openmohaa/code/renderergl2
2023-05-27 16:19:31 +02:00
..
glsl Updates 2023-05-27 15:36:19 +02:00
new Updates 2023-05-27 15:36:19 +02:00
tr_animation.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_backend.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_bsp.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_cmds.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_curve.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_dsa.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_dsa.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_extensions.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_extramath.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extramath.h ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extratypes.h Hard reset 2016-03-27 11:49:47 +02:00
tr_fbo.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_fbo.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_flares.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_glsl.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_image.c Updates 2023-05-27 15:36:19 +02:00
tr_image_dds.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_init.c Updates 2023-05-27 16:19:31 +02:00
tr_light.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_local.h ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_main.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_marks.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_mesh.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_model.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_model_iqm.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_postprocess.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_postprocess.h Hard reset 2016-03-27 11:49:47 +02:00
tr_scene.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_shade.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_shade_calc.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_shader.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_shadows.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_sky.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_subs.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_surface.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_vbo.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_world.c ioquake3 porting 2023-05-24 19:29:36 +02:00