openmohaa/code/script
smallmodel db01f72adc
Reimplemented ScriptVariable::entityValue
Some script events don't check if it's an actual entity, it would cause crashes.
E3L3 would crash after the player got out of the AB41: the AB41 was targetting a VehiclePoint and vehicles_thinkers.scr script set the `self.collisionent` to `self.target` which caused a crash as `VehiclePoint` doesn't inherit from `Entity`
2024-05-01 20:41:57 +02:00
..
scriptclass.cpp Added StoppedNotify() 2023-11-01 17:31:46 +01:00
scriptclass.h Added StoppedNotify() 2023-11-01 17:31:46 +01:00
scriptcompiler.cpp Fixed issue with case-sensitive variables. 2024-04-22 20:10:01 +02:00
scriptcompiler.h Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
scriptexception.cpp Used clang-format on some common files 2023-07-05 21:24:02 +02:00
scriptexception.h Formatted source files 2023-10-01 22:47:25 +02:00
scriptopcodes.cpp Used clang-format on some common files 2023-07-05 21:24:02 +02:00
scriptopcodes.h Used clang-format on some common files 2023-07-05 21:24:02 +02:00
scriptvariable.cpp Reimplemented ScriptVariable::entityValue 2024-05-01 20:41:57 +02:00
scriptvariable.h Implemented MakePrimitive() 2024-02-28 22:52:25 +01:00
scriptvm.cpp Fixed m_PrevCodePos usage 2024-04-10 23:42:09 +02:00
scriptvm.h Archive ScriptVM and ScriptThread appropriately 2023-11-27 19:30:40 +01:00