mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
468 lines
No EOL
13 KiB
C++
468 lines
No EOL
13 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2015 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// tr_staticmodels.cpp -- static model rendering
|
|
|
|
#include "tr_local.h"
|
|
#include "tiki.h"
|
|
|
|
#define MAX_STATIC_MODELS_SURFS 8192
|
|
|
|
int g_nStaticSurfaces;
|
|
staticSurface_t g_staticSurfaces[ MAX_STATIC_MODELS_SURFS ];
|
|
qboolean g_bInfostaticmodels;
|
|
|
|
/*
|
|
==============
|
|
R_InitStaticModels
|
|
==============
|
|
*/
|
|
void R_InitStaticModels( void ) {
|
|
cStaticModelUnpacked_t *pSM;
|
|
char szTemp[ 1024 ];
|
|
bool exists;
|
|
skelBoneCache_t bones[ 128 ];
|
|
float radius;
|
|
int i, j, k, l;
|
|
|
|
g_bInfostaticmodels = qfalse;
|
|
|
|
if( tr.overbrightShift )
|
|
{
|
|
for( i = 0; i < tr.world->numStaticModelData; i++ )
|
|
{
|
|
int r, g, b;
|
|
|
|
r = ( int )( ( float )tr.world->staticModelData[ i * 4 ] * tr.overbrightMult );
|
|
g = ( int )( ( float )tr.world->staticModelData[ i * 4 + 1 ] * tr.overbrightMult );
|
|
b = ( int )( ( float )tr.world->staticModelData[ i * 4 + 2 ] * tr.overbrightMult );
|
|
|
|
if( ( r | g | b ) & 0xFFFFFF00 )
|
|
{
|
|
float t;
|
|
unsigned long long rgb;
|
|
|
|
rgb = ( g + ( ~( ( unsigned long long )( r - g ) >> 32 ) & ( r - g ) ) - b );
|
|
|
|
t = 255.0 / ( float )( b + ( ~( rgb & 0x00000000FFFFFFFF ) & rgb ) );
|
|
|
|
r = ( int )( ( float )r * t );
|
|
g = ( int )( ( float )g * t );
|
|
b = ( int )( ( float )b * t );
|
|
}
|
|
|
|
tr.world->staticModelData[ i * 4 ] = r;
|
|
tr.world->staticModelData[ i * 4 + 1 ] = g;
|
|
tr.world->staticModelData[ i * 4 + 2 ] = b;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < tr.world->numStaticModels; i++ )
|
|
{
|
|
vec3_t mins, maxs;
|
|
|
|
pSM = &tr.world->staticModels[ i ];
|
|
|
|
pSM->bRendered = qfalse;
|
|
AngleVectorsLeft( pSM->angles, pSM->axis[ 0 ], pSM->axis[ 1 ], pSM->axis[ 2 ] );
|
|
|
|
if( !strnicmp( pSM->model, "models", 6 ) ) {
|
|
strcpy( szTemp, pSM->model );
|
|
} else {
|
|
sprintf( szTemp, "models/%s", pSM->model );
|
|
}
|
|
|
|
FS_CanonicalFilename( szTemp );
|
|
exists = TIKI_FindTiki( szTemp ) != NULL;
|
|
pSM->tiki = TIKI_RegisterTiki( szTemp );
|
|
|
|
if( !pSM->tiki ) {
|
|
ri.Printf( PRINT_WARNING, "^~^~^: Warning: Cannot Load Static Model %s\n", szTemp );
|
|
continue;
|
|
}
|
|
|
|
pSM->radius = TIKI_GlobalRadius( pSM->tiki );
|
|
|
|
//
|
|
// register shaders
|
|
//
|
|
for( j = 0; j < pSM->tiki->num_surfaces; j++ )
|
|
{
|
|
dtikisurface_t *surf = &pSM->tiki->surfaces[ j ];
|
|
|
|
for( k = 0; k < surf->numskins; k++ )
|
|
{
|
|
if( surf->shader[ k ][ 0 ] ) {
|
|
shader_t *sh = R_FindShader( surf->shader[ k ], -1, ( surf->flags & TIKI_SURF_SKIN1 ) );
|
|
surf->hShader[ k ] = sh->index;
|
|
} else {
|
|
surf->hShader[ k ] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// prepare the skeleton frame for the static model
|
|
TIKI_GetSkelAnimFrame( pSM->tiki, bones, &radius, &mins, &maxs );
|
|
pSM->cull_radius = radius * pSM->tiki->load_scale * pSM->scale;
|
|
|
|
// Suggestion:
|
|
// It would be cool to have animated static model in the future
|
|
|
|
if( !exists )
|
|
{
|
|
for( j = 0; j < pSM->tiki->numMeshes; j++ )
|
|
{
|
|
skelHeaderGame_t *skelmodel = TIKI_GetSkel( pSM->tiki->mesh[ j ] );
|
|
skelSurfaceGame_t *surf;
|
|
|
|
if( !skelmodel ) {
|
|
ri.Printf( PRINT_WARNING, "^~^~^: Warning: Missing mesh in Static Model %s\n", skelmodel->name );
|
|
continue;
|
|
}
|
|
|
|
surf = skelmodel->pSurfaces;
|
|
|
|
for( k = 0; k < skelmodel->numSurfaces; k++, surf = surf->pNext )
|
|
{
|
|
byte *buf;
|
|
byte *p;
|
|
skelWeight_t *weight;
|
|
skeletorVertex_t *vert;
|
|
|
|
if( surf->pStaticXyz ) {
|
|
continue;
|
|
}
|
|
|
|
// allocate static vectors
|
|
p = buf = ( byte * )ri.TIKI_Alloc( ( sizeof( vec4_t ) + sizeof( vec4_t ) + sizeof( vec2_t ) * 2 ) * surf->numVerts );
|
|
surf->pStaticXyz = ( vec4_t * )p;
|
|
p += sizeof( vec4_t ) * surf->numVerts;
|
|
surf->pStaticNormal = ( vec4_t * )p;
|
|
p += sizeof( vec4_t ) * surf->numVerts;
|
|
surf->pStaticTexCoords = ( vec2_t ( * )[ 2 ] )p;
|
|
|
|
vert = surf->pVerts;
|
|
|
|
for( l = 0; l < surf->numVerts; l++ )
|
|
{
|
|
int channel;
|
|
skelBoneCache_t *bone;
|
|
|
|
weight = ( skelWeight_t * )( ( byte * )vert + sizeof( skeletorVertex_t ) );
|
|
|
|
if( j > 0 ) {
|
|
channel = pSM->tiki->m_boneList.GetLocalFromGlobal( skelmodel->pBones[ weight->boneIndex ].channel );
|
|
} else {
|
|
channel = weight->boneIndex;
|
|
}
|
|
|
|
bone = &bones[ channel ];
|
|
|
|
surf->pStaticXyz[ l ][ 0 ] = ( ( weight->offset[ 0 ] * bone->matrix[ 0 ][ 0 ]
|
|
+ weight->offset[ 1 ] * bone->matrix[ 1 ][ 0 ]
|
|
+ weight->offset[ 2 ] * bone->matrix[ 2 ][ 0 ] )
|
|
+ bone->offset[ 0 ] ) * weight->boneWeight;
|
|
surf->pStaticXyz[ l ][ 1 ] = ( ( weight->offset[ 0 ] * bone->matrix[ 0 ][ 1 ]
|
|
+ weight->offset[ 1 ] * bone->matrix[ 1 ][ 1 ]
|
|
+ weight->offset[ 2 ] * bone->matrix[ 2 ][ 1 ] )
|
|
+ bone->offset[ 1 ] ) * weight->boneWeight;
|
|
surf->pStaticXyz[ l ][ 2 ] = ( ( weight->offset[ 0 ] * bone->matrix[ 0 ][ 2 ]
|
|
+ weight->offset[ 1 ] * bone->matrix[ 1 ][ 2 ]
|
|
+ weight->offset[ 2 ] * bone->matrix[ 2 ][ 2 ] )
|
|
+ bone->offset[ 2 ] ) * weight->boneWeight;
|
|
|
|
surf->pStaticNormal[ l ][ 0 ] = vert->normal[ 0 ] * bone->matrix[ 0 ][ 0 ]
|
|
+ vert->normal[ 1 ] * bone->matrix[ 1 ][ 0 ]
|
|
+ vert->normal[ 2 ] * bone->matrix[ 2 ][ 0 ];
|
|
surf->pStaticNormal[ l ][ 1 ] = vert->normal[ 0 ] * bone->matrix[ 0 ][ 1 ]
|
|
+ vert->normal[ 1 ] * bone->matrix[ 1 ][ 1 ]
|
|
+ vert->normal[ 2 ] * bone->matrix[ 2 ][ 1 ];
|
|
surf->pStaticNormal[ l ][ 2 ] = vert->normal[ 0 ] * bone->matrix[ 0 ][ 2 ]
|
|
+ vert->normal[ 1 ] * bone->matrix[ 1 ][ 2 ]
|
|
+ vert->normal[ 2 ] * bone->matrix[ 2 ][ 2 ];
|
|
|
|
surf->pStaticTexCoords[ l ][ 0 ][ 0 ] = vert->texCoords[ 0 ];
|
|
surf->pStaticTexCoords[ l ][ 0 ][ 1 ] = vert->texCoords[ 1 ];
|
|
surf->pStaticTexCoords[ l ][ 1 ][ 0 ] = vert->texCoords[ 0 ];
|
|
surf->pStaticTexCoords[ l ][ 1 ][ 1 ] = vert->texCoords[ 1 ];
|
|
|
|
vert = ( skeletorVertex_t * )( ( byte * )vert + sizeof( skeletorVertex_t ) + sizeof( skeletorMorph_t ) * vert->numMorphs + sizeof( skelWeight_t ) * vert->numWeights );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tr.refdef.numStaticModels = tr.world->numStaticModels;
|
|
tr.refdef.staticModels = tr.world->staticModels;
|
|
tr.refdef.numStaticModelData = tr.world->numStaticModelData;
|
|
tr.refdef.staticModelData = tr.world->staticModelData;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
R_CullStaticModel
|
|
==============
|
|
*/
|
|
static int R_CullStaticModel( dtiki_t *tiki, float fScale, const vec3_t vLocalOrg ) {
|
|
vec3_t bounds[ 2 ];
|
|
int i;
|
|
int cull;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
bounds[ 0 ][ i ] = vLocalOrg[ i ] + tiki->a->mins[ i ] * fScale;
|
|
bounds[ 1 ][ i ] = vLocalOrg[ i ] + tiki->a->maxs[ i ] * fScale;
|
|
}
|
|
|
|
cull = R_CullLocalBox( bounds );
|
|
|
|
// FIXME: r_showcull
|
|
|
|
switch( cull )
|
|
{
|
|
case CULL_CLIP:
|
|
tr.pc.c_box_cull_md3_clip++;
|
|
break;
|
|
case CULL_IN:
|
|
tr.pc.c_box_cull_md3_in++;
|
|
break;
|
|
case CULL_OUT:
|
|
tr.pc.c_box_cull_md3_out++;
|
|
break;
|
|
}
|
|
|
|
return cull;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
R_AddStaticModelSurfaces
|
|
==============
|
|
*/
|
|
void R_AddStaticModelSurfaces( void ) {
|
|
cStaticModelUnpacked_t *SM;
|
|
int i, j;
|
|
int ofsStaticData;
|
|
int iRadiusCull;
|
|
dtiki_t *tiki;
|
|
float tiki_scale;
|
|
vec3_t tiki_localorigin;
|
|
vec3_t tiki_worldorigin;
|
|
|
|
if( !tr.world->numStaticModels ) {
|
|
return;
|
|
}
|
|
|
|
tr.shiftedIsStatic = 1;
|
|
|
|
for( i = 0; i < tr.world->numStaticModels; i++ )
|
|
{
|
|
SM = &tr.world->staticModels[ i ];
|
|
|
|
//if( SM->visCount != tr.visCounts[ tr.visIndex ] ) {
|
|
// continue;
|
|
//}
|
|
|
|
tiki = SM->tiki;
|
|
|
|
if( !tiki ) {
|
|
continue;
|
|
}
|
|
|
|
tr.currentEntityNum = i;
|
|
tr.shiftedEntityNum = i << QSORT_REFENTITYNUM_SHIFT;
|
|
|
|
R_RotateForStaticModel( SM, &tr.viewParms, &tr.or );
|
|
|
|
ofsStaticData = 0;
|
|
|
|
// get the world position
|
|
tiki_scale = tiki->load_scale * SM->scale;
|
|
VectorScale( tiki->load_origin, tiki_scale, tiki_localorigin );
|
|
R_LocalPointToWorld( tiki_localorigin, tiki_worldorigin );
|
|
|
|
iRadiusCull = R_CullPointAndRadius( tiki_worldorigin, SM->cull_radius );
|
|
|
|
// FIXME: r_showcull
|
|
|
|
if( iRadiusCull != 2 && ( iRadiusCull != 1 || R_CullStaticModel( SM->tiki, tiki_scale, tiki_localorigin ) ) )
|
|
{
|
|
dtikisurface_t *dsurf;
|
|
|
|
// FIXME: Calc LOD
|
|
if( tr.viewParms.isPortal )
|
|
{
|
|
//R_CalcLod( tiki_worldorigin, SM->cull_radius / SM->scale );
|
|
SM->lodpercentage[ 1 ] = SM->cull_radius / SM->scale;
|
|
}
|
|
else
|
|
{
|
|
//R_CalcLod( tiki_worldorigin, SM->cull_radius / SM->scale );
|
|
SM->lodpercentage[ 0 ] = SM->cull_radius / SM->scale;
|
|
}
|
|
|
|
//
|
|
// draw all meshes
|
|
//
|
|
dsurf = tiki->surfaces;
|
|
for( int mesh = 0; mesh < tiki->numMeshes; mesh++ )
|
|
{
|
|
skelHeaderGame_t *skelmodel = TIKI_GetSkel( tiki->mesh[ mesh ] );
|
|
skelSurfaceGame_t *surface;
|
|
shader_t *shader;
|
|
|
|
if( !skelmodel ) {
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// draw all surfaces
|
|
//
|
|
surface = skelmodel->pSurfaces;
|
|
for( j = 0; j < skelmodel->numSurfaces; j++, surface = surface->pNext, dsurf++ )
|
|
{
|
|
if( g_nStaticSurfaces >= MAX_STATIC_MODELS_SURFS )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "^~^~^ ERROR: MAX_STATIC_MODELS_SURFS exceeded - surface of '%s' skipped\n", tiki->a->name );
|
|
continue;
|
|
}
|
|
|
|
g_staticSurfaces[ g_nStaticSurfaces ].ident = SF_TIKI_STATIC;
|
|
g_staticSurfaces[ g_nStaticSurfaces ].ofsStaticData = ofsStaticData;
|
|
g_staticSurfaces[ g_nStaticSurfaces ].surface = surface;
|
|
g_staticSurfaces[ g_nStaticSurfaces ].meshNum = mesh;
|
|
|
|
shader = tr.shaders[ dsurf->hShader[ 0 ] ];
|
|
|
|
SM->bRendered = qtrue;
|
|
R_AddDrawSurf( ( surfaceType_t * )&g_staticSurfaces[ g_nStaticSurfaces ], shader, 0, 0, 0, 0 );
|
|
|
|
g_nStaticSurfaces++;
|
|
ofsStaticData += surface->numVerts;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tr.shiftedIsStatic = 0;
|
|
}
|
|
/*
|
|
=============
|
|
RB_StaticMesh
|
|
=============
|
|
*/
|
|
void RB_StaticMesh( staticSurface_t *staticSurf ) {
|
|
int i, j;
|
|
dtiki_t *tiki;
|
|
skelSurfaceGame_t *surf;
|
|
int meshNum;
|
|
skelHeaderGame_t *skelmodel;
|
|
int render_count;
|
|
skelIndex_t *collapse_map;
|
|
skelIndex_t *triangles;
|
|
int indexes;
|
|
int baseIndex, baseVertex;
|
|
short collapse[ 1000 ];
|
|
|
|
tiki = backEnd.currentStaticModel->tiki;
|
|
surf = staticSurf->surface;
|
|
|
|
assert(surf->pStaticXyz);
|
|
|
|
meshNum = staticSurf->meshNum;
|
|
skelmodel = TIKI_GetSkel(tiki->mesh[meshNum]);
|
|
|
|
// FIXME: LOD
|
|
render_count = surf->numVerts;
|
|
|
|
if (tess.numVertexes + render_count >= TIKI_MAX_VERTEXES ||
|
|
tess.numIndexes + surf->numTriangles >= TIKI_MAX_TRIANGLES * 3) {
|
|
RB_CHECKOVERFLOW(render_count, surf->numTriangles);
|
|
}
|
|
|
|
collapse_map = surf->pCollapse;
|
|
triangles = surf->pTriangles;
|
|
indexes = surf->numTriangles * 3;
|
|
baseIndex = tess.numIndexes;
|
|
baseVertex = tess.numVertexes;
|
|
tess.numVertexes += render_count;
|
|
|
|
if (render_count == surf->numVerts)
|
|
{
|
|
for (j = 0; j < indexes; j++) {
|
|
tess.indexes[baseIndex + j] = baseVertex + triangles[j];
|
|
}
|
|
tess.numIndexes += indexes;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < render_count; i++) {
|
|
collapse[i] = i;
|
|
}
|
|
for (i = 0; i < surf->numVerts; i++) {
|
|
collapse[i] = collapse[collapse_map[i]];
|
|
}
|
|
|
|
for (j = 0; j < indexes; j += 3)
|
|
{
|
|
if (collapse[triangles[j]] == collapse[triangles[j + 1]] ||
|
|
collapse[triangles[j + 1]] == collapse[triangles[j + 2]] ||
|
|
collapse[triangles[j + 2]] == collapse[triangles[j]])
|
|
{
|
|
break;
|
|
}
|
|
|
|
tess.indexes[baseIndex + j] = baseVertex + collapse[triangles[j]];
|
|
tess.indexes[baseIndex + j + 1] = baseVertex + collapse[triangles[j + 1]];
|
|
tess.indexes[baseIndex + j + 2] = baseVertex + collapse[triangles[j + 2]];
|
|
}
|
|
tess.numIndexes += j;
|
|
}
|
|
|
|
for (j = 0; j < render_count; j++) {
|
|
Vector4Copy(surf->pStaticXyz[j], tess.xyz[baseVertex + j]);
|
|
Vector4Copy(surf->pStaticNormal[j], tess.normal[baseVertex + j]);
|
|
tess.texCoords[baseVertex + j][0] = surf->pStaticTexCoords[j][0][0];
|
|
tess.texCoords[baseVertex + j][1] = surf->pStaticTexCoords[j][0][1];
|
|
}
|
|
|
|
if (backEndData->staticModels) {
|
|
color4ub_t* in = (color4ub_t*)&backEndData->staticModelData[backEnd.currentStaticModel->firstVertexData + staticSurf->ofsStaticData];
|
|
|
|
for (i = 0; i < render_count; i++, in++)
|
|
{
|
|
tess.color[baseVertex + i][0] = (*in)[0] * 257;
|
|
tess.color[baseVertex + i][0] = (*in)[1] * 257;
|
|
tess.color[baseVertex + i][0] = (*in)[2] * 257;
|
|
tess.color[baseVertex + i][0] = 65535;
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < render_count; i++) {
|
|
tess.color[baseVertex + i][0] = 65535;
|
|
tess.color[baseVertex + i][1] = 65535;
|
|
tess.color[baseVertex + i][2] = 65535;
|
|
tess.color[baseVertex + i][3] = 65535;
|
|
}
|
|
}
|
|
} |