openmohaa/code/fgame/ammo.h
2023-06-15 23:44:02 +02:00

83 lines
2.2 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ammo.h: Base class for all ammunition for entities derived from the Weapon class.
#ifndef __AMMO_H__
#define __AMMO_H__
#include "g_local.h"
#include "item.h"
class AmmoEntity : public Item
{
public:
CLASS_PROTOTYPE( AmmoEntity );
AmmoEntity();
Item *ItemPickup( Entity *other, qboolean add_to_inventory ) override;
};
class Ammo : public Class
{
int amount;
int maxamount;
str name;
int name_index;
public:
CLASS_PROTOTYPE( Ammo );
Ammo();
Ammo(str name, int amount, int name_index );
void setAmount( int a );
int getAmount( void );
void setMaxAmount( int a );
int getMaxAmount( void );
void setName( str name);
str getName( void );
int getIndex( void );
void Archive( Archiver &arc ) override;
};
inline void Ammo::Archive
(
Archiver &arc
)
{
Class::Archive( arc );
arc.ArchiveInteger( &amount );
arc.ArchiveInteger( &maxamount );
arc.ArchiveString( &name );
//
// name_index not archived, because it is auto-generated by gi.itemindex
//
if ( arc.Loading() )
{
setName( name );
}
}
#endif /* ammo.h */