openmohaa/code/server
2023-05-26 20:53:00 +02:00
..
game.cpp Hard reset 2016-03-27 11:49:47 +02:00
game.h Hard reset 2016-03-27 11:49:47 +02:00
level.cpp Hard reset 2016-03-27 11:49:47 +02:00
level.h Hard reset 2016-03-27 11:49:47 +02:00
server.h ioquake3 porting 2023-05-24 19:29:36 +02:00
sv_ccmds.c ioq3 updates 2023-05-26 20:53:00 +02:00
sv_client.c Fixed stackoverflow issues 2023-05-23 00:17:03 +02:00
sv_game.c Include TIKI 2023-04-30 00:05:21 +02:00
sv_init.c ioq3 updates 2023-05-26 20:53:00 +02:00
sv_main.c Added *SV_SetFrameNumber* and *CL_SetFrameNumber* so TIKI cache can get refreshed 2023-05-18 01:35:58 +02:00
sv_net_chan.c Hard reset 2016-03-27 11:49:47 +02:00
sv_snapshot.c Added Spearhead/Breakthrough client support 2023-05-21 21:21:20 +02:00
sv_snd.c Hard reset 2016-03-27 11:49:47 +02:00
sv_world.c Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00