openmohaa/code/renderergl1
2024-12-19 20:09:52 +01:00
..
CMakeLists.txt Add support for compiling both opengl1 and opengl2 when they're built as shared libraries 2024-12-18 23:24:04 +01:00
qgl.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
qgl_linked.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
ref_trin.def Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
renderer.vcproj Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_backend.c Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_bsp.c Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_cmds.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_curve.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_draw.c Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
tr_flares.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_font.cpp Fix incorrect count when unloading sgl fonts 2024-12-06 00:45:12 +01:00
tr_ghost.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_ghost.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_image.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_init.c Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_light.c Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_local.h Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_main.c Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
tr_marks.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_marks_permanent.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_model.cpp Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_public.h Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
tr_scene.c Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
tr_shade.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_shade_calc.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_shader.c Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_shadows.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sky.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sky_portal.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sphere_shade.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sprite.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_staticmodels.cpp Don't check if the TIKI model exists when initializing a static model 2024-12-18 19:41:28 +01:00
tr_subs.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_sun_flare.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_surface.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_swipe.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_terrain.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_util.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_vis.cpp Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_vis.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_world.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00