openmohaa/code/cgame_hook/renderer/qfx_settings.h
2016-03-27 11:49:47 +02:00

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/***************************************************************************
* Copyright (C) 2012, Chain Studios.
*
* This file is part of QeffectsGL source code.
*
* QeffectsGL source code is free software; you can redistribute it
* and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* QeffectsGL source code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
***************************************************************************/
#ifndef QFX_SETTINGS_H
#define QFX_SETTINGS_H
QFX_SINGLETON class QFXSettings
{
private:
QFXSettings();
static QFXSettings& GetInstance() { static QFXSettings sObject; return sObject; }
public:
~QFXSettings();
static QFXSettings& Instance() { typedef QFXSettings& (*pfnGetInstance)(); static pfnGetInstance pf = &GetInstance; return pf(); }
bool CheckEXE( const char *s );
int GetInteger( const char *setting, int defaultValue );
float GetFloat( const char *setting, float defaultValue );
private:
char m_szIniFile[MAX_PATH];
char m_szExeName[MAX_PATH];
};
#endif //QFX_SETTINGS_H