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![]() Some script events don't check if it's an actual entity, it would cause crashes. E3L3 would crash after the player got out of the AB41: the AB41 was targetting a VehiclePoint and vehicles_thinkers.scr script set the `self.collisionent` to `self.target` which caused a crash as `VehiclePoint` doesn't inherit from `Entity` |
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.. | ||
scriptclass.cpp | ||
scriptclass.h | ||
scriptcompiler.cpp | ||
scriptcompiler.h | ||
scriptexception.cpp | ||
scriptexception.h | ||
scriptopcodes.cpp | ||
scriptopcodes.h | ||
scriptvariable.cpp | ||
scriptvariable.h | ||
scriptvm.cpp | ||
scriptvm.h |