mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
375 lines
6.8 KiB
C++
375 lines
6.8 KiB
C++
#include "scriptclass.h"
|
|
#include "scriptmaster.h"
|
|
#include "scriptthread.h"
|
|
|
|
//====================
|
|
// ScriptClass
|
|
//====================
|
|
|
|
MEM_BlockAlloc<ScriptClass> ScriptClass_allocator;
|
|
|
|
CLASS_DECLARATION(Listener, ScriptClass, NULL)
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
/*
|
|
====================
|
|
new ScriptClass
|
|
====================
|
|
*/
|
|
void* ScriptClass::operator new(size_t size)
|
|
{
|
|
return ScriptClass_allocator.Alloc();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
delete ptr
|
|
====================
|
|
*/
|
|
void ScriptClass::operator delete(void* ptr)
|
|
{
|
|
ScriptClass_allocator.Free(ptr);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
ScriptClass
|
|
====================
|
|
*/
|
|
ScriptClass::ScriptClass(GameScript* gameScript, Listener* self)
|
|
{
|
|
m_Self = self;
|
|
m_Script = gameScript;
|
|
m_Threads = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
ScriptClass
|
|
====================
|
|
*/
|
|
ScriptClass::ScriptClass()
|
|
{
|
|
m_Self = NULL;
|
|
m_Script = NULL;
|
|
m_Threads = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
~ScriptClass
|
|
====================
|
|
*/
|
|
ScriptClass::~ScriptClass()
|
|
{
|
|
if (m_Script == NULL) {
|
|
throw ScriptException("Attempting to delete dead class.");
|
|
}
|
|
|
|
KillThreads();
|
|
|
|
if (!m_Script->m_Filename)
|
|
{
|
|
// This is a temporary gamescript
|
|
delete m_Script;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Archive
|
|
====================
|
|
*/
|
|
void ScriptClass::Archive(Archiver& arc)
|
|
{
|
|
}
|
|
|
|
/*
|
|
====================
|
|
ArchiveInternal
|
|
====================
|
|
*/
|
|
void ScriptClass::ArchiveInternal(Archiver& arc)
|
|
{
|
|
Listener::Archive(arc);
|
|
|
|
arc.ArchiveObjectPosition(this);
|
|
arc.ArchiveSafePointer(&m_Self);
|
|
GameScript::Archive(arc, m_Script);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
ArchiveScript
|
|
====================
|
|
*/
|
|
void ScriptClass::ArchiveScript(Archiver& arc, ScriptClass** obj)
|
|
{
|
|
ScriptClass* scr;
|
|
ScriptVM* m_current;
|
|
ScriptThread* m_thread;
|
|
int num;
|
|
int i;
|
|
|
|
if (arc.Saving())
|
|
{
|
|
scr = *obj;
|
|
scr->ArchiveInternal(arc);
|
|
|
|
num = 0;
|
|
for (m_current = scr->m_Threads; m_current != NULL; m_current = m_current->next)
|
|
num++;
|
|
|
|
arc.ArchiveInteger(&num);
|
|
|
|
for (m_current = scr->m_Threads; m_current != NULL; m_current = m_current->next)
|
|
m_current->m_Thread->ArchiveInternal(arc);
|
|
}
|
|
else
|
|
{
|
|
scr = new ScriptClass();
|
|
scr->ArchiveInternal(arc);
|
|
|
|
arc.ArchiveInteger(&num);
|
|
|
|
for (i = 0; i < num; i++)
|
|
{
|
|
m_thread = new ScriptThread(scr, NULL);
|
|
m_thread->ArchiveInternal(arc);
|
|
}
|
|
|
|
*obj = scr;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
ArchiveCodePos
|
|
====================
|
|
*/
|
|
void ScriptClass::ArchiveCodePos(Archiver& arc, unsigned char** codePos)
|
|
{
|
|
m_Script->ArchiveCodePos(arc, codePos);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CreateThreadInternal
|
|
====================
|
|
*/
|
|
ScriptThread* ScriptClass::CreateThreadInternal(const ScriptVariable& label)
|
|
{
|
|
GameScript* scr;
|
|
ScriptThread* thread = NULL;
|
|
|
|
if (label.GetType() == VARIABLE_STRING || label.GetType() == VARIABLE_CONSTSTRING)
|
|
{
|
|
ScriptClass* scriptClass = Director.CurrentScriptClass();
|
|
scr = scriptClass->GetScript();
|
|
|
|
if (label.GetType() == VARIABLE_CONSTSTRING)
|
|
thread = Director.CreateScriptThread(scr, m_Self, label.constStringValue());
|
|
else
|
|
thread = Director.CreateScriptThread(scr, m_Self, label.stringValue());
|
|
}
|
|
else if (label.GetType() == VARIABLE_CONSTARRAY && label.arraysize() > 1)
|
|
{
|
|
ScriptVariable* script = label[1];
|
|
ScriptVariable* labelname = label[2];
|
|
|
|
if (script->GetType() == VARIABLE_CONSTSTRING)
|
|
scr = Director.GetGameScript(script->constStringValue());
|
|
else
|
|
scr = Director.GetGameScript(script->stringValue());
|
|
|
|
if (labelname->GetType() == VARIABLE_CONSTSTRING)
|
|
thread = Director.CreateScriptThread(scr, m_Self, labelname->constStringValue());
|
|
else
|
|
thread = Director.CreateScriptThread(scr, m_Self, labelname->stringValue());
|
|
}
|
|
else
|
|
{
|
|
ScriptError("ScriptClass::CreateThreadInternal: bad argument format");
|
|
}
|
|
|
|
return thread;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CreateScriptInternal
|
|
====================
|
|
*/
|
|
ScriptThread* ScriptClass::CreateScriptInternal(const ScriptVariable& label)
|
|
{
|
|
GameScript* scr;
|
|
ScriptThread* thread = NULL;
|
|
|
|
if (label.GetType() == VARIABLE_STRING || label.GetType() == VARIABLE_CONSTSTRING)
|
|
{
|
|
if (label.GetType() == VARIABLE_CONSTSTRING)
|
|
thread = Director.CreateScriptThread(Director.GetGameScript(label.stringValue()), m_Self, "");
|
|
else
|
|
thread = Director.CreateScriptThread(Director.GetGameScript(label.constStringValue()), m_Self, "");
|
|
}
|
|
else if (label.GetType() == VARIABLE_CONSTARRAY && label.arraysize() > 1)
|
|
{
|
|
ScriptVariable* script = label[1];
|
|
ScriptVariable* labelname = label[2];
|
|
|
|
if (script->GetType() == VARIABLE_CONSTSTRING)
|
|
scr = Director.GetGameScript(script->constStringValue());
|
|
else
|
|
scr = Director.GetGameScript(script->stringValue());
|
|
|
|
if (labelname->GetType() == VARIABLE_CONSTSTRING)
|
|
thread = Director.CreateScriptThread(scr, m_Self, labelname->constStringValue());
|
|
else
|
|
thread = Director.CreateScriptThread(scr, m_Self, labelname->stringValue());
|
|
}
|
|
else
|
|
{
|
|
ScriptError("ScriptClass::CreateScriptInternal: bad label type '%s'", label.GetTypeName());
|
|
}
|
|
|
|
return thread;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
AddThread
|
|
====================
|
|
*/
|
|
void ScriptClass::AddThread(ScriptVM* m_ScriptVM)
|
|
{
|
|
m_ScriptVM->next = m_Threads;
|
|
m_Threads = m_ScriptVM;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
KillThreads
|
|
====================
|
|
*/
|
|
void ScriptClass::KillThreads()
|
|
{
|
|
if (!m_Threads) {
|
|
return;
|
|
}
|
|
|
|
ScriptVM* m_current;
|
|
ScriptVM* m_next;
|
|
|
|
m_current = m_Threads;
|
|
|
|
do
|
|
{
|
|
m_current->m_ScriptClass = NULL;
|
|
|
|
m_next = m_current->next;
|
|
delete m_current->m_Thread;
|
|
|
|
} while (m_current = m_next);
|
|
|
|
m_Threads = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
RemoveThread
|
|
====================
|
|
*/
|
|
void ScriptClass::RemoveThread(ScriptVM* m_ScriptVM)
|
|
{
|
|
if (m_Threads == m_ScriptVM)
|
|
{
|
|
m_Threads = m_ScriptVM->next;
|
|
|
|
if (m_Threads == NULL) {
|
|
delete this;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ScriptVM* m_current = m_Threads;
|
|
ScriptVM* i;
|
|
|
|
for (i = m_Threads->next; i != m_ScriptVM; i = i->next) {
|
|
m_current = i;
|
|
}
|
|
|
|
m_current->next = i->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Filename
|
|
====================
|
|
*/
|
|
str ScriptClass::Filename()
|
|
{
|
|
return m_Script->Filename();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FindLabel
|
|
====================
|
|
*/
|
|
unsigned char* ScriptClass::FindLabel(str label)
|
|
{
|
|
return m_Script->m_State.FindLabel(label);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FindLabel
|
|
====================
|
|
*/
|
|
unsigned char* ScriptClass::FindLabel(const_str label)
|
|
{
|
|
return m_Script->m_State.FindLabel(label);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
NearestLabel
|
|
====================
|
|
*/
|
|
const_str ScriptClass::NearestLabel(unsigned char* pos)
|
|
{
|
|
return m_Script->m_State.NearestLabel(pos);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetCatchStateScript
|
|
====================
|
|
*/
|
|
StateScript* ScriptClass::GetCatchStateScript(unsigned char* in, unsigned char*& out)
|
|
{
|
|
return m_Script->GetCatchStateScript(in, out);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetScript
|
|
====================
|
|
*/
|
|
GameScript* ScriptClass::GetScript()
|
|
{
|
|
return m_Script;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetSelf
|
|
====================
|
|
*/
|
|
Listener* ScriptClass::GetSelf()
|
|
{
|
|
return static_cast<Listener*>(m_Self.Pointer());
|
|
}
|