mirror of
https://github.com/openmoh/openmohaa.git
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176 lines
5 KiB
C++
176 lines
5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scriptvm.h: Script virtual machine interpreter.
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#ifndef __SCRIPTVM_H__
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#define __SCRIPTVM_H__
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#include "listener.h"
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#include <gamescript.h>
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#include "scriptvariable.h"
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#include "con_set.h"
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#define MAX_STACK_DEPTH 20 // 9 in mohaa
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//#define LOCALSTACK_SIZE 255 // pre-allocated localstack size for each VM
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#define MAX_SCRIPTCYCLES 9999 // max cmds
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#define STATE_RUNNING 0 // Running
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#define STATE_SUSPENDED 1 // Suspended
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#define STATE_WAITING 2 // Waiting for something
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#define STATE_EXECUTION 3 // Resume to execution
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#define STATE_DESTROYED 4 // Pending deletion
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#define THREAD_RUNNING 0 // Running
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#define THREAD_WAITING 1 // Waiting
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#define THREAD_SUSPENDED 2 // Suspended
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#define THREAD_CONTEXT_SWITCH 3 // Resume from context switch
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class ScriptThread;
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class ScriptVM;
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class ScriptCallStack {
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public:
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// opcode variable
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unsigned char *codePos; // opcode will be restored once a DONE was hit
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// stack variables
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ScriptVariable *localStack;
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ScriptVariable *pTop;
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// return variable
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ScriptVariable returnValue;
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// OLD self value
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SafePtr< Listener > m_Self;
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};
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// Ley0k: I'm unsure about this class, MOHAA use it
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class ScriptStack
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{
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public:
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ScriptVariable *m_Array;
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int m_Count;
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};
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class ScriptVM
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{
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friend class ScriptThread;
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public:
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// important thread variables
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ScriptVM *next; // next VM in the current ScriptClass
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ScriptThread *m_Thread; // script thread
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ScriptClass *m_ScriptClass; // current group of threads
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public:
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// return variables
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ScriptStack *m_Stack; // Currently unused
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ScriptVariable m_ReturnValue; // VM return value
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// opcode variables
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unsigned char *m_PrevCodePos; // previous opcode, for use with script exceptions
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unsigned char *m_CodePos; // check compiler.h for the list of all opcodes
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public:
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// states
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unsigned char state; // current VM state
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unsigned char m_ThreadState; // current thread state
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// stack variables
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Container< ScriptCallStack * > callStack; // thread's call stack
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ScriptVariable *localStack; // thread's local stack
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int localStackSize; // dynamically allocated at initialization
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ScriptVariable *pTop; // top stack from the local stack
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ScriptVariable *m_StackPos; // marked stack position
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// parameters variables
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ScriptVariable *m_pOldData; // old fastEvent data, to cleanup
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int m_OldDataSize;
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bool m_bMarkStack; // changed by OP_MARK_STACK_POS and OP_RESTORE_STACK_POS
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Event fastEvent; // parameter list, set when the VM is executed
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// miscellaneous
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bool m_bAllowContextSwitch; // allow parallel VM executions [experimental feature]
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private:
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void error( const char *format, ... );
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void executeCommand( Listener *listener, int iParamCount, int eventnum, bool bReturn = false );
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bool executeGetter( Listener *listener, str& name );
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bool executeSetter( Listener *listener, str& name );
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void jump( int offset );
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void jumpBool( int offset, bool value );
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void loadTop( Listener *listener, bool noTop = false );
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void storeTop( Listener *listener, bool noTop = false );
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void SetFastData( ScriptVariable *data, int dataSize );
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bool Switch( StateScript *stateScript, ScriptVariable &var );
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unsigned char *ProgBuffer();
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void HandleScriptException( ScriptException& exc );
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public:
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#ifndef _DEBUG_MEM
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void *operator new( size_t size );
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void operator delete( void *ptr );
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#endif
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ScriptVM( ScriptClass *scriptClass, unsigned char *pCodePos, ScriptThread *thread );
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~ScriptVM();
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void Archive( Archiver& arc );
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void EnterFunction( Event *ev );
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void LeaveFunction();
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void End( const ScriptVariable& returnValue );
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void End( void );
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void Execute( ScriptVariable *data = NULL, int dataSize = 0, str label = "" );
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void NotifyDelete( void );
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void Resume( qboolean bForce = false );
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void Suspend( void );
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str Filename( void );
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str Label( void );
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ScriptClass *GetScriptClass( void );
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bool IsSuspended( void );
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int State( void );
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int ThreadState( void );
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void EventGoto( Event *ev );
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bool EventThrow( Event *ev );
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bool CanScriptTracePrint( void );
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};
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extern MEM_BlockAlloc<ScriptClass> ScriptClass_allocator;
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#endif
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