openmohaa/code/game
Ludovic 690e290038 - Moved debug symbols to ida/dump folder
- Added a file list for each module inside ida/dump folder
2020-12-18 22:53:50 +01:00
..
actor.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor.h Actor improvements p2 2019-06-29 23:43:30 +02:00
actor_aim.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
actor_alarm.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_anim.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_animapi.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_animcurious.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_balcony.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_cover.cpp Fix actor "look at enemy" issue in turret/attack state. 2019-07-01 02:05:15 +02:00
actor_curious.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_disguise_common.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_disguise_officier.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_disguise_rover.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_disguise_salute.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_disguise_sentry.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_dog.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actor_grenade.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
actor_idle.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
actor_killed.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_machinegunner.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_noclip.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
actor_pain.cpp Reversing actor p4 2018-08-29 14:41:48 +02:00
actor_patrol.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_runner.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actor_turret.cpp Actor Improvements p3_4 2019-08-13 03:12:07 +02:00
actor_weaponless.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
actorenemy.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
actorenemy.h Reversing Actor Final Part 2018-09-05 16:55:10 +02:00
actorpath.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
actorpath.h Reversing Actor Final Part 2018-09-05 16:55:10 +02:00
ammo.cpp Hard reset 2016-03-27 11:49:47 +02:00
ammo.h Hard reset 2016-03-27 11:49:47 +02:00
animate.cpp Actor Improvements p3_2 2019-06-30 03:02:22 +02:00
animate.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
armor.cpp Hard reset 2016-03-27 11:49:47 +02:00
armor.h Hard reset 2016-03-27 11:49:47 +02:00
b_files.cpp Hard reset 2016-03-27 11:49:47 +02:00
b_local.h Hard reset 2016-03-27 11:49:47 +02:00
b_nav.cpp Hard reset 2016-03-27 11:49:47 +02:00
b_navgen.cpp Hard reset 2016-03-27 11:49:47 +02:00
barrels.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
barrels.h Hard reset 2016-03-27 11:49:47 +02:00
be_aas.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_char.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_chat.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_gen.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_goal.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_move.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_weap.h Hard reset 2016-03-27 11:49:47 +02:00
be_ea.h Hard reset 2016-03-27 11:49:47 +02:00
beam.cpp Hard reset 2016-03-27 11:49:47 +02:00
beam.h Hard reset 2016-03-27 11:49:47 +02:00
bg_lib.cpp Hard reset 2016-03-27 11:49:47 +02:00
bg_local.h Hard reset 2016-03-27 11:49:47 +02:00
bg_misc.cpp Hard reset 2016-03-27 11:49:47 +02:00
bg_pmove.cpp Implemented some reborn functions 2017-06-08 11:46:08 +02:00
bg_public.h Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
bg_slidemove.cpp Hard reset 2016-03-27 11:49:47 +02:00
body.cpp Hard reset 2016-03-27 11:49:47 +02:00
body.h Hard reset 2016-03-27 11:49:47 +02:00
botlib.h Hard reset 2016-03-27 11:49:47 +02:00
botmenudef.h Hard reset 2016-03-27 11:49:47 +02:00
bspline.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
bspline.h Hard reset 2016-03-27 11:49:47 +02:00
camera.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
camera.h Hard reset 2016-03-27 11:49:47 +02:00
characterstate.cpp Hard reset 2016-03-27 11:49:47 +02:00
characterstate.h Hard reset 2016-03-27 11:49:47 +02:00
chars.h Hard reset 2016-03-27 11:49:47 +02:00
container.cpp Hard reset 2016-03-27 11:49:47 +02:00
container.h Hard reset 2016-03-27 11:49:47 +02:00
crateobject.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
crateobject.h Hard reset 2016-03-27 11:49:47 +02:00
debuglines.cpp Hard reset 2016-03-27 11:49:47 +02:00
debuglines.h Hard reset 2016-03-27 11:49:47 +02:00
decals.cpp Hard reset 2016-03-27 11:49:47 +02:00
decals.h Hard reset 2016-03-27 11:49:47 +02:00
dm_manager.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
dm_manager.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
dm_team.cpp - Moved debug symbols to ida/dump folder 2020-12-18 22:53:50 +01:00
dm_team.h Hard reset 2016-03-27 11:49:47 +02:00
doors.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
doors.h Hard reset 2016-03-27 11:49:47 +02:00
earthquake.cpp Hard reset 2016-03-27 11:49:47 +02:00
earthquake.h Hard reset 2016-03-27 11:49:47 +02:00
effectentity.cpp Hard reset 2016-03-27 11:49:47 +02:00
effectentity.h Hard reset 2016-03-27 11:49:47 +02:00
entity.cpp Fixed ent uninitialized in Entity::EventSightTrace 2019-07-04 15:13:58 +02:00
entity.h Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
events.h Hard reset 2016-03-27 11:49:47 +02:00
explosion.cpp Hard reset 2016-03-27 11:49:47 +02:00
explosion.h Hard reset 2016-03-27 11:49:47 +02:00
g_active.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_arenas.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_bot.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_client.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
g_items.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_local.h Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
g_main.cpp Disabled pause on debug 2019-06-30 14:22:57 +02:00
g_main.h Hard reset 2016-03-27 11:49:47 +02:00
g_mem.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_mmove.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_phys.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
g_phys.h Hard reset 2016-03-27 11:49:47 +02:00
g_public.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
g_session.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_utils.cpp Actor Improvements p3_3 2019-06-30 23:03:24 +02:00
g_vmove.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_weapon.cpp Hard reset 2016-03-27 11:49:47 +02:00
game.cpp Reversing Actor Final Part 2018-09-05 16:55:10 +02:00
game.h Reversing Actor Final Part 2018-09-05 16:55:10 +02:00
gamecmds.cpp Implemented removebot 2017-02-19 21:11:54 +01:00
gamecmds.h Hard reset 2016-03-27 11:49:47 +02:00
gamecvars.cpp Hard reset 2016-03-27 11:49:47 +02:00
gamecvars.h Hard reset 2016-03-27 11:49:47 +02:00
gibs.cpp Hard reset 2016-03-27 11:49:47 +02:00
gibs.h Hard reset 2016-03-27 11:49:47 +02:00
gravpath.cpp Hard reset 2016-03-27 11:49:47 +02:00
gravpath.h Hard reset 2016-03-27 11:49:47 +02:00
grenadehint.cpp Hard reset 2016-03-27 11:49:47 +02:00
grenadehint.h Hard reset 2016-03-27 11:49:47 +02:00
health.cpp Hard reset 2016-03-27 11:49:47 +02:00
health.h Hard reset 2016-03-27 11:49:47 +02:00
huddraw.cpp Hard reset 2016-03-27 11:49:47 +02:00
huddraw.h Hard reset 2016-03-27 11:49:47 +02:00
inv.h Hard reset 2016-03-27 11:49:47 +02:00
inventoryitem.cpp Hard reset 2016-03-27 11:49:47 +02:00
inventoryitem.h Hard reset 2016-03-27 11:49:47 +02:00
ipfilter.cpp Hard reset 2016-03-27 11:49:47 +02:00
ipfilter.h Hard reset 2016-03-27 11:49:47 +02:00
item.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
item.h add dmamount event 2018-07-21 01:39:35 +02:00
level.cpp Fix actor mVoiceType initialization. 2019-07-01 20:17:46 +02:00
level.h Hard reset 2016-03-27 11:49:47 +02:00
light.cpp Hard reset 2016-03-27 11:49:47 +02:00
light.h Hard reset 2016-03-27 11:49:47 +02:00
lodthing.cpp Hard reset 2016-03-27 11:49:47 +02:00
lodthing.h Hard reset 2016-03-27 11:49:47 +02:00
match.h Hard reset 2016-03-27 11:49:47 +02:00
misc.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
misc.h Hard reset 2016-03-27 11:49:47 +02:00
movegrid.cpp Implemented Vehicle::MoveSingle (MIGHT CHECK) 2019-06-29 20:44:54 +02:00
movegrid.h Hard reset 2016-03-27 11:49:47 +02:00
mover.cpp Hard reset 2016-03-27 11:49:47 +02:00
mover.h Hard reset 2016-03-27 11:49:47 +02:00
nature.cpp Fixed crash with Emitter not ending the response list 2017-02-19 21:12:13 +01:00
nature.h Hard reset 2016-03-27 11:49:47 +02:00
navigate.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
navigate.h Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
player.cpp Fixed issue when spawning in DM 2019-07-02 21:46:23 +02:00
player.h Implemented some reborn functions 2017-06-08 11:46:08 +02:00
player_combat.cpp Hard reset 2016-03-27 11:49:47 +02:00
player_util.cpp Fix actor mVoiceType initialization. 2019-07-01 20:17:46 +02:00
playerbot.cpp Multiple/general imporvements. 2019-06-25 01:17:10 +02:00
playerbot.h Hard reset 2016-03-27 11:49:47 +02:00
PlayerStart.cpp Hard reset 2016-03-27 11:49:47 +02:00
PlayerStart.h Hard reset 2016-03-27 11:49:47 +02:00
portal.cpp Hard reset 2016-03-27 11:49:47 +02:00
portal.h Hard reset 2016-03-27 11:49:47 +02:00
prioritystack.h Hard reset 2016-03-27 11:49:47 +02:00
scriptslave.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
scriptslave.h Hard reset 2016-03-27 11:49:47 +02:00
sentient.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
sentient.h Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
simpleactor.cpp Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
simpleactor.h Remove Anim related default arguments in SimpleActor 2019-06-30 19:40:53 +02:00
soundman.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
soundman.h Hard reset 2016-03-27 11:49:47 +02:00
spawners.cpp Hard reset 2016-03-27 11:49:47 +02:00
spawners.h Hard reset 2016-03-27 11:49:47 +02:00
specialfx.cpp Hard reset 2016-03-27 11:49:47 +02:00
specialfx.h Hard reset 2016-03-27 11:49:47 +02:00
spline.h Hard reset 2016-03-27 11:49:47 +02:00
stack.h Hard reset 2016-03-27 11:49:47 +02:00
surfaceflags.h Hard reset 2016-03-27 11:49:47 +02:00
syn.h Hard reset 2016-03-27 11:49:47 +02:00
trigger.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
trigger.h Hard reset 2016-03-27 11:49:47 +02:00
ulinklist.h Hard reset 2016-03-27 11:49:47 +02:00
umap.h Hard reset 2016-03-27 11:49:47 +02:00
vehicle.cpp Implemented Vehicle::MoveSingle (MIGHT CHECK) 2019-06-29 20:44:54 +02:00
vehicle.h Reversing Vehicles p1 + Actor improvements p2 2018-09-20 02:25:15 +02:00
VehicleCollisionEntity.cpp Hard reset 2016-03-27 11:49:47 +02:00
VehicleCollisionEntity.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleHalfTrack.cpp Reversing Vehicles p1 + Actor improvements p2 2018-09-20 02:25:15 +02:00
VehicleSlot.cpp Hard reset 2016-03-27 11:49:47 +02:00
VehicleSlot.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleSoundEntity.cpp Hard reset 2016-03-27 11:49:47 +02:00
VehicleSoundEntity.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleTank.cpp Reversing Vehicles p1 + Actor improvements p2 2018-09-20 02:25:15 +02:00
vehicleturret.cpp Hard reset 2016-03-27 11:49:47 +02:00
vehicleturret.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleWheelsX2.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
VehicleWheelsX4.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
viewthing.cpp Hard reset 2016-03-27 11:49:47 +02:00
viewthing.h Hard reset 2016-03-27 11:49:47 +02:00
weapon.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
weapon.h Hard reset 2016-03-27 11:49:47 +02:00
weapturret.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
weapturret.h Hard reset 2016-03-27 11:49:47 +02:00
weaputils.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
weaputils.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
windows.cpp Hard reset 2016-03-27 11:49:47 +02:00
windows.h Hard reset 2016-03-27 11:49:47 +02:00