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27 lines
2.3 KiB
Markdown
27 lines
2.3 KiB
Markdown
# Implementation
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## Server
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The server version can be built successfully. The server and the fgame components are fully implemented, the single-player campaign can be played from start to end in MOH:AA, MOH:SH and MOH:BT. However there could be some minor bugs (and rare crashes), but overall, the game should be playable.
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## Client
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The client version of OpenMoHAA is also fully implemented with a few bugs remaining. Credits to the SDK of **Heavy Metal: F.A.K.K. 2** both the cgame and fgame modules.
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OpenMoHAA is using OpenAL for the audio.
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The current operational status for each component is as follow:
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| Component | Full | Almost | Half | Early | Bad | Not working | Comment |
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|-------------------------|------|--------|------|-------|-----|-------------|---------------------------------------------------------------------|
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| Audio | x | | | | | | Full implementation using OpenAL |
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| CG Module | x | | | | | | Some effects can be inaccurate compared to the original game |
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| Client | x | | | | | | |
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| Collision | x | | | | | | |
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| Model/TIKI/Skeletor | x | | | | | | |
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| Renderer | x | | | | | | |
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| Server | x | | | | | | |
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| Server module (fgame) | x | | | | | | There might still be some AI-related bugs remaining |
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| UI | x | | | | | | |
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Full = code is fully working, however it doesn't mean it's bug-free.
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