2 ) );
}
void ScriptThread::EventThrow
(
Event *ev
)
{
if( !m_ScriptVM->m_PrevCodePos ) {
return;
}
if( m_ScriptVM->EventThrow( ev ) )
{
if( m_ScriptVM->State() == STATE_EXECUTION )
{
ScriptExecuteInternal();
}
else
{
Stop();
m_ScriptVM->Resume();
}
}
else
{
// we make sure this won't get deleted
SafePtr< ScriptThread > This = this;
Stop();
if( !BroadcastEvent( "", *ev ) )
{
m_ScriptVM->GetScriptClass()->EventThrow( ev );
}
if( This )
{
delete this;
}
}
}
void ScriptThread::EventWait
(
Event *ev
)
{
Wait( ev->GetFloat( 1 ) );
}
void ScriptThread::EventWaitFrame
(
Event *ev
)
{
Wait( level.frametime );
}
void ScriptThread::GetSelf
(
Event *ev
)
{
ev->AddListener( m_ScriptVM->GetScriptClass()->GetSelf() );
}
void ScriptThread::Println
(
Event *ev
)
{
if( !developer->integer )
return;
Print( ev );
gi.DPrintf( "\n" );
}
void ScriptThread::Print
(
Event *ev
)
{
if( !developer->integer )
return;
for( int i = 1; i <= ev->NumArgs(); i++ )
{
gi.DPrintf( ev->GetString( i ).c_str() );
}
}
void ScriptThread::MPrintln
(
Event *ev
)
{
SimpleEntity *m_Self = ( SimpleEntity * )m_ScriptVM->GetScriptClass()->GetSelf();
if( !m_Self || !m_Self->isSubclassOf( SimpleEntity ) )
{
return;
}
MPrint( ev );
m_Self->MPrintf( "\n" );
}
void ScriptThread::MPrint
(
Event *ev
)
{
SimpleEntity *m_Self = ( SimpleEntity * )m_ScriptVM->GetScriptClass()->GetSelf();
if( !m_Self || !m_Self->isSubclassOf( SimpleEntity ) )
{
return;
}
for( int i = 1; i <= ev->NumArgs(); i++ )
{
m_Self->MPrintf( ev->GetString( i ) );
}
}
void ScriptThread::RandomFloat
(
Event *ev
)
{
ev->AddFloat( G_Random( ev->GetFloat( 1 ) ) );
}
void ScriptThread::RandomInt
(
Event *ev
)
{
ev->AddInteger( G_Random( ev->GetInteger( 1 ) ) );
}
void ScriptThread::Spawn
(
Event *ev
)
{
Listener *listener = SpawnInternal( ev );
if( listener && checkInheritance( &Object::ClassInfo, listener->classinfo() ) )
{
throw ScriptException( "You must specify an explicit classname for misc object tik models" );
}
}
Listener *ScriptThread::SpawnInternal
(
Event *ev
)
{
SpawnArgs args;
str classname;
Listener *l;
if( ev->NumArgs() <= 0 )
{
throw ScriptException( "Usage: spawn entityname [keyname] [value]..." );
}
classname = ev->GetString( 1 );
if( getClassForID( classname ) || getClass( classname ) )
{
args.setArg( "classname", classname );
}
else
{
if( !strstr( classname.c_str(), ".tik" ) )
{
classname.append( ".tik" );
}
args.setArg( "model", classname );
}
for( int i = 2; i < ev->NumArgs(); i += 2 )
{
args.setArg( ev->GetString( i ), ev->GetString( i + 1 ) );
}
if( !args.getClassDef() )
{
throw ScriptException( "'%s' is not a valid entity name", classname.c_str() );
}
const char *spawntarget = args.getArg( "spawntarget" );
if( spawntarget )
{
SimpleEntity *target = G_FindTarget( NULL, spawntarget );
if( !target )
{
throw ScriptException( "Can't find targetname %s", spawntarget );
}
args.setArg( "origin", va( "%f %f %f", target->origin[ 0 ], target->origin[ 1 ], target->origin[ 2 ] ) );
args.setArg( "angle", va( "%f", target->angles[ 1 ] ) );
}
level.spawnflags = 0;
const char *s = args.getArg( "spawnflags" );
if( s ) {
level.spawnflags = atoi( s );
}
level.m_bScriptSpawn = true;
l = args.Spawn();
level.m_bScriptSpawn = false;
if( level.m_bRejectSpawn )
{
level.m_bRejectSpawn = false;
throw ScriptException( "Spawn command rejected for %s", classname.c_str() );
}
return l;
}
void ScriptThread::SpawnReturn
(
Event *ev
)
{
Listener *listener = SpawnInternal( ev );
ev->AddListener( listener );
if( listener && checkInheritance( &Object::ClassInfo, listener->classinfo() ) )
{
throw ScriptException( "You must specify an explicit classname for misc object tik models" );
}
}
void ScriptThread::EventVectorAdd
(
Event *ev
)
{
ev->AddVector( ev->GetVector( 1 ) + ev->GetVector( 2 ) );
}
void ScriptThread::EventVectorCloser
(
Event *ev
)
{
}
void ScriptThread::EventVectorCross
(
Event *ev
)
{
ev->AddVector( Vector::Cross( ev->GetVector( 1 ), ev->GetVector( 2 ) ) );
}
void ScriptThread::EventVectorDot
(
Event *ev
)
{
Vector vector1 = ev->GetVector( 1 ), vector2 = ev->GetVector( 2 );
ev->AddVector( Vector( vector1.x * vector2.x, vector1.y * vector2.y, vector1.z * vector2.z ) );
}
void ScriptThread::EventVectorLength
(
Event *ev
)
{
ev->AddFloat( ev->GetVector( 1 ).length() );
}
void ScriptThread::EventVectorNormalize
(
Event *ev
)
{
Vector vector = ev->GetVector( 1 );
vector.normalize();
ev->AddVector( vector );
}
void ScriptThread::EventVectorScale
(
Event *ev
)
{
Vector vector = ev->GetVector( 1 );
vector *= ev->GetFloat( 2 );
ev->AddVector( vector );
}
void ScriptThread::EventVectorSubtract
(
Event *ev
)
{
ev->AddVector( ev->GetVector( 1 ) - ev->GetVector( 2 ) );
}
void ScriptThread::EventVectorToAngles
(
Event *ev
)
{
ev->AddVector( ev->GetVector( 1 ).toAngles() );
}
void ScriptThread::EventVectorWithin
(
Event *ev
)
{
Vector delta;
float dist = ev->GetFloat( 2 );
delta = ev->GetVector( 1 ) - ev->GetVector( 2 );
// check squared distance
ev->AddInteger( ( ( delta * delta ) < ( dist * dist ) ) );
}
void ScriptThread::EventGetBoundKey1
(
Event *ev
)
{
int iKey1;
int iKey2;
const char *pszKeyName;
str sCommand = ev->GetString( 1 );
gi.Key_GetKeysForCommand( sCommand, &iKey1, &iKey2 );
pszKeyName = gi.Key_KeynumToBindString( iKey1 );
ev->AddString( pszKeyName );
}
void ScriptThread::EventGetBoundKey2
(
Event *ev
)
{
int iKey1;
int iKey2;
const char *pszKeyName;
str sCommand = ev->GetString( 1 );
gi.Key_GetKeysForCommand( sCommand, &iKey1, &iKey2 );
pszKeyName = gi.Key_KeynumToBindString( iKey2 );
ev->AddString( pszKeyName );
}
void ScriptThread::EventLocConvertString
(
Event *ev
)
{
ev->AddString( gi.LV_ConvertString( ev->GetString( 1 ) ) );
}
#if defined ( GAME_DLL )
void ScriptThread::MapEvent
(
Event *ev
)
{
if( level.mission_failed )
return;
G_BeginIntermission( ev->GetString( 1 ), TRANS_BSP );
}
void ScriptThread::EventSightTrace
(
Event *ev
)
{
int content_mask = MASK_LINE;
Vector start;
Vector mins;
Vector maxs;
Vector end;
mins = vec_zero;
maxs = vec_zero;
switch( ev->NumArgs() )
{
case 5:
maxs = ev->GetVector( 5 );
case 4:
mins = ev->GetVector( 4 );
case 3:
if( ev->GetInteger( 3 ) )
content_mask = MASK_SOLID;
case 2:
end = ev->GetVector( 2 );
case 1:
start = ev->GetVector( 1 );
break;
default:
throw ScriptException( "Wrong number of arguments for sighttrace." );
}
// call trace
ev->AddInteger( G_SightTrace( start,
mins,
maxs,
end,
( gentity_t * )NULL,
( gentity_t * )NULL,
content_mask,
false,
"ScriptThread::EventSightTrace" ) );
}
void ScriptThread::EventTrace
(
Event *ev
)
{
int content_mask = MASK_LINE;
Vector start;
Vector mins;
Vector maxs;
Vector end;
trace_t trace;
mins = vec_zero;
maxs = vec_zero;
switch( ev->NumArgs() )
{
case 5:
maxs = ev->GetVector( 5 );
case 4:
mins = ev->GetVector( 4 );
case 3:
if( ev->GetInteger( 3 ) )
content_mask = MASK_SOLID;
case 2:
end = ev->GetVector( 2 );
case 1:
start = ev->GetVector( 1 );
break;
default:
throw ScriptException( "Wrong number of arguments for trace." );
}
// call trace
trace = G_Trace( start,
mins,
maxs,
end,
NULL,
content_mask,
false,
"ScriptThread::EventTrace" );
ev->AddVector( trace.endpos );
}
void ScriptThread::TriggerEvent
(
Event *ev
)
{
ScriptVariable var;
Entity *ent;
var = ev->GetValue( 1 );
var.CastConstArrayValue();
for( int i = var.arraysize(); i > 0; i-- )
{
ent = var[ i ]->entityValue();
if( ent )
{
Event *event = new Event( EV_Activate );
event->AddEntity( world );
ent->ProcessEvent( event );
}
}
}
#endif
void ScriptThread::ServerEvent
(
Event *ev
)
{
Event *event = new Event( ev->GetString( 1 ) );
for( int i = 2; i <= ev->NumArgs(); i++ )
{
event->AddValue( ev->GetValue( i ) );
}
ProcessScriptEvent( event );
}
void ScriptThread::StuffCommand
(
Event *ev
)
{
gi.SendConsoleCommand( va( "%s\n", ev->GetString( 1 ).c_str() ) );
}
#ifdef GAME_DLL
void Showmenu( str name, qboolean bForce )
{
gentity_t *ent;
int i;
if( game.maxclients <= 0 ) {
return;
}
for( i = 0, ent = g_entities; i < game.maxclients; i++, ent++ )
{
if( !ent->inuse || !ent->client ) {
continue;
}
gi.Showmenu( i, name.c_str(), bForce );
}
}
void Hidemenu( str name, qboolean bForce )
{
gentity_t *ent;
int i;
if( game.maxclients <= 0 ) {
return;
}
for( i = 0, ent = g_entities; i < game.maxclients; i++, ent++ )
{
if( !ent->inuse || !ent->client ) {
continue;
}
gi.Hidemenu( i, name.c_str(), bForce );
}
}
void ScriptMaster::AddMenu( str name )
{
m_menus.AddUniqueObject( name );
}
void ScriptMaster::RemoveMenu( str name )
{
if( m_menus.IndexOfObject( name ) )
{
m_menus.RemoveObject( name );
}
}
void ScriptMaster::LoadMenus( void )
{
for( int i = 1; i <= m_menus.NumObjects(); i++ )
{
Showmenu( m_menus.ObjectAt( i ), true );
}
}
void ScriptThread::CreateHUD
(
Event *ev
)
{
int clientNum = -1;
if( ev->NumArgs() > 0 )
{
Player *player = ( Player * )ev->GetEntity( 1 );
if( !player || !player->IsSubclassOfPlayer() )
throw ScriptException( "Invalid player entity!\n" );
clientNum = player->client->ps.clientNum;
}
Hud *hud = new Hud( clientNum );
ev->AddListener( hud );
}
void ScriptThread::IPrintln
(
Event *ev
)
{
G_PrintToAllClients( gi.LV_ConvertString( ev->GetString( 1 ) ), false );
}
void ScriptThread::IPrintln_NoLoc
(
Event *ev
)
{
G_PrintToAllClients( ev->GetString( 1 ), false );
}
void ScriptThread::IPrintlnBold
(
Event *ev
)
{
G_PrintToAllClients( gi.LV_ConvertString( ev->GetString( 1 ) ), true );
}
void ScriptThread::IPrintlnBold_NoLoc
(
Event *ev
)
{
G_PrintToAllClients( ev->GetString( 1 ), true );
}
bool ScriptThread::CanScriptTracePrint
(
void
)
{
return m_ScriptVM->CanScriptTracePrint();
}
void ScriptThread::Earthquake
(
Event *ev
)
{
float duration = ev->GetFloat( 1 );
float magnitude = ev->GetFloat( 2 );
qboolean no_rampup = ev->GetBoolean( 3 );
qboolean no_rampdown = ev->GetBoolean( 4 );
if( ev->NumArgs() > 4 )
{
Vector location = ev->GetVector( 5 );
float radius = 1.0f;
if( ev->NumArgs() > 5 ) {
radius = ev->GetFloat( 6 );
}
gi.SendServerCommand( -1, "eq %f %f %d %d %f %f %f %f", duration, magnitude, no_rampup, no_rampdown, location[ 0 ], location[ 1 ], location[ 2 ], radius );
} else {
gi.SendServerCommand( -1, "eq %f %f %d %d", duration, magnitude, no_rampup, no_rampdown );
}
}
void ScriptThread::EventIsAlive
(
Event *ev
)
{
Entity *ent = ev->GetEntity( 1 );
if( ent )
{
ev->AddInteger( !ent->IsDead() );
}
else
{
ev->AddInteger( 0 );
}
}
void ScriptThread::AddObjective
(
Event* ev
)
{
int index;
int status;
str text = "";
Vector location;
index = ev->GetInteger(1);
status = ev->GetInteger(2);
if (index > 20)
{
throw ScriptException("Index Out Of Range");
}
if (status > 3)
{
throw ScriptException("Invalid Status");
}
if (ev->IsNilAt(3))
{
text = Info_ValueForKey(gi.GetConfigstring(index - 1 + CS_OBJECTIVES), "text");
}
else
{
text = ev->GetString(3);
}
if (ev->IsNilAt(4))
{
sscanf(Info_ValueForKey(gi.GetConfigstring(index - 1 + CS_OBJECTIVES), "loc"), "%f %f %f", &location.x, &location.y, &location.z);
}
else
{
location = ev->GetVector(4);
}
AddObjective(index, status, text, location);
}
void ScriptThread::AddObjective(int index, int status, str text, Vector location)
{
static int last_time;
int flags;
char szSend[2048];
char* sTmp;
flags = 0;
sTmp = gi.GetConfigstring(CS_OBJECTIVES + index);
switch (status)
{
case 1:
flags = 1;
break;
case 2:
sTmp = Info_ValueForKey(sTmp, "flags");
if (!(atoi(sTmp) & 2))
{
if (last_time != level.inttime)
{
gi.Printf("An objective has been added!\n");
last_time = level.inttime;
}
}
flags = 2;
break;
case 3:
if (last_time != level.inttime)
{
gi.Printf("An objective has been completed!\n");
last_time = level.inttime;
}
if (!g_gametype->integer)
{
if (g_entities->entity->IsSubclassOfPlayer())
{
((Player*)g_entities->entity)->m_iObjectivesCompleted++;
}
}
flags = 4;
break;
}
szSend[0] = 0;
Info_SetValueForKey(szSend, "flags", va("%i", flags));
Info_SetValueForKey(szSend, "text", text.c_str());
Info_SetValueForKey(szSend, "loc", va("%f %f %f", location[0], location[1], location[2]));
gi.SetConfigstring(CS_OBJECTIVES + index, szSend);
}
void ScriptThread::ClearObjectiveLocation
(
Event* ev
)
{
ClearObjectiveLocation();
}
void ScriptThread::ClearObjectiveLocation(void)
{
level.m_vObjectiveLocation = vec_zero;
}
void ScriptThread::SetObjectiveLocation
(
Event* ev
)
{
SetObjectiveLocation(ev->GetVector(1));
}
void ScriptThread::SetObjectiveLocation(Vector vLocation)
{
level.m_vObjectiveLocation = vLocation;
}
void ScriptThread::SetCurrentObjective
(
Event* ev
)
{
int iObjective = ev->GetInteger(1);
if (iObjective > MAX_OBJECTIVES)
{
throw ScriptException("Index Out Of Range");
}
SetCurrentObjective(iObjective);
}
void ScriptThread::SetCurrentObjective(int iObjective)
{
gi.SetConfigstring(CS_CURRENT_OBJECTIVE, va("%i", iObjective));
if (iObjective == -1)
{
level.m_vObjectiveLocation = vec_zero;
}
else
{
const char* s = gi.GetConfigstring(CS_OBJECTIVES + iObjective);
const char* loc = Info_ValueForKey(s, "loc");
sscanf(loc, "%f %f %f", &level.m_vObjectiveLocation[0], &level.m_vObjectiveLocation[1], &level.m_vObjectiveLocation[2]);
}
}
void ScriptThread::AllAIOff
(
Event* ev
)
{
level.ai_on = qfalse;
}
void ScriptThread::AllAIOn
(
Event* ev
)
{
level.ai_on = qtrue;
}
void ScriptThread::EventTeamWin
(
Event* ev
)
{
const_str team;
int teamnum;
if (g_gametype->integer != GT_OBJECTIVE)
{
throw ScriptException("'teamwin' only valid for objective-based DM games");
}
team = ev->GetConstString(1);
if (team == STRING_ALLIES)
{
teamnum = TEAM_ALLIES;
}
else if (team == TEAM_AXIS)
{
teamnum = TEAM_AXIS;
}
else
{
throw ScriptException("'teamwin' must be called with 'axis' or 'allies' as its argument");
}
dmManager.TeamWin(teamnum);
}
void ScriptThread::Angles_PointAt
(
Event* ev
)
{
Entity* pParent, * pEnt, * pTarget;
Vector vDelta, vVec, vAngles;
pParent = ev->GetEntity(1);
pEnt = ev->GetEntity(2);
pTarget = ev->GetEntity(3);
if (pParent)
{
vDelta = pEnt->centroid - pTarget->centroid;
vVec[0] = DotProduct(vDelta, pParent->orientation[0]);
vVec[1] = DotProduct(vDelta, pParent->orientation[1]);
vVec[2] = DotProduct(vDelta, pParent->orientation[2]);
}
else
{
vVec = pEnt->centroid - pTarget->centroid;
}
VectorNormalize(vVec);
vectoangles(vVec, vAngles);
ev->AddVector(vAngles);
}
void ScriptThread::EventEarthquake
(
Event* ev
)
{
earthquake_t e;
e.duration = (int)(ev->GetFloat(1) * 1000.0f + 0.5f);
if (e.duration <= 0) {
return;
}
e.magnitude = ev->GetFloat(2);
e.no_rampup = ev->GetBoolean(3);
e.no_rampdown = ev->GetBoolean(4);
e.starttime = level.inttime;
e.endtime = level.inttime + e.duration;
e.m_Thread = this;
level.AddEarthquake(&e);
}
void ScriptThread::CueCamera
(
Event* ev
)
{
float switchTime;
Entity* ent;
if (ev->NumArgs() > 1)
{
switchTime = ev->GetFloat(2);
}
else
{
switchTime = 0;
}
ent = ev->GetEntity(1);
if (ent)
{
SetCamera(ent, switchTime);
}
else
{
throw ScriptException("Camera named %s not found", ev->GetString(1).c_str());
}
}
void ScriptThread::CuePlayer
(
Event* ev
)
{
float switchTime;
if (ev->NumArgs() > 0)
{
switchTime = ev->GetFloat(1);
}
else
{
switchTime = 0;
}
SetCamera(NULL, switchTime);
}
void ScriptThread::FreezePlayer
(
Event* ev
)
{
level.playerfrozen = true;
}
void ScriptThread::ReleasePlayer
(
Event* ev
)
{
level.playerfrozen = false;
}
void ScriptThread::EventDrawHud
(
Event* ev
)
{
int i;
gentity_t* ent;
// TRIVIA: in mohaa, drawhud worked only for the first player
for (i = 0, ent = g_entities; i < game.maxclients; i++, ent++)
{
if (!ent->inuse || !ent->entity || !ent->client) {
continue;
}
if (ev->GetBoolean(1))
{
ent->client->ps.pm_flags &= ~PMF_NO_HUD;
}
else
{
ent->client->ps.pm_flags |= PMF_NO_HUD;
}
}
}
void ScriptThread::EventRadiusDamage
(
Event* ev
)
{
Vector origin = ev->GetVector(1);
float damage = ev->GetFloat(2);
float radius = ev->GetFloat(3);
int constant_damage;
if (ev->NumArgs() > 3)
{
constant_damage = ev->GetInteger(4);
}
else
{
constant_damage = 0;
}
RadiusDamage(origin, world, world, damage, NULL, MOD_EXPLOSION, radius, 0, constant_damage);
}
void ScriptThread::ForceMusicEvent
(
Event* ev
)
{
const char* current;
const char* fallback;
current = NULL;
fallback = NULL;
current = ev->GetString(1);
if (ev->NumArgs() > 1) {
fallback = ev->GetString(2);
}
ChangeMusic(current, fallback, true);
}
void ScriptThread::EventPrint3D
(
Event* ev
)
{
Vector origin;
float scale;
str string;
origin = ev->GetVector(1);
scale = ev->GetFloat(2);
string = ev->GetString(3);
G_DebugString(origin, scale, 1.0f, 1.0f, 1.0f, string);
}
void ScriptThread::SoundtrackEvent
(
Event* ev
)
{
ChangeSoundtrack(ev->GetString(1));
}
void ScriptThread::RestoreSoundtrackEvent
(
Event* ev
)
{
RestoreSoundtrack();
}
void ScriptThread::EventBspTransition
(
Event* ev
)
{
str map = ev->GetString(1);
if (level.intermissiontime == 0.0f)
{
G_BeginIntermission(map, TRANS_BSP);
}
}
void ScriptThread::EventLevelTransition
(
Event* ev
)
{
str map = ev->GetString(1);
if (level.intermissiontime == 0.0f)
{
G_BeginIntermission(map, TRANS_LEVEL);
}
}
void ScriptThread::EventMissionTransition
(
Event* ev
)
{
str map = ev->GetString(1);
if (level.intermissiontime == 0.0f)
{
G_BeginIntermission(map, TRANS_MISSION);
}
}
void ScriptThread::Letterbox
(
Event* ev
)
{
level.m_letterbox_fraction = 1.0f / 8.0f;
level.m_letterbox_time = ev->GetFloat(1);
level.m_letterbox_time_start = ev->GetFloat(1);
level.m_letterbox_dir = letterbox_in;
if (ev->NumArgs() > 1)
level.m_letterbox_fraction = ev->GetFloat(2);
}
void ScriptThread::ClearLetterbox
(
Event* ev
)
{
level.m_letterbox_time = level.m_letterbox_time_start;
level.m_letterbox_dir = letterbox_out;
}
void ScriptThread::SetLightStyle
(
Event* ev
)
{
lightStyles.SetLightStyle(ev->GetInteger(1), ev->GetString(2));
}
void ScriptThread::FadeIn
(
Event* ev
)
{
level.m_fade_time_start = ev->GetFloat(1);
level.m_fade_time = ev->GetFloat(1);
level.m_fade_color[0] = ev->GetFloat(2);
level.m_fade_color[1] = ev->GetFloat(3);
level.m_fade_color[2] = ev->GetFloat(4);
level.m_fade_alpha = ev->GetFloat(5);
level.m_fade_type = fadein;
level.m_fade_style = alphablend;
if (ev->NumArgs() > 5)
{
level.m_fade_style = (fadestyle_t)ev->GetInteger(6);
}
}
void ScriptThread::ClearFade
(
Event* ev
)
{
level.m_fade_time = -1;
level.m_fade_type = fadein;
}
void ScriptThread::FadeOut
(
Event* ev
)
{
level.m_fade_time_start = ev->GetFloat(1);
level.m_fade_time = ev->GetFloat(1);
level.m_fade_color[0] = ev->GetFloat(2);
level.m_fade_color[1] = ev->GetFloat(3);
level.m_fade_color[2] = ev->GetFloat(4);
level.m_fade_alpha = ev->GetFloat(5);
level.m_fade_type = fadeout;
level.m_fade_style = alphablend;
if (ev->NumArgs() > 5)
{
level.m_fade_style = (fadestyle_t)ev->GetInteger(6);
}
}
void ScriptThread::MusicEvent
(
Event* ev
)
{
const char* current;
const char* fallback;
current = NULL;
fallback = NULL;
current = ev->GetString(1);
if (ev->NumArgs() > 1)
fallback = ev->GetString(2);
ChangeMusic(current, fallback, false);
}
void ScriptThread::MusicVolumeEvent
(
Event* ev
)
{
float volume;
float fade_time;
volume = ev->GetFloat(1);
fade_time = ev->GetFloat(2);
ChangeMusicVolume(volume, fade_time);
}
void ScriptThread::RestoreMusicVolumeEvent
(
Event* ev
)
{
float fade_time;
fade_time = ev->GetFloat(1);
RestoreMusicVolume(fade_time);
}
void ScriptThread::SetCinematic
(
Event* ev
)
{
G_StartCinematic();
}
void ScriptThread::SetNonCinematic
(
Event* ev
)
{
G_StopCinematic();
}
void ScriptThread::CenterPrint
(
Event* ev
)
{
int j;
gentity_t* other;
for (j = 0; j < game.maxclients; j++)
{
other = &g_entities[j];
if (other->inuse && other->client)
{
gi.centerprintf(other, ev->GetString(1));
}
}
}
void ScriptThread::LocationPrint
(
Event* ev
)
{
int j;
gentity_t* other;
int x, y;
x = ev->GetInteger(1);
y = ev->GetInteger(2);
for (j = 0; j < game.maxclients; j++)
{
other = &g_entities[j];
if (other->inuse && other->client)
{
gi.locationprintf(other, x, y, ev->GetString(3));
}
}
}
void ScriptThread::KillEnt
(
Event* ev
)
{
int num;
Entity* ent;
if (ev->NumArgs() != 1)
{
throw ScriptException("No args passed in");
}
num = ev->GetInteger(1);
if ((num < 0) || (num >= globals.max_entities))
{
throw ScriptException("Value out of range. Possible values range from 0 to %d.\n", globals.max_entities);
}
ent = G_GetEntity(num);
ent->Damage(world, world, ent->max_health + 25, vec_zero, vec_zero, vec_zero, 0, 0, 0);
}
void ScriptThread::RemoveEnt
(
Event* ev
)
{
int num;
Entity* ent;
if (ev->NumArgs() != 1)
{
throw ScriptException("No args passed in");
}
num = ev->GetInteger(1);
if ((num < 0) || (num >= globals.max_entities))
{
throw ScriptException("Value out of range. Possible values range from 0 to %d.\n", globals.max_entities);
}
ent = G_GetEntity(num);
ent->PostEvent(Event(EV_Remove), 0);
}
void ScriptThread::KillClass
(
Event* ev
)
{
int except;
str classname;
gentity_t* from;
Entity* ent;
if (ev->NumArgs() < 1)
{
throw ScriptException("No args passed in");
}
classname = ev->GetString(1);
except = 0;
if (ev->NumArgs() == 2)
{
except = ev->GetInteger(1);
}
for (from = &g_entities[game.maxclients]; from < &g_entities[globals.num_entities]; from++)
{
if (!from->inuse)
{
continue;
}
assert(from->entity);
ent = from->entity;
if (ent->entnum == except)
{
continue;
}
if (ent->inheritsFrom(classname.c_str()))
{
ent->Damage(world, world, ent->max_health + 25, vec_zero, vec_zero, vec_zero, 0, 0, 0);
}
}
}
void ScriptThread::RemoveClass
(
Event* ev
)
{
int except;
str classname;
gentity_t* from;
Entity* ent;
if (ev->NumArgs() < 1)
{
throw ScriptException("No args passed in");
}
classname = ev->GetString(1);
except = 0;
if (ev->NumArgs() == 2)
{
except = ev->GetInteger(1);
}
for (from = &g_entities[game.maxclients]; from < &g_entities[globals.num_entities]; from++)
{
if (!from->inuse)
{
continue;
}
assert(from->entity);
ent = from->entity;
if (ent->entnum == except)
continue;
if (ent->inheritsFrom(classname.c_str()))
{
ent->PostEvent(Event(EV_Remove), 0);
}
}
}
void ScriptThread::CameraCommand
(
Event* ev
)
{
Event* e;
const char* cmd;
int i;
int n;
if (!ev->NumArgs())
{
throw ScriptException("Usage: cam [command] [arg 1]...[arg n]");
}
cmd = ev->GetString(1);
if (Event::FindEventNum(cmd))
{
e = new ConsoleEvent(cmd);
n = ev->NumArgs();
for (i = 2; i <= n; i++)
{
e->AddToken(ev->GetToken(i));
}
CameraMan.ProcessEvent(e);
}
else
{
throw ScriptException("Unknown camera command '%s'.\n", cmd);
}
}
void ScriptThread::MissionFailed
(
Event* ev
)
{
G_MissionFailed();
}
void ScriptThread::EventHudDrawShader
(
Event *ev
)
{
int index = -1;
str shadername;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for huddraw_shader!\n" );
}
shadername = ev->GetString( 2 );
HudDrawShader( index, shadername );
}
void ScriptThread::EventHudDrawAlign
(
Event *ev
)
{
int index = -1;
int h_alignement = -1;
int v_alignement = -1;
str h_align;
str v_align;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for huddraw_align!\n" );
}
h_align = ev->GetString( 2 );
if( !h_align )
{
throw ScriptException("h_align is NULL for huddraw_align!\n" );
}
v_align = ev->GetString( 3 );
if( !v_align )
{
throw ScriptException("v_align is NULL for huddraw_align!\n" );
}
if( h_align == "left" ) {
h_alignement = 0;
} else if( h_align == "center" ) {
h_alignement = 1;
} else if( h_align == "right" ) {
h_alignement = 2;
}
else
{
throw ScriptException("Wrong alignement h_align string for huddraw_align!\n" );
}
if( v_align == "top" )
{
v_alignement = 0;
} else if( v_align == "center" ) {
v_alignement = 1;
} else if( v_align == "bottom" ) {
v_alignement = 2;
} else {
throw ScriptException("Wrong alignement v_align string for huddraw_align!\n" );
}
HudDrawAlign( index, h_alignement, v_alignement );
}
void ScriptThread::EventHudDrawRect
(
Event *ev
)
{
int index = -1;
int x = 0;
int y = 0;
int width = 0;
int height = 0;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for huddraw_rect!\n" );
}
x = ev->GetInteger( 2 );
y = ev->GetInteger( 3 );
width = ev->GetInteger( 4 );
height = ev->GetInteger( 5 );
HudDrawRect( index, x, y, width, height );
}
void ScriptThread::EventHudDrawVirtualSize
(
Event *ev
)
{
int index = -1;
int virt = -1;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for huddraw_virtualsize!\n" );
}
virt = ev->GetInteger( 2 );
if( virt != 0 ) virt = 1;
HudDrawVirtualSize( index, virt );
}
void ScriptThread::EventHudDrawColor
(
Event *ev
)
{
int numArgs = -1;
int index = -1;
Vector color;
numArgs = ev->NumArgs();
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for ihuddraw_color!\n" );
}
color[ 0 ] = ev->GetFloat( 2 ); // red
color[ 1 ] = ev->GetFloat( 3 ); // green
color[ 2 ] = ev->GetFloat( 4 ); // blue
Vector::Clamp(color, vec_zero, Vector(1, 1, 1));
HudDrawColor( index, color );
}
void ScriptThread::EventHudDrawAlpha
(
Event *ev
)
{
int index = -1;
float alpha = 0.0f;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for ihuddraw_alpha!\n" );
}
alpha = ev->GetFloat( 2 );
Q_clamp(alpha, 0, 1);
HudDrawAlpha( index, alpha );
}
void ScriptThread::EventHudDrawString
(
Event *ev
)
{
int index = -1;
str string;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for ihuddraw_string!\n" );
}
string = ev->GetString( 2 );
HudDrawString( index, string );
}
void ScriptThread::EventHudDrawFont
(
Event *ev
)
{
int index = -1;
str fontname;
index = ev->GetInteger( 1 );
if( index < 0 && index > 255 )
{
throw ScriptException("Wrong index for ihuddraw_font!\n" );
}
fontname = ev->GetString( 2 );
HudDrawFont( index, fontname );
}
void ScriptThread::FadeSound
(
Event *ev
)
{
// params
float delaytime;
float min_vol;
Player *player;
// variables
float time;
// code
delaytime = ev->GetFloat( 1 );
min_vol = ev->GetFloat( 2 );
if( ev->NumArgs() > 2 ) {
player = ( Player * )ev->GetEntity( 3 );
} else {
player = NULL;
}
time = delaytime * 1000.0f;
gi.SendServerCommand(player != nullptr ? player->edict - g_entities : 0,
"fadesound2 %0.2f %f", time, min_vol);
}
void ScriptThread::RestoreSound
(
Event *ev
)
{
// params
float delaytime;
float max_vol;
Player *player;
// variables
float time;
// code
delaytime = ev->GetFloat( 1 );
if( ev->NumArgs() > 1 )
max_vol = ev->GetFloat( 2 );
else
max_vol = 1.0f;
if( ev->NumArgs() > 2 ) {
player = ( Player * )ev->GetEntity( 3 );
} else {
player = NULL;
}
time = delaytime * 1000.0f;
gi.SendServerCommand( player != NULL ? player->edict - g_entities : NULL,
"restoresound %0.2f %f", time, max_vol);
}
void ScriptThread::EventHudDraw3d
(
Event* ev
)
{
int index;
float* tmp;
vec3_t vector;
int ent_num;
qboolean bAlwaysShow, bDepth;
index = ev->GetInteger(1);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for huddraw_3d!\n");
}
tmp = ev->GetVector(2);
memcpy(&vector, tmp, sizeof(vec3_t));
ent_num = ev->GetInteger(3);
bAlwaysShow = ev->GetInteger(4);
bDepth = ev->GetInteger(5);
HudDraw3d(index, vector, ent_num, bAlwaysShow, bDepth);
}
void ScriptThread::EventHudDrawTimer
(
Event* ev
)
{
int index;
float duration;
float fade_out_time;
index = ev->GetInteger(1);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for huddraw_timer!\n");
}
duration = ev->GetFloat(2);
fade_out_time = ev->GetFloat(3);
HudDrawTimer(index, duration, fade_out_time);
}
void ScriptThread::CanSwitchTeams
(
Event* ev
)
{
qboolean bAllow = ev->GetBoolean(1);
disable_team_change = !bAllow;
if (ev->NumArgs() > 1)
{
qboolean bAllow2 = ev->GetBoolean(2);
disable_team_spectate = !bAllow2;
}
}
void ScriptThread::GetEntity
(
Event* ev
)
{
int entnum = -1;
Entity* ent;
entnum = ev->GetInteger(1);
if (entnum < 0 || entnum > globals.max_entities) {
throw ScriptException("Entity number %d out of scope!\n", entnum);
}
ent = G_GetEntity(entnum);
ev->AddEntity(ent);
}
void ScriptThread::GetPlayerNetname
(
Event* ev
)
{
Entity* ent = NULL;
ent = (Entity*)ev->GetEntity(1);
if (ent == NULL)
{
ev->AddString("");
return;
}
else if (ent->client == NULL)
{
ev->AddString("");
return;
}
ev->AddString(ent->client->pers.netname);
}
void ScriptThread::GetPlayerIP
(
Event* ev
)
{
Entity* ent = NULL;
char* ip = NULL;
char ip_buff[65];
ent = (Entity*)ev->GetEntity(1);
if (ent == NULL)
{
ev->AddString("NIL");
return;
}
else if (ent->client == NULL)
{
ev->AddString("NIL");
return;
}
ip = ent->client->pers.ip;
sprintf(ip_buff, "%s:%i", ip, ent->client->pers.port);
ev->AddString(ip_buff);
}
void ScriptThread::GetPlayerPing
(
Event* ev
)
{
Entity* ent = NULL;
int ping = -1;
ent = (Entity*)ev->GetEntity(1);
if (ent == NULL)
{
throw ScriptException("Player entity is NULL for getping!\n");
}
else if (ent->client == NULL)
{
throw ScriptException("Entity is probably not of player type - getping\n");
}
ping = ent->client->ps.ping;
ev->AddInteger(ping);
}
void ScriptThread::GetPlayerClientNum
(
Event* ev
)
{
Entity* ent = NULL;
int cl_num = -1;
ent = (Entity*)ev->GetEntity(1);
if (ent == NULL)
{
throw ScriptException("Player entity is NULL for getclientnum!\n");
}
else if (ent->client == NULL)
{
throw ScriptException("Entity is probably not of player type - getclientnum\n");
}
cl_num = ent->client->ps.clientNum;
ev->AddInteger(cl_num);
}
void ScriptThread::GetAreaEntities
(
Event* ev
)
{
Vector origin;
Vector mins;
Vector maxs;
Vector o_min;
Vector o_max;
int touch[MAX_GENTITIES];
int count;
int j = 0;
ScriptVariable* ref = new ScriptVariable, * array = new ScriptVariable;
origin = ev->GetVector(1);
mins = ev->GetVector(2);
maxs = ev->GetVector(3);
o_min = origin + mins;
o_max = origin + maxs;
count = gi.AreaEntities(o_min, o_max, touch, MAX_GENTITIES);
ref->setRefValue(array);
for (int i = 0; i < count; i++)
{
Entity* entity = G_GetEntity(touch[i]);
if (entity == NULL) {
continue;
}
ScriptVariable* index = new ScriptVariable, * value = new ScriptVariable;
index->setIntValue(j);
value->setListenerValue(entity);
ref->setArrayAt(*index, *value);
j++;
}
ev->AddValue(*array);
}
void ScriptThread::GetEntArray
(
Event* ev
)
{
str name = ev->GetString(1);
str key = ev->GetString(2);
ScriptVariable array;
ScriptVariable index, value;
gentity_t* gentity = globals.gentities;
Event* event = new Event(key, EV_GETTER);
qboolean useEvent = event != NULL;
qboolean createEvent = false;
if (!event->eventnum)
{
delete event;
useEvent = false;
}
int x = 0;
for (int i = 0; i < globals.num_entities; i++, gentity++)
{
ScriptVariable returnValue;
if (!gentity->inuse || gentity->entity == NULL) {
continue;
}
if (createEvent)
{
event = new Event(key, EV_GETTER);
createEvent = false;
}
Entity* entity = gentity->entity;
if (useEvent) {
createEvent = true;
}
if (!useEvent)
{
// Now look for variables if predefined keys are not specified
ScriptVariableList* vars = entity->Vars();
if (vars == NULL) {
continue;
}
// Get the variable from the key
ScriptVariable* variable = vars->GetVariable(key);
if (variable == NULL) {
continue;
}
// Check if it matches with the name
if (variable->stringValue() == name) {
continue;
}
}
else
{
const char* value = NULL;
returnValue = entity->ProcessEventReturn(event);
if (!event->NumArgs()) {
continue;
}
value = returnValue.stringValue();
if (value == NULL) {
continue;
}
if (strcmp(value, name) != 0) {
continue;
}
}
index.setIntValue(x);
value.setListenerValue(entity);
array.setArrayAt(index, value);
x++;
}
ev->AddValue(array);
}
void ScriptThread::EventIHudDraw3d
(
Event* ev
)
{
Player* player;
int index;
float* tmp;
vec3_t vector;
int ent_num;
qboolean bAlwaysShow, bDepth;
player = (Player*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_3d!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_3d!\n");
}
tmp = ev->GetVector(3);
memcpy(&vector, tmp, sizeof(vec3_t));
ent_num = ev->GetInteger(4);
bAlwaysShow = ev->GetInteger(5);
bDepth = ev->GetInteger(6);
iHudDraw3d(player->edict - g_entities, index, vector, ent_num, bAlwaysShow, bDepth);
}
void ScriptThread::EventIHudDrawTimer
(
Event* ev
)
{
Player* player;
int index;
float duration;
float fade_out_time;
player = (Player*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_timer!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_timer!\n");
}
duration = ev->GetFloat(3);
fade_out_time = ev->GetFloat(4);
iHudDrawTimer(player->edict - g_entities, index, duration, fade_out_time);
}
void ScriptThread::EventIHudDrawShader
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
Entity* player = NULL;
str shadername;
numArgs = ev->NumArgs();
if (numArgs != 3)
{
throw ScriptException("Wrong arguments count for ihuddraw_shader!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_shader!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_shader!\n");
}
shadername = ev->GetString(3);
iHudDrawShader(player->edict - g_entities, index, shadername);
}
void ScriptThread::EventIHudDrawAlign
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
int h_alignement = -1;
int v_alignement = -1;
Entity* player = NULL;
str h_align;
str v_align;
numArgs = ev->NumArgs();
if (numArgs != 4)
{
throw ScriptException("Wrong arguments count for ihuddraw_align!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_align!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_align!\n");
}
h_align = ev->GetString(3);
if (!h_align)
{
throw ScriptException("h_align is NULL for ihuddraw_align!\n");
}
v_align = ev->GetString(4);
if (!v_align)
{
throw ScriptException("v_align is NULL for ihuddraw_align!\n");
}
if (h_align == "left")
{
h_alignement = 0;
}
else if (h_align == "center")
{
h_alignement = 1;
}
else if (h_align == "right")
{
h_alignement = 2;
}
else
{
throw ScriptException("Wrong alignement h_align string for ihuddraw_align!\n");
}
if (v_align == "top")
{
v_alignement = 0;
}
else if (v_align == "center")
{
v_alignement = 1;
}
else if (v_align == "bottom")
{
v_alignement = 2;
}
else
{
throw ScriptException("Wrong alignement v_align string for ihuddraw_align!\n");
}
iHudDrawAlign(player->edict - g_entities, index, h_alignement, v_alignement);
}
void ScriptThread::EventIHudDrawRect
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
Entity* player = NULL;
int x = 0;
int y = 0;
int width = 0;
int height = 0;
numArgs = ev->NumArgs();
if (numArgs != 6)
{
throw ScriptException("Wrong arguments count for ihuddraw_rect!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_rect!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_rect!\n");
}
x = ev->GetInteger(3);
y = ev->GetInteger(4);
width = ev->GetInteger(5);
height = ev->GetInteger(6);
iHudDrawRect(player->edict - g_entities, index, x, y, width, height);
}
void ScriptThread::EventIHudDrawVirtualSize
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
Entity* player = NULL;
int virt = -1;
numArgs = ev->NumArgs();
if (numArgs != 3)
{
throw ScriptException("Wrong arguments count for ihuddraw_virtualsize!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_virtualsize!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_virtualsize!\n");
}
virt = ev->GetInteger(3);
if (virt != 0) virt = 1;
iHudDrawVirtualSize(player->edict - g_entities, index, virt);
}
void ScriptThread::EventIHudDrawColor
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
Entity* player = NULL;
float color[3] = { 0.0f, 0.0f, 0.0f };
numArgs = ev->NumArgs();
if (numArgs != 5)
{
throw ScriptException("Wrong arguments count for ihuddraw_color!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_color!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_color!\n");
}
color[0] = ev->GetFloat(3); // red
color[1] = ev->GetFloat(4); // green
color[2] = ev->GetFloat(5); // blue
iHudDrawColor(player->edict - g_entities, index, color);
}
void ScriptThread::EventIHudDrawAlpha
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
Entity* player = NULL;
float alpha = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 3)
{
throw ScriptException("Wrong arguments count for ihuddraw_alpha!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL) {
throw ScriptException("Player entity is NULL for ihuddraw_alpha!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255) {
throw ScriptException("Wrong index for ihuddraw_alpha!\n");
}
alpha = ev->GetFloat(3);
iHudDrawAlpha(player->edict - g_entities, index, alpha);
}
void ScriptThread::EventIHudDrawString
(
Event* ev
)
{
int numArgs = -1;
int index = -1;
Entity* player = NULL;
str string;
numArgs = ev->NumArgs();
if (numArgs != 3)
{
throw ScriptException("Wrong arguments count for ihuddraw_string!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_string!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_string!\n");
}
string = ev->GetString(3);
iHudDrawString(player->edict - g_entities, index, string);
}
void ScriptThread::EventIHudDrawFont
(
Event* ev
)
{
int index;
Entity* player = NULL;
str fontname;
if (ev->NumArgs() != 3)
{
throw ScriptException("Wrong arguments count for ihuddraw_font!\n");
}
player = (Entity*)ev->GetEntity(1);
if (player == NULL)
{
throw ScriptException("Player entity is NULL for ihuddraw_font!\n");
}
index = ev->GetInteger(2);
if (index < 0 && index > 255)
{
throw ScriptException("Wrong index for ihuddraw_font!\n");
}
fontname = ev->GetString(3);
iHudDrawFont(player->edict - g_entities, index, fontname);
}
void ScriptThread::EventIsOnGround
(
Event* ev
)
{
Entity* entity = ev->GetEntity(1);
ev->AddInteger(entity->groundentity != NULL);
}
void ScriptThread::EventIsOutOfBounds
(
Event* ev
)
{
Entity* entity = ev->GetEntity(1);
int areanum = gi.AreaForPoint(entity->origin);
if (areanum == -1) {
ev->AddInteger(1);
}
else {
ev->AddInteger(0);
}
}
void ScriptThread::TeamGetScore
(
Event *ev
)
{
str teamname = ev->GetString( 1 );
DM_Team *team = dmManager.GetTeam( teamname );
if( !team )
{
throw ScriptException( "Invalid team \"%s\"", teamname.c_str() );
}
if( team ) {
ev->AddInteger( team->m_teamwins );
}
}
void ScriptThread::TeamSetScore
(
Event *ev
)
{
str teamname;
DM_Team *team;
int score;
qboolean bAdd = false;
teamname = ev->GetString( 1 );
team = dmManager.GetTeam( teamname );
if( !team )
{
throw ScriptException( "Invalid team \"%s\"", teamname.c_str() );
}
score = ev->GetInteger( 2 );
if( ev->NumArgs() > 2 ) {
bAdd = ev->GetInteger( 3 );
}
if( bAdd )
{
team->m_iKills += score;
if ( g_gametype->integer < 3 ) {
team->m_teamwins += score;
}
}
else
{
team->m_iKills = score;
if ( g_gametype->integer < 3 ) {
team->m_teamwins = score;
}
}
}
#endif
void ScriptThread::CharToInt
(
Event* ev
)
{
str c = ev->GetString(1);
ev->AddInteger(c[0]);
}
void ScriptThread::Conprintf
(
Event* ev
)
{
gi.Printf("%s", ev->GetString(1).c_str());
}
void ScriptThread::FileOpen
(
Event* ev
)
{
int numArgs = -1;
str filename;
str accesstype;
FILE* f = NULL;
char buf[16] = { 0 };
numArgs = ev->NumArgs();
if (numArgs != 2)
throw ScriptException("Wrong arguments count for fopen!\n");
if (scriptfiles->integer == 32)
throw ScriptException("Maximum count (32) of opened files is reached. Close at least one of them, to open new file - fopen!\n");
filename = ev->GetString(1);
accesstype = ev->GetString(2);
f = fopen(filename, accesstype);
if (f == NULL)
{
ev->AddInteger(0);
return;
}
else
{
ev->AddInteger((int)(size_t)f);
sprintf(buf, "%i", scriptfiles->integer + 1);
gi.Cvar_Set("sv_scriptfiles", buf);
return;
}
}
void ScriptThread::FileWrite
(
Event* ev
)
{
}
void ScriptThread::FileRead
(
Event* ev
)
{
}
void ScriptThread::FileClose
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
char buf[16] = { 0 };
numArgs = ev->NumArgs();
if (numArgs != 1)
throw ScriptException("Wrong arguments count for fclose!\n");
id = ev->GetInteger(1);
/*if( (int)scriptFiles[0].f != id && (int)scriptFiles[1].f != id )
{
gi.Printf("Wrong file handle for fclose!\n");
return;
}
if( (int)scriptFiles[0].f == id )
{
scriptFiles[0].inUse = 0;
fclose( scriptFiles[0].f );
return;
}
else if( (int)scriptFiles[1].f == id )
{
scriptFiles[1].inUse = 0;
fclose( scriptFiles[1].f );
return;
}
else
{
gi.Printf("Unknown error while closing file - fclose!\n");
return;
}*/
f = (FILE*)id;
if (f == NULL) {
throw ScriptException("File handle is NULL for fclose!\n");
}
ret = fclose(f);
if (ret == 0)
{
ev->AddInteger(0);
sprintf(buf, "%i", scriptfiles->integer - 1);
gi.Cvar_Set("sv_scriptfiles", buf);
return;
}
else
{
ev->AddInteger(ret);
return;
}
}
void ScriptThread::FileEof
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for feof!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
ret = feof(f);
ev->AddInteger(ret);
}
void ScriptThread::FileSeek
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int pos = 0;
long int offset = 0;
int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 3) {
throw ScriptException("Wrong arguments count for fseek!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
offset = ev->GetInteger(2);
if (offset < 0) {
throw ScriptException("Wrong file offset! Should be starting from 0. - fseek\n");
}
pos = ev->GetInteger(3);
if (pos != 0 && pos != 1 && pos != 2) {
throw ScriptException("Wrong file offset start! Should be between 0 - 2! - fseek\n");
}
ret = fseek(f, offset, pos);
ev->AddInteger(ret);
}
void ScriptThread::FileTell
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
long int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for ftell!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
ret = ftell(f);
ev->AddInteger(ret);
}
void ScriptThread::FileRewind
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
long int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for frewind!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
rewind(f);
}
void ScriptThread::FilePutc
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
int c = 0;
numArgs = ev->NumArgs();
if (numArgs != 2) {
throw ScriptException("Wrong arguments count for fputc!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
c = ev->GetInteger(2);
ret = fputc((char)c, f);
ev->AddInteger(ret);
}
void ScriptThread::FilePuts
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
str c;
numArgs = ev->NumArgs();
if (numArgs != 2) {
throw ScriptException("Wrong arguments count for fputs!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
c = ev->GetString(2);
//gi.Printf("Putting line into a file\n");
ret = fputs(c, f);
//gi.Printf("Ret val: %i\n", ret);
ev->AddInteger(ret);
}
void ScriptThread::FileGetc
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for fgetc!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
ret = fgetc(f);
ev->AddInteger(ret);
}
void ScriptThread::FileGets
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int maxCount = 0;
FILE* f = NULL;
char* c = NULL;
char* buff = NULL;
numArgs = ev->NumArgs();
if (numArgs != 2) {
throw ScriptException("Wrong arguments count for fgets!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
maxCount = ev->GetInteger(2);
if (maxCount <= 0) {
throw ScriptException("Maximum buffer size should be higher than 0! - fgets\n");
}
buff = (char*)gi.Malloc(maxCount + 1);
if (buff == NULL)
{
throw ScriptException("Failed to allocate memory during fputs scriptCommand text buffer initialization! Try setting maximum buffer length lower.\n");
ev->AddInteger(-1);
}
memset(buff, 0, maxCount + 1);
c = fgets(buff, maxCount, f);
if (c == NULL)
ev->AddString("");
else
ev->AddString(c);
gi.Free(buff);
}
void ScriptThread::FileError
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for ferror!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
ret = ferror(f);
ev->AddInteger(ret);
}
void ScriptThread::FileFlush
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
FILE* f = NULL;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for fflush!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
ret = fflush(f);
ev->AddInteger(ret);
}
void ScriptThread::FileExists
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
FILE* f = 0;
str filename;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for fexists!\n");
}
filename = ev->GetString(1);
if (filename == NULL) {
throw ScriptException("Empty file name passed to fexists!\n");
}
f = fopen(filename, "r");
if (f) {
fclose(f);
ev->AddInteger(1);
}
else {
ev->AddInteger(0);
}
}
void ScriptThread::FileReadAll
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
FILE* f = NULL;
char* ret = NULL;
long currentPos = 0;
size_t size = 0;
size_t sizeRead = 0;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for freadall!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
currentPos = ftell(f);
fseek(f, 0, SEEK_END);
size = ftell(f);
fseek(f, currentPos, SEEK_SET);
ret = (char*)gi.Malloc(sizeof(char) * size + 1);
if (ret == NULL)
{
ev->AddInteger(-1);
throw ScriptException("Error while allocating memory buffer for file content - freadall!\n");
}
sizeRead = fread(ret, 1, size, f);
ret[sizeRead] = '\0';
ev->AddString(ret);
gi.Free(ret);
}
void ScriptThread::FileSaveAll
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
FILE* f = NULL;
size_t sizeWrite = 0;
str text;
numArgs = ev->NumArgs();
if (numArgs != 2) {
throw ScriptException("Wrong arguments count for fsaveall!\n");
}
id = ev->GetInteger(1);
f = (FILE*)id;
text = ev->GetString(2);
if (text == NULL)
{
ev->AddInteger(-1);
throw ScriptException("Text to be written is NULL - fsaveall!\n");
}
sizeWrite = fwrite(text, 1, strlen(text), f);
ev->AddInteger((int)sizeWrite);
}
void ScriptThread::FileRemove
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
str filename;
numArgs = ev->NumArgs();
if (numArgs != 1) {
throw ScriptException("Wrong arguments count for fremove!\n");
}
filename = ev->GetString(1);
if (filename == NULL) {
throw ScriptException("Empty file name passed to fremove!\n");
}
ret = remove(filename);
ev->AddInteger(ret);
}
void ScriptThread::FileRename
(
Event* ev
)
{
int id = 0;
int numArgs = 0;
int ret = 0;
str oldfilename, newfilename;
numArgs = ev->NumArgs();
if (numArgs != 2) {
throw ScriptException("Wrong arguments count for frename!\n");
}
oldfilename = ev->GetString(1);
newfilename = ev->GetString(2);
if (!oldfilename) {
throw ScriptException("Empty old file name passed to frename!\n");
}
if (!newfilename) {
throw ScriptException("Empty new file name passed to frename!\n");
}
ret = rename(oldfilename, newfilename);
ev->AddInteger(ret);
}
void ScriptThread::FileCopy
(
Event* ev
)
{
size_t n = 0;
int numArgs = 0;
unsigned int ret = 0;
str filename, copyfilename;
FILE* f = NULL, * fCopy = NULL;
char buffer[4096];
numArgs = ev->NumArgs();
if (numArgs != 2)
{
throw ScriptException("Wrong arguments count for fcopy!\n");
}
filename = ev->GetString(1);
copyfilename = ev->GetString(2);
if (!filename)
{
throw ScriptException("Empty file name passed to fcopy!\n");
}
if (copyfilename)
{
throw ScriptException("Empty copy file name passed to fcopy!\n");
}
f = fopen(filename, "rb");
if (f == NULL)
{
ev->AddInteger(-1);
throw ScriptException("Could not open \"%s\" for copying - fcopy!\n", filename.c_str());
}
fCopy = fopen(copyfilename, "wb");
if (fCopy == NULL)
{
fclose(f);
ev->AddInteger(-2);
throw ScriptException("Could not open \"%s\" for copying - fcopy!\n", copyfilename.c_str());
}
while ((n = fread(buffer, sizeof(char), sizeof(buffer), f)) > 0)
{
if (fwrite(buffer, sizeof(char), n, fCopy) != n)
{
fclose(f);
fflush(fCopy);
fclose(fCopy);
ev->AddInteger(-3);
throw ScriptException("There was an error while copying files - fcopy!\n");
}
}
fclose(f);
fflush(fCopy);
fclose(fCopy);
ev->AddInteger(0);
}
void ScriptThread::FileReadPak
(
Event* ev
)
{
str filename;
char* content = NULL;
int numArgs = 0;
int ret = 0;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for freadpak!\n");
}
filename = ev->GetString(1);
if (filename == NULL)
{
throw ScriptException("Filename is NULL - freadpak!\n");
}
ret = gi.FS_ReadFile(filename, (void**)&content, qtrue);
if (content == NULL)
{
ev->AddInteger(-1);
throw ScriptException("Error while reading pak file content - freadpak!\n");
}
ev->AddString(content);
}
void ScriptThread::FileList
(
Event* ev
)
{
int i = 0, numArgs = 0;
const char* path = NULL;
str extension;
int wantSubs = 0;
int numFiles = 0;
char** list = NULL;
ScriptVariable* ref = new ScriptVariable;
ScriptVariable* array = new ScriptVariable;
numArgs = ev->NumArgs();
if (numArgs != 3)
{
throw ScriptException("Wrong arguments count for flist!\n");
}
path = ev->GetString(1);
extension = ev->GetString(2);
wantSubs = ev->GetInteger(3);
list = gi.FS_ListFiles(path, extension, wantSubs, &numFiles);
if (numFiles == 0)
{
gi.FS_FreeFileList(list);
return;
}
ref->setRefValue(array);
for (i = 0; i < numFiles; i++)
{
ScriptVariable* indexes = new ScriptVariable;
ScriptVariable* values = new ScriptVariable;
indexes->setIntValue(i);
values->setStringValue(list[i]);
ref->setArrayAt(*indexes, *values);
}
gi.FS_FreeFileList(list);
ev->AddValue(*array);
return;
}
void ScriptThread::FileNewDirectory
(
Event* ev
)
{
str path;
int numArgs = 0;
int ret = 0;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for fnewdir!\n");
}
path = ev->GetString(1);
if (path == NULL)
{
throw ScriptException("Path is NULL - fnewdir!\n");
}
#ifdef WIN32
ret = _mkdir(path);
#else
ret = mkdir(path, 0777);
#endif
ev->AddInteger(ret);
return;
}
void ScriptThread::FileRemoveDirectory
(
Event* ev
)
{
str path;
int numArgs = 0;
int ret = 0;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for fremovedir!\n");
}
path = ev->GetString(1);
if (path == NULL)
{
throw ScriptException("Path is NULL - fremovedir!\n");
}
#ifdef WIN32
ret = _rmdir(path);
#else
ret = rmdir(path);
#endif
ev->AddInteger(ret);
return;
}
void ScriptThread::GetArrayKeys
(
Event* ev
)
{
Entity* ent = NULL;
ScriptVariable array;
ScriptVariable* value;
int i = 0;
int arraysize;
/* Retrieve the array */
array = ev->GetValue(1);
/* Cast the array */
array.CastConstArrayValue();
arraysize = array.arraysize();
if (arraysize < 1) {
return;
}
ScriptVariable* ref = new ScriptVariable, * newArray = new ScriptVariable;
ref->setRefValue(newArray);
for (int i = 1; i <= arraysize; i++)
{
value = array[i];
/* Get the array's name */
//str name = value->getName();
gi.Printf("name = %s\n", value->GetTypeName());
ScriptVariable* newIndex = new ScriptVariable, * newValue = new ScriptVariable;
newIndex->setIntValue(i);
newValue->setStringValue("NIL");
//name.removeRef();
ref->setArrayAt(*newIndex, *newValue);
}
ev->AddValue(*newArray);
}
void ScriptThread::GetArrayValues
(
Event* ev
)
{
Entity* ent = NULL;
ScriptVariable array;
ScriptVariable* value;
int i = 0;
int arraysize;
/* Retrieve the array */
array = ev->GetValue(1);
if (array.GetType() == VARIABLE_NONE) {
return;
}
/* Cast the array */
array.CastConstArrayValue();
arraysize = array.arraysize();
if (arraysize < 1) {
return;
}
ScriptVariable* ref = new ScriptVariable, * newArray = new ScriptVariable;
ref->setRefValue(newArray);
for (int i = 1; i <= arraysize; i++)
{
value = array[i];
ScriptVariable* newIndex = new ScriptVariable;
newIndex->setIntValue(i - 1);
ref->setArrayAt(*newIndex, *value);
}
ev->AddValue(*newArray);
}
void ScriptThread::GetDate
(
Event* ev
)
{
char buff[1024];
time_t rawtime;
struct tm* timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
strftime(buff, 64, "%d.%m.%Y %r", timeinfo);
ev->AddString(buff);
}
void ScriptThread::GetTimeZone
(
Event* ev
)
{
int gmttime;
int local;
time_t rawtime;
struct tm* timeinfo, * ptm;
int timediff;
int tmp;
tmp = ev->GetInteger(1);
time(&rawtime);
timeinfo = localtime(&rawtime);
local = timeinfo->tm_hour;
ptm = gmtime(&rawtime);
gmttime = ptm->tm_hour;
timediff = local - gmttime;
ev->AddInteger(timediff);
}
// IMPORTANT NOTE:
// SLRE is buggy, consider switch to Boost.Regex or .xpressive
void ScriptThread::PregMatch
(
Event* ev
)
{
slre_cap sl_cap[32];
int i, j;
size_t iMaxLength;
size_t iLength;
size_t iFoundLength = 0;
str pattern, subject;
ScriptVariable index, value, subindex, subvalue;
ScriptVariable array, subarray;
memset(sl_cap, 0, sizeof(sl_cap));
pattern = ev->GetString(1);
subject = ev->GetString(2);
iMaxLength = strlen(subject);
iLength = 0;
i = 0;
while (iLength < iMaxLength &&
(iFoundLength = slre_match(pattern, subject.c_str() + iLength, iMaxLength - iLength, sl_cap, sizeof(sl_cap) / sizeof(sl_cap[0]), 0)) > 0)
{
subarray.Clear();
for (j = 0; sl_cap[j].ptr != NULL; j++)
{
char* buffer;
buffer = (char*)gi.Malloc(sl_cap[j].len + 1);
buffer[sl_cap[j].len] = 0;
strncpy(buffer, sl_cap[j].ptr, sl_cap[j].len);
subindex.setIntValue(j);
subvalue.setStringValue(buffer);
subarray.setArrayAtRef(subindex, subvalue);
gi.Free(buffer);
iLength += sl_cap[j].ptr - subject.c_str();
}
index.setIntValue(i);
array.setArrayAtRef(index, subarray);
i++;
}
ev->AddValue(array);
}
void ScriptThread::EventIsArray
(
Event* ev
)
{
ScriptVariable* value = &ev->GetValue(1);
if (value == NULL) {
return ev->AddInteger(0);
}
ev->AddInteger(value->type == VARIABLE_ARRAY || value->type == VARIABLE_CONSTARRAY || value->type == VARIABLE_SAFECONTAINER);
}
void ScriptThread::EventIsDefined
(
Event* ev
)
{
ev->AddInteger(!ev->IsNilAt(1));
}
void ScriptThread::FlagClear
(
Event* ev
)
{
str name;
Flag* flag;
name = ev->GetString(1);
flag = flags.FindFlag(name);
if (flag == NULL) {
throw ScriptException("Invalid flag '%s'\n", name.c_str());
}
delete flag;
}
void ScriptThread::FlagInit
(
Event* ev
)
{
str name;
Flag* flag;
name = ev->GetString(1);
flag = flags.FindFlag(name);
if (flag != NULL)
{
flag->Reset();
return;
}
flag = new Flag;
flag->bSignaled = false;
strcpy(flag->flagName, name);
}
void ScriptThread::FlagSet
(
Event* ev
)
{
str name;
Flag* flag;
name = ev->GetString(1);
flag = flags.FindFlag(name);
if (flag == NULL) {
throw ScriptException("Invalid flag '%s'.\n", name.c_str());
}
flag->Set();
}
void ScriptThread::FlagWait
(
Event* ev
)
{
str name;
Flag* flag;
name = ev->GetString(1);
flag = flags.FindFlag(name);
if (flag == NULL) {
throw ScriptException("Invalid flag '%s'.\n", name.c_str());
}
flag->Wait(this);
}
void ScriptThread::MathCos
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for cos!\n");
}
x = (double)ev->GetFloat(1);
res = cos(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathSin
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for sin!\n");
}
x = ev->GetFloat(1);
res = sin(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathTan
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for tan!\n");
}
x = ev->GetFloat(1);
res = tan(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathACos
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for acos!\n");
}
x = ev->GetFloat(1);
res = acos(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathASin
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for asin!\n");
}
x = ev->GetFloat(1);
res = asin(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathATan
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for atan!\n");
}
x = ev->GetFloat(1);
res = atan(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathATan2
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, y = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 2)
{
throw ScriptException("Wrong arguments count for atan2!\n");
}
y = ev->GetFloat(1);
x = ev->GetFloat(2);
res = atan2(y, x);
ev->AddFloat((float)res);
}
void ScriptThread::MathCosH
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for cosh!\n");
}
x = ev->GetFloat(1);
res = cosh(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathSinH
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for sinh!\n");
}
x = ev->GetFloat(1);
res = sinh(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathTanH
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for tanh!\n");
}
x = ev->GetFloat(1);
res = tanh(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathExp
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for exp!\n");
}
x = ev->GetFloat(1);
res = exp(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathFrexp
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
int exp = 0;
ScriptVariable* ref = new ScriptVariable;
ScriptVariable* array = new ScriptVariable;
ScriptVariable* SignificandIndex = new ScriptVariable;
ScriptVariable* ExponentIndex = new ScriptVariable;
ScriptVariable* SignificandVal = new ScriptVariable;
ScriptVariable* ExponentVal = new ScriptVariable;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for frexp!\n");
}
x = ev->GetFloat(1);
res = frexp(x, &exp);
ref->setRefValue(array);
SignificandIndex->setStringValue("significand");
ExponentIndex->setStringValue("exponent");
SignificandVal->setFloatValue((float)res);
ExponentVal->setIntValue(exp);
ref->setArrayAt(*SignificandIndex, *SignificandVal);
ref->setArrayAt(*ExponentIndex, *ExponentVal);
ev->AddValue(*array);
}
void ScriptThread::MathLdexp
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
int exp = 0;
numArgs = ev->NumArgs();
if (numArgs != 2)
{
throw ScriptException("Wrong arguments count for ldexp!\n");
}
x = ev->GetFloat(1);
exp = ev->GetInteger(2);
res = ldexp(x, exp);
ev->AddFloat((float)res);
}
void ScriptThread::MathLog
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for log!\n");
}
x = ev->GetFloat(1);
res = log(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathLog10
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for log10!\n");
}
x = ev->GetFloat(1);
res = log10(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathModf
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
double intpart = 0;
//char varIntpartIndex[16] = { 0 }, varFractionalIndex[16] = { 0 }, varIntpartVal[16] = { 0 }, varFractionalVal[16] = { 0 }, varArray[16] = { 0 }, varRef[16] = { 0 };
ScriptVariable* array = new ScriptVariable;
ScriptVariable* ref = new ScriptVariable;
ScriptVariable* IntpartIndex = new ScriptVariable;
ScriptVariable* FractionalIndex = new ScriptVariable;
ScriptVariable* FractionalVal = new ScriptVariable;
ScriptVariable* IntpartVal = new ScriptVariable;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for modf!\n");
}
x = ev->GetFloat(1);
res = modf(x, &intpart);
ref->setRefValue(array);
IntpartIndex->setStringValue("intpart");
FractionalIndex->setStringValue("fractional");
FractionalVal->setFloatValue((float)res);
IntpartVal->setFloatValue((float)intpart);
ref->setArrayAt(*IntpartIndex, *IntpartVal);
ref->setArrayAt(*FractionalIndex, *FractionalVal);
ev->AddValue(*array);
}
void ScriptThread::MathPow
(
Event* ev
)
{
int numArgs = 0;
double base = 0.0f, res = 0.0f;
int exponent = 0;
numArgs = ev->NumArgs();
if (numArgs != 2)
{
throw ScriptException("Wrong arguments count for pow!\n");
}
base = ev->GetFloat(1);
exponent = ev->GetInteger(2);
res = pow(base, exponent);
ev->AddFloat((float)res);
}
void ScriptThread::MathSqrt
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for sqrt!\n");
}
x = ev->GetFloat(1);
res = sqrt(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathCeil
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for ceil!\n");
}
x = ev->GetFloat(1);
res = ceil(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathFloor
(
Event* ev
)
{
int numArgs = 0;
double x = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for floor!\n");
}
x = ev->GetFloat(1);
res = floor(x);
ev->AddFloat((float)res);
}
void ScriptThread::MathFmod
(
Event* ev
)
{
int numArgs = 0;
double numerator = 0.0f, denominator = 0.0f, res = 0.0f;
numArgs = ev->NumArgs();
if (numArgs != 2)
{
throw ScriptException("Wrong arguments count for fmod!\n");
}
numerator = ev->GetFloat(1);
denominator = ev->GetFloat(2);
res = fmod(numerator, denominator);
ev->AddFloat((float)res);
}
int checkMD5(const char* filepath, char* md5Hash)
{
md5_state_t state;
md5_byte_t digest[16];
int di;
FILE* f = NULL;
char* buff = NULL;
size_t filesize = 0;
size_t bytesread = 0;
f = fopen(filepath, "rb");
if (f == NULL)
return -1;
fseek(f, 0, SEEK_END);
filesize = ftell(f);
rewind(f);
//gi.Printf("Size: %i\n", filesize);
buff = (char*)gi.Malloc(filesize + 1);
if (buff == NULL)
{
fclose(f);
Com_Printf("error0\n");
return -2;
}
buff[filesize] = '\0';
bytesread = fread(buff, 1, filesize, f);
if (bytesread < filesize)
{
gi.Free(buff);
fclose(f);
Com_Printf("error1: %zi\n", bytesread);
return -3;
}
fclose(f);
md5_init(&state);
md5_append(&state, (const md5_byte_t*)buff, filesize);
md5_finish(&state, digest);
for (di = 0; di < 16; ++di)
sprintf(md5Hash + di * 2, "%02x", digest[di]);
gi.Free(buff);
return 0;
}
int checkMD5String(const char* string, char* md5Hash)
{
md5_state_t state;
md5_byte_t digest[16];
int di;
char* buff = NULL;
size_t stringlen = 0;
stringlen = strlen(string);
buff = (char*)gi.Malloc(stringlen + 1);
if (buff == NULL)
{
return -1;
}
buff[stringlen] = '\0';
memcpy(buff, string, stringlen);
md5_init(&state);
md5_append(&state, (const md5_byte_t*)buff, stringlen);
md5_finish(&state, digest);
for (di = 0; di < 16; ++di)
sprintf(md5Hash + di * 2, "%02x", digest[di]);
gi.Free(buff);
return 0;
}
void ScriptThread::Md5File
(
Event* ev
)
{
char hash[64];
str filename;
int ret = 0;
if (ev->NumArgs() != 1)
{
throw ScriptException("Wrong arguments count for md5file!\n");
}
filename = ev->GetString(1);
ret = checkMD5(filename, hash);
if (ret != 0)
{
ev->AddInteger(-1);
throw ScriptException("Error while generating MD5 checksum for file - md5file!\n");
}
ev->AddString(hash);
}
void ScriptThread::StringBytesCopy
(
Event* ev
)
{
int bytes = ev->GetInteger(1);
str source = ev->GetString(2);
char* buffer;
buffer = (char*)gi.Malloc(bytes + 1);
strncpy(buffer, source, bytes);
buffer[bytes] = 0;
ev->AddString(buffer);
gi.Free(buffer);
}
void ScriptThread::Md5String
(
Event* ev
)
{
char hash[64];
str text;
int ret = 0;
if (ev->NumArgs() != 1)
{
throw ScriptException("Wrong arguments count for md5string!\n");
}
text = ev->GetString(1);
ret = checkMD5String(text, hash);
if (ret != 0)
{
ev->AddInteger(-1);
throw ScriptException("Error while generating MD5 checksum for strin!\n");
}
ev->AddString(hash);
}
scriptedEvType_t EventNameToType(const char* eventname, char* fullname)
{
scriptedEvType_t evType;
const char* eventname_full;
if (strcmp(eventname, "connected") == 0) {
eventname_full = "ConnectedEvent";
evType = SE_CONNECTED;
}
else if (strcmp(eventname, "disconnected") == 0) {
eventname_full = "DisconnectedEvent";
evType = SE_DISCONNECTED;
}
else if (strcmp(eventname, "spawn") == 0) {
eventname_full = "SpawnEvent";
evType = SE_SPAWN;
}
else if (strcmp(eventname, "damage") == 0) {
eventname_full = "DamageEvent";
evType = SE_DAMAGE;
}
else if (strcmp(eventname, "kill") == 0) {
eventname_full = "KillEvent";
evType = SE_KILL;
}
else if (strcmp(eventname, "keypress") == 0) {
eventname_full = "KeypressEvent";
evType = SE_KEYPRESS;
}
else if (strcmp(eventname, "intermission") == 0) {
eventname_full = "IntermissionEvent";
evType = SE_INTERMISSION;
}
else if (strcmp(eventname, "servercommand") == 0) {
eventname_full = "ServerCommandEvent";
evType = SE_SERVERCOMMAND;
}
else if (strcmp(eventname, "changeteam") == 0) {
eventname_full = "ChangeTeamEvent";
evType = SE_CHANGETEAM;
}
else
return SE_DEFAULT;
if (fullname != NULL) {
strcpy(fullname, eventname_full);
}
return evType;
}
void ScriptThread::RegisterEvent
(
Event* ev
)
{
str eventname;
char eventname_full[64];
scriptedEvType_t evType;
eventname = ev->GetString(1);
evType = EventNameToType(eventname, eventname_full);
if (evType == SE_DEFAULT)
{
ev->AddInteger(0);
throw ScriptException("Wrong event type name for registerev!\n");
}
if (scriptedEvents[evType].IsRegistered())
{
ev->AddInteger(1);
throw ScriptException("Scripted event '%s' is already registered\n", eventname.c_str());
}
scriptedEvents[evType].label.SetThread(ev->GetValue(2));
if (evType == SE_KEYPRESS) {
gi.Cvar_Set("sv_keypressevents", "1");
}
else if (evType == SE_SERVERCOMMAND) {
gi.Cvar_Set("sv_servercmdevents", "1");
}
ev->AddInteger(0);
}
void ScriptThread::UnregisterEvent
(
Event* ev
)
{
str eventname;
int numArgs = 0;
scriptedEvType_t evType;
eventname = ev->GetString(1);
evType = EventNameToType(eventname, NULL);
if (evType == scriptedEvType_t(~0u))
{
ev->AddInteger(0);
throw ScriptException("Wrong event type name for unregisterev!\n");
}
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for unregisterev!\n");
}
eventname = ev->GetString(1);
if (!scriptedEvents[evType].IsRegistered())
{
ev->AddInteger(1);
return;
}
scriptedEvents[evType].label.Set("");
if (evType == SE_KEYPRESS)
gi.Cvar_Set("sv_keypressevents", "0");
else if (evType == SE_SERVERCOMMAND)
gi.Cvar_Set("sv_servercmdevents", "0");
ev->AddInteger(0);
}
void ScriptThread::TypeOfVariable
(
Event* ev
)
{
int numArgs = 0;
char* type = NULL;
ScriptVariable* variable;
numArgs = ev->NumArgs();
if (numArgs != 1)
{
throw ScriptException("Wrong arguments count for typeof!\n");
}
variable = (ScriptVariable*)&ev->GetValue(1);
type = (char*)variable->GetTypeName();
ev->AddString(type);
}
void ScriptThread::VisionGetNaked
(
Event* ev
)
{
ev->AddString(vision_current);
}
void ScriptThread::VisionSetNaked
(
Event* ev
)
{
str vision = ev->GetString(1);
float fade_time;
cvar_t* mapname = gi.Cvar_Get("mapname", "", 0);
if (ev->NumArgs() > 1) {
fade_time = ev->GetFloat(2);
}
else {
fade_time = 0.0f;
}
if (!vision.length()) {
vision = mapname->string;
}
// We won't malicously overflow client commands :)
if (vision.length() >= MAX_STRING_TOKENS) {
throw ScriptException("vision_name exceeds the maximum vision name limit (256) !\n");
}
vision_current = vision;
#ifdef GAME_DLL
gi.SendServerCommand(-1, "vsn %s %f", vision.c_str(), fade_time);
#elif defined CGAME_DLL
// TODO
#endif
}
void ScriptThread::GetTime
(
Event* ev
)
{
int timearray[3], gmttime;
char buff[1024];
time_t rawtime;
struct tm* timeinfo, * ptm;
int timediff;
time(&rawtime);
timeinfo = localtime(&rawtime);
timearray[0] = timeinfo->tm_hour;
timearray[1] = timeinfo->tm_min;
timearray[2] = timeinfo->tm_sec;
ptm = gmtime(&rawtime);
gmttime = ptm->tm_hour;
timediff = timearray[0] - gmttime;
sprintf(buff, "%02i:%02i:%02i", (int)timearray[0], (int)timearray[1], (int)timearray[2]);
ev->AddString(buff);
}
void ScriptThread::TraceDetails
(
Event* ev
)
{
int numArgs = 0;
int pass_entity = 0;
int mask = 0x2000B01;
trace_t trace;
Vector vecStart, vecEnd, vecMins, vecMaxs;
Entity* entity;
//todo : remove all these vars and add one for index and one for value
ScriptVariable array;
ScriptVariable allSolidIndex, allSolidValue;
ScriptVariable startSolidIndex, startSolidValue;
ScriptVariable fractionIndex, fractionValue;
ScriptVariable endPosIndex, endPosValue;
ScriptVariable surfaceFlagsIndex, surfaceFlagsValue;
ScriptVariable shaderNumIndex, shaderNumValue;
ScriptVariable contentsIndex, contentsValue;
ScriptVariable entityNumIndex, entityNumValue;
ScriptVariable locationIndex, locationValue;
ScriptVariable entityIndex, entityValue;
numArgs = ev->NumArgs();
if (numArgs < 2 || numArgs > 6)
{
throw ScriptException("Wrong arguments count for traced!\n");
}
vecStart = ev->GetVector(1);
vecEnd = ev->GetVector(2);
if (numArgs >= 3) {
pass_entity = ev->GetInteger(3);
}
if (numArgs >= 4) {
vecMins = ev->GetVector(4);
}
if (numArgs >= 5) {
vecMaxs = ev->GetVector(5);
}
if (numArgs == 6) {
mask = ev->GetInteger(6);
}
gi.Trace(&trace, vecStart, vecMins, vecMaxs, vecEnd, pass_entity, mask, 0, 0);
allSolidIndex.setStringValue("allSolid");
startSolidIndex.setStringValue("startSolid");
fractionIndex.setStringValue("fraction");
endPosIndex.setStringValue("endpos");
surfaceFlagsIndex.setStringValue("surfaceFlags");
shaderNumIndex.setStringValue("shaderNum");
contentsIndex.setStringValue("contents");
entityNumIndex.setStringValue("entityNum");
locationIndex.setStringValue("location");
entityIndex.setStringValue("entity");
allSolidValue.setIntValue(trace.allsolid);
startSolidValue.setIntValue(trace.startsolid);
fractionValue.setFloatValue(trace.fraction);
endPosValue.setVectorValue(trace.endpos);
surfaceFlagsValue.setIntValue(trace.surfaceFlags);
shaderNumValue.setIntValue(trace.shaderNum);
contentsValue.setIntValue(trace.contents);
entityNumValue.setIntValue(trace.entityNum);
locationValue.setIntValue(trace.location);
entity = G_GetEntity(trace.entityNum);
// Have to use G_GetEntity instead otherwise it won't work
if (entity != NULL) {
entityValue.setListenerValue(entity);
}
array.setArrayAtRef(allSolidIndex, allSolidValue);
array.setArrayAtRef(startSolidIndex, startSolidValue);
array.setArrayAtRef(fractionIndex, fractionValue);
array.setArrayAtRef(endPosIndex, endPosValue);
array.setArrayAtRef(surfaceFlagsIndex, surfaceFlagsValue);
array.setArrayAtRef(shaderNumIndex, shaderNumValue);
array.setArrayAtRef(contentsIndex, contentsValue);
array.setArrayAtRef(entityNumIndex, entityNumValue);
array.setArrayAtRef(locationIndex, locationValue);
array.setArrayAtRef(entityIndex, entityValue);
ev->AddValue(array);
}