openmohaa/code/renderergl2/tr_font.cpp
2023-05-08 19:53:53 +02:00

66 lines
1.8 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_font.c -- font rendering
#include "tr_local.h"
static int s_numLoadedFonts;
static float s_fontHeightScale;
static float s_fontGeneralScale;
static float s_fontZ;
void R_SetFontHeightScale(float scale)
{
// FIXME: unimplemented
}
void R_SetFontScale(float scale)
{
// FIXME: unimplemented
}
void R_SetFontZ(float zed)
{
// FIXME: unimplemented
}
fontheader_t* R_LoadFont(const char* name)
{
// FIXME: unimplemented
return NULL;
}
void R_DrawString(const fontheader_t* font, const char* text, float x, float y, int maxlen, qboolean bVirtualScreen) {
// FIXME: unimplemented
}
float R_GetFontHeight(const fontheader_t* font)
{
// FIXME: unimplemented
return 0;
}
float R_GetFontStringWidth(const fontheader_t* font, const char* s)
{
// FIXME: unimplemented
return 0;
}