openmohaa/code/renderer_gl3/sdl_gamma.c
2016-03-27 11:49:47 +02:00

90 lines
2.3 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
/*
=================
GLimp_SetGamma
=================
*/
void GLimp_SetGamma(unsigned char red[256], unsigned char green[256], unsigned char blue[256])
{
Uint16 table[3][256];
int i, j;
if(!glConfig.deviceSupportsGamma || r_ignorehwgamma->integer)
return;
for(i = 0; i < 256; i++)
{
table[0][i] = (((Uint16) red[i]) << 8) | red[i];
table[1][i] = (((Uint16) green[i]) << 8) | green[i];
table[2][i] = (((Uint16) blue[i]) << 8) | blue[i];
}
#if 0 //def _WIN32
#include <windows.h>
// Win2K and newer put this odd restriction on gamma ramps...
{
OSVERSIONINFO vinfo;
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
GetVersionEx(&vinfo);
if(vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT)
{
ri.Printf(PRINT_DEVELOPER, "performing gamma clamp.\n");
for(j = 0; j < 3; j++)
{
for(i = 0; i < 128; i++)
{
if(table[j][i] > ((128 + i) << 8))
table[j][i] = (128 + i) << 8;
}
if(table[j][127] > 254 << 8)
table[j][127] = 254 << 8;
}
}
}
#endif
// enforce constantly increasing
for(j = 0; j < 3; j++)
{
for(i = 1; i < 256; i++)
{
if(table[j][i] < table[j][i - 1])
table[j][i] = table[j][i - 1];
}
}
SDL_SetGammaRamp(table[0], table[1], table[2]);
}