openmohaa/code/skeletor
2024-06-11 00:01:55 +02:00
..
bonetable.cpp Fixed implementations 2024-06-10 23:40:34 +02:00
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
skeletor.cpp Call LocalChannel() instead 2024-06-10 23:53:42 +02:00
skeletor.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_animation_file_format.h Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
skeletor_imports.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_internal.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_loadanimation.cpp Don't pack channels when reading encoded frames from mohsh and above (they're already packed in the animation file) 2024-06-11 00:01:55 +02:00
skeletor_model_file_format.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_model_files.cpp Fixed EYES_up length 2024-06-10 23:40:50 +02:00
skeletor_name_lists.h Added GetBoneChannelType 2024-06-04 23:48:29 +02:00
skeletor_utilities.cpp Fixed implementations 2024-06-10 23:40:34 +02:00
skeletorbones.cpp Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
SkelMat3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelMat4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelQuat.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00