openmohaa/code/fgame/VehicleCollisionEntity.cpp
2024-04-10 21:37:49 +02:00

100 lines
2.4 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleCollisionEntity.cpp : MOHAA Vehicle Collision
#include "VehicleCollisionEntity.h"
#include "g_phys.h"
Event EV_Owner
(
"owner",
EV_DEFAULT,
NULL,
NULL,
"owner",
EV_GETTER
);
CLASS_DECLARATION(Entity, VehicleCollisionEntity, NULL) {
{&EV_Damage, &VehicleCollisionEntity::EventDamage},
{&EV_Owner, &VehicleCollisionEntity::GetOwner },
{NULL, NULL }
};
VehicleCollisionEntity::VehicleCollisionEntity(Entity *ent)
{
if (LoadingSavegame) {
return;
}
edict->s.eType = ET_GENERAL;
m_pOwner = ent;
takedamage = DAMAGE_YES;
showModel();
setMoveType(MOVETYPE_PUSH);
setSolidType(SOLID_NOT);
edict->clipmask |= MASK_VEHICLE;
edict->s.eFlags |= EF_LINKANGLES;
}
VehicleCollisionEntity::VehicleCollisionEntity(void)
{
if (LoadingSavegame) {
return;
}
gi.Error(ERR_DROP, "VehicleCollisionEntity Created with no parameters!\n");
}
void VehicleCollisionEntity::GetOwner(Event *ev)
{
ev->AddListener(m_pOwner);
}
void VehicleCollisionEntity::Solid(void)
{
setContents(CONTENTS_SOLID);
setSolidType(SOLID_BSP);
}
void VehicleCollisionEntity::NotSolid(void)
{
setSolidType(SOLID_NOT);
}
void VehicleCollisionEntity::EventDamage(Event *ev)
{
m_pOwner->ProcessEvent(*ev);
}
void VehicleCollisionEntity::Used(Event *ev)
{
m_pOwner->ProcessEvent(*ev);
}
Entity *VehicleCollisionEntity::GetOwner() const
{
return m_pOwner;
}