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CMakeLists.txt
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Move tiki_mesh inclusion to renderercommon CMakeLists
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2024-12-19 21:18:54 +01:00 |
qgl.h
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
qgl_linked.h
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
ref_trin.def
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
renderer.vcproj
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_backend.c
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Ignore fast path if the drawsurf is a sprite
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2024-12-30 19:18:20 +01:00 |
tr_bsp.c
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Don't load lightmaps on on Permedia 2
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2025-01-19 15:21:11 +01:00 |
tr_cmds.c
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
tr_curve.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_draw.c
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Remove SMP and render thread code, as they're unused
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2024-12-01 16:32:19 +01:00 |
tr_flares.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_font.cpp
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
tr_ghost.cpp
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_ghost.h
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_image.c
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
tr_init.c
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Clean up terrain when shutting the Ref down
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2024-12-30 18:51:10 +01:00 |
tr_light.c
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Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
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2024-12-19 20:09:52 +01:00 |
tr_local.h
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Clean up terrain when shutting the Ref down
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2024-12-30 18:51:10 +01:00 |
tr_main.c
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Use clean Radix sort code from ioquake3 to sort draw surfaces
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2024-12-30 19:18:54 +01:00 |
tr_marks.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_marks_permanent.c
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Made the renderer modular and loadable
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2024-12-06 00:15:19 +01:00 |
tr_model.cpp
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
tr_public.h
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Add support to compile renderergl2 (currently unimplemented)
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2024-12-01 19:21:07 +01:00 |
tr_scene.c
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Remove SMP and render thread code, as they're unused
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2024-12-01 16:32:19 +01:00 |
tr_shade.c
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Made the renderer modular and loadable
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2024-12-06 00:15:19 +01:00 |
tr_shade_calc.c
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
tr_shader.c
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Prevent lightmapIndex from going below LIGHTMAP_2D
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2025-01-19 15:16:35 +01:00 |
tr_shadows.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_sky.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_sky_portal.cpp
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Format renderergl1 source files
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2024-12-19 21:13:39 +01:00 |
tr_sphere_shade.cpp
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_sprite.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_staticmodels.cpp
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
tr_subs.c
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Made the renderer modular and loadable
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2024-12-06 00:15:19 +01:00 |
tr_sun_flare.cpp
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_surface.c
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_swipe.cpp
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_terrain.c
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Properly check if the number of tris is sufficient for tessellation
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2025-01-15 21:38:49 +01:00 |
tr_util.cpp
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Format renderergl1 source files
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2024-12-19 21:13:39 +01:00 |
tr_vis.cpp
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Made the renderer modular and loadable
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2024-12-06 00:15:19 +01:00 |
tr_vis.h
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
tr_world.c
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Made the renderer modular and loadable
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2024-12-06 00:15:19 +01:00 |