mirror of
https://github.com/openmoh/openmohaa.git
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241 lines
4.1 KiB
C++
241 lines
4.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// game.h: General Game Info
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#pragma once
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#include "level.h"
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#include "listener.h"
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#include "g_public.h"
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class Game : public Listener
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{
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public:
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gclient_t *clients;
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qboolean autosaved;
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int maxclients;
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int maxentities;
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public:
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CLASS_PROTOTYPE( Game );
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void Archive( Archiver &arc ) override;
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Game();
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~Game();
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};
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class SimpleArchivedEntity;
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/*
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* Functions prototypes
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*/
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/* G_BeginIntermission
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*
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* Change the current map to the specified map with the possibility to fade the screen with fadetime.
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*/
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void G_BeginIntermission(
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const char *map_name,
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INTTYPE_e transtype = TRANS_BSP
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);
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/* G_BeginIntermission2
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*
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* Called when a restart/change was issued
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*/
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void G_BeginIntermission2( void );
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/* G_ExitIntermission
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*
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* Exit the intermission screen.
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*/
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void G_ExitIntermission( void );
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/* G_CheckIntermissionExit
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*
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* Checks for the intermission to exit.
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*/
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void G_CheckIntermissionExit( void );
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/* G_ExitLevel
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*
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* Exits the level.
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*/
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void G_ExitLevel( void );
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/* G_RestartLevelWithDelay
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*
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* Restarts the level.
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*/
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void G_RestartLevelWithDelay( float delaytime );
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/* G_UpdateMatchEndTime
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*
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* Update the timelimit
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*/
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void G_UpdateMatchEndTime( void );
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/* G_FadeSound
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*
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* Fades the sound out over the given time.
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*/
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void G_FadeSound(
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float time
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);
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/* G_FindArchivedClass
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*
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* Finds an entity of the specified class.
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* Gets the next entity if necessary.
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*/
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SimpleArchivedEntity *G_FindArchivedClass(
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SimpleArchivedEntity *ent,
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const char *classname
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);
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/* G_FindClass
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*
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* Finds an entity of the specified class.
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* Gets the next entity if necessary.
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*/
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Entity *G_FindClass(
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Entity *ent,
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const char *classname
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);
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/* G_FindTarget
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*
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* Find an entity with the specified targetname.
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*/
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SimpleEntity *G_FindTarget(
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SimpleEntity *ent,
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const char *name
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);
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/* G_FindRandomSimpleTarget
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*
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* Find a random simple entity with the specified targetname.
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*/
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SimpleEntity *G_FindRandomSimpleTarget(
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const char *name
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);
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/* G_FindRandomSimpleTarget
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*
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* Find a random entity with the specified targetname.
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*/
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Entity *G_FindRandomTarget(
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const char *name
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);
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/* G_GetClientNumber
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*
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* Gets the specified client number from an entity.
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* Returns -1 on failure.
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*/
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int G_GetClientNumber(
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gentity_t * ent
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);
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/* G_GetClientNumber
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*
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* Gets the specified client number from an entity.
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* Returns -1 on failure.
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*/
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int G_GetClientNumber(
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Entity * ent
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);
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/* G_GetEntity
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*
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* Gets the specified entity number from an entity.
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* Returns -1 on failure.
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*/
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int G_GetEntity(
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Entity * entity
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);
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/* G_GetEntity
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*
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* Gets the specified entity
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*/
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Entity * G_GetEntity(
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int id
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);
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/* G_GetEntityByClient
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*
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* Gets the specified entity from a client number
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*/
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Entity * G_GetEntityByClient(
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int clientNum
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);
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/* G_GetEntityIndex
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*
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* Gets the specified index from an entity number
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*/
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int G_GetEntityIndex(
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int number
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);
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/* G_GetEntityIndex
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*
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* Gets the specified index from a gentity
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*/
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int G_GetEntityIndex(
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gentity_t * ent
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);
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/* G_GetGEntity
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*
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* Gets the specified gentity.
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*/
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gentity_t * G_GetGEntity(
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int id
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);
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/* G_StartCinematic
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*
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* Turns on cinematic.
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*/
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void G_StartCinematic( void );
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/* G_StopCinematic
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*
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* Turns off cinematic.
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*/
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void G_StopCinematic( void );
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/* G_TouchTriggers
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*
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* Makes the entity touch triggers
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*/
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void G_TouchTriggers(
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Entity *entity
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);
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extern Game game;
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